1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-10-17 16:46:34 +00:00
openmw/apps/openmw/mwworld
2024-06-17 08:05:52 +08:00
..
action.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
action.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actionalchemy.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionalchemy.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionapply.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
actionapply.hpp Replace remaining skill indices in NpcStats 2023-06-08 18:35:49 +02:00
actiondoor.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actiondoor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actioneat.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
actioneat.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionequip.cpp Make ESM::RefId to be fixed size cheap to copy 2023-03-19 17:20:43 +01:00
actionequip.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionharvest.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
actionharvest.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionopen.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionopen.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionread.cpp Allow NPCs to activate in-world books for the player (part of #7959) 2024-05-17 01:04:30 +03:00
actionread.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionrepair.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
actionrepair.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionsoulgem.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
actionsoulgem.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actiontake.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
actiontake.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actiontalk.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actiontalk.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actionteleport.cpp Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00
actionteleport.hpp Dest Door and teleport use ESM::RefId 2023-04-03 14:16:03 +02:00
actiontrap.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
actiontrap.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
cell.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cell.hpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cellpreloader.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cellpreloader.hpp Avoid allocating std::vector for a single element 2024-05-17 19:42:44 +02:00
cellref.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
cellref.hpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
cellreflist.hpp Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
cellstore.cpp Include creatures 2024-05-25 09:58:46 +02:00
cellstore.hpp Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
cellvisitors.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
class.cpp Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
class.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
containerstore.cpp Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
containerstore.hpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
contentloader.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
customdata.cpp Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
customdata.hpp Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
datetimemanager.cpp Replace onUpdate with onFrame for menu scripts 2024-01-10 23:13:27 +01:00
datetimemanager.hpp Revert accumulating movement in the reset accum root callback. 2023-12-09 15:50:17 +01:00
doorstate.hpp Add enum type for door state 2019-08-25 15:21:00 +02:00
duration.hpp Fix hour modulo expression 2022-12-28 00:04:04 +01:00
esmloader.cpp Remove stateless encoder from ReadersCache 2024-01-29 11:09:29 +01:00
esmloader.hpp Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
esmstore.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
esmstore.hpp Formatting 2024-05-09 17:52:34 +03:00
failedaction.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
failedaction.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
globals.cpp Fix some Coverity Scan complaints 2024-02-02 09:28:19 +04:00
globals.hpp Use ESM::RefId as key for Globals::mVariables 2023-03-03 15:44:18 +01:00
globalvariablename.hpp Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
groundcoverstore.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
groundcoverstore.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
inventorystore.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
inventorystore.hpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
livecellref.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
livecellref.hpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
localscripts.cpp add mwscript.isRunning 2024-06-17 08:05:52 +08:00
localscripts.hpp add mwscript.isRunning 2024-06-17 08:05:52 +08:00
magiceffects.cpp Include creatures 2024-05-25 09:58:46 +02:00
magiceffects.hpp Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00
manualref.cpp rename template_ to templatePtr 2024-06-06 16:51:51 +02:00
manualref.hpp comments by elsid 2024-06-06 11:20:14 +02:00
movementdirection.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
nullaction.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
player.cpp Fully reset the player's cell reference when the player is reset (#8021) 2024-06-15 11:49:12 +03:00
player.hpp Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
positioncellgrid.hpp Convert PositionCellGrid into a struct 2024-05-15 22:33:12 +02:00
projectilemanager.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
projectilemanager.hpp Pass some arguments by references 2024-02-01 10:02:15 +04:00
ptr.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
ptr.hpp Fix Ptr::toString 2024-06-09 04:08:18 +02:00
ptrregistry.hpp Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00
refdata.cpp Reorder RefData members to decrease its size 2024-04-11 17:04:55 +02:00
refdata.hpp Reorder RefData members to decrease its size 2024-04-11 17:04:55 +02:00
registeredclass.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
scene.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
scene.hpp Merge branch 'fix-infinite-fall-into-void' into 'master' 2024-05-19 20:47:13 +00:00
spellcaststate.hpp Spellcasting timing fixes (bug #4227) 2022-07-29 16:24:28 +03:00
store.cpp Rename ot mStatic 2024-06-05 21:48:07 +02:00
store.hpp Rename ot mStatic 2024-06-05 21:48:07 +02:00
timestamp.cpp Move TimeStamp to ESM3 and remove sized reads 2023-07-30 11:37:32 +02:00
timestamp.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weather.cpp fix clang format 2024-03-07 02:28:14 +00:00
weather.hpp Interrupt thunder SFX indoors (bug #6402) 2024-01-08 12:06:51 +03:00
worldimp.cpp Fully reset the player's cell reference when the player is reset (#8021) 2024-06-15 11:49:12 +03:00
worldimp.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
worldmodel.cpp Init structs to make sure that we do not store a random data 2023-09-04 12:19:56 +04:00
worldmodel.hpp Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00