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								activespells.cpp
							
						
					
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							Savegame: store ActiveSpells
						
					
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				2014-05-14 23:54:15 +02:00 | 
			
		
			
			
			
			
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								activespells.hpp
							
						
					
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							Savegame: store ActiveSpells
						
					
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				2014-05-14 23:54:15 +02:00 | 
			
		
			
			
			
			
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								aipackage.cpp
							
						
					
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							added missing consts to record save functions
						
					
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				2013-09-16 12:32:35 +02:00 | 
			
		
			
			
			
			
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								aipackage.hpp
							
						
					
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							Implemented script commands StartCombat, StopCombat, GetTarget.
						
					
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				2014-01-07 04:43:06 +04:00 | 
			
		
			
			
			
			
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								aisequence.cpp
							
						
					
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							Implement Command creature/humanoid magic effects (Fixes #1120)
						
					
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				2014-08-07 17:21:07 +02:00 | 
			
		
			
			
			
			
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								aisequence.hpp
							
						
					
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							Implement Command creature/humanoid magic effects (Fixes #1120)
						
					
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				2014-08-07 17:21:07 +02:00 | 
			
		
			
			
			
			
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								attr.cpp
							
						
					
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							Handle werewolf stats
						
					
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				2013-08-09 05:14:58 -07:00 | 
			
		
			
			
			
			
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								attr.hpp
							
						
					
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							Handle werewolf stats
						
					
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				2013-08-09 05:14:58 -07:00 | 
			
		
			
			
			
			
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								cellid.cpp
							
						
					
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							various bits of cleanup
						
					
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				2014-02-23 21:39:18 +01:00 | 
			
		
			
			
			
			
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								cellid.hpp
							
						
					
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							various bits of cleanup
						
					
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				2014-02-23 21:39:18 +01:00 | 
			
		
			
			
			
			
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								cellref.cpp
							
						
					
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							Ignore FLTV from old savegames
						
					
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				2014-07-24 20:52:14 +02:00 | 
			
		
			
			
			
			
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								cellref.hpp
							
						
					
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							Remove unused FLTV and NAM0 from CellRef
						
					
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				2014-07-24 02:20:16 +02:00 | 
			
		
			
			
			
			
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								cellstate.cpp
							
						
					
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							Feature #32: Implement respawn for containers, creatures and NPCs
						
					
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				2014-05-17 09:09:00 +02:00 | 
			
		
			
			
			
			
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								cellstate.hpp
							
						
					
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							Feature #32: Implement respawn for containers, creatures and NPCs
						
					
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				2014-05-17 09:09:00 +02:00 | 
			
		
			
			
			
			
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								containerstate.cpp
							
						
					
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							store content of containers in saved game files
						
					
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				2014-01-31 13:25:32 +01:00 | 
			
		
			
			
			
			
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								containerstate.hpp
							
						
					
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							store content of containers in saved game files
						
					
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				2014-01-31 13:25:32 +01:00 | 
			
		
			
			
			
			
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								creaturelevliststate.cpp
							
						
					
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							Feature #32: Implement respawn for containers, creatures and NPCs
						
					
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				2014-05-17 09:09:00 +02:00 | 
			
		
			
			
			
			
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								creaturelevliststate.hpp
							
						
					
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							Feature #32: Implement respawn for containers, creatures and NPCs
						
					
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				2014-05-17 09:09:00 +02:00 | 
			
		
			
			
			
			
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								creaturestate.cpp
							
						
					
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							partially store creature state in saved game files (only attributes and dynamics for now)
						
					
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				2014-02-16 15:56:36 +01:00 | 
			
		
			
			
			
			
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								creaturestate.hpp
							
						
					
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							partially store creature state in saved game files (only attributes and dynamics for now)
						
					
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				2014-02-16 15:56:36 +01:00 | 
			
		
			
			
			
			
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								creaturestats.cpp
							
						
					
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							Store magic effect Base values in savegame (Fixes #1489)
						
					
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				2014-08-17 05:38:48 +02:00 | 
			
		
			
			
			
			
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								creaturestats.hpp
							
						
					
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							Store magic effect Base values in savegame (Fixes #1489)
						
					
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				2014-08-17 05:38:48 +02:00 | 
			
		
			
			
			
			
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								defs.hpp
							
						
					
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							Savegame: Store death counter (Fixes #1477)
						
					
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				2014-06-13 02:26:53 +02:00 | 
			
		
			
			
			
			
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								dialoguestate.cpp
							
						
					
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							Implement modFactionReaction instruction (Closes #1347)
						
					
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				2014-05-27 14:54:29 +02:00 | 
			
		
			
			
			
			
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								dialoguestate.hpp
							
						
					
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							Implement modFactionReaction instruction (Closes #1347)
						
					
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				2014-05-27 14:54:29 +02:00 | 
			
		
			
			
			
			
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								doorstate.cpp
							
						
					
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							Savegame: store door movement state (Closes #747)
						
					
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				2014-05-15 09:54:10 +02:00 | 
			
		
			
			
			
			
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								doorstate.hpp
							
						
					
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							Savegame: store door movement state (Closes #747)
						
					
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				2014-05-15 09:54:10 +02:00 | 
			
		
			
			
			
			
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								effectlist.cpp
							
						
					
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							added missing consts to record save functions
						
					
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				2013-09-16 12:32:35 +02:00 | 
			
		
			
			
			
			
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								effectlist.hpp
							
						
					
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							added missing consts to record save functions
						
					
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				2013-09-16 12:32:35 +02:00 | 
			
		
			
			
			
			
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								esmcommon.hpp
							
						
					
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							remove our stdint.h version that uses boost and force usage of system stdint.h
						
					
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				2014-03-05 17:08:58 +01:00 | 
			
		
			
			
			
			
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								esmreader.cpp
							
						
					
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							fix to content file reading error reporting in case of missing dependency
						
					
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				2013-12-16 11:39:24 +01:00 | 
			
		
			
			
			
			
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								esmreader.hpp
							
						
					
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							Remove -Wno-ignored-qualifiers and fix caused warnings
						
					
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				2014-08-14 19:18:30 +02:00 | 
			
		
			
			
			
			
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								esmwriter.cpp
							
						
					
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							Fix some uninitialized data written to savegames
						
					
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				2014-06-25 00:11:25 +02:00 | 
			
		
			
			
			
			
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								esmwriter.hpp
							
						
					
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							Fix some uninitialized data written to savegames
						
					
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				2014-06-25 00:11:25 +02:00 | 
			
		
			
			
			
			
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								filter.cpp
							
						
					
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							added project scope filter saving
						
					
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				2013-09-27 13:56:40 +02:00 | 
			
		
			
			
			
			
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								filter.hpp
							
						
					
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							added project scope filter saving
						
					
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				2013-09-27 13:56:40 +02:00 | 
			
		
			
			
			
			
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								fogstate.cpp
							
						
					
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							Savegame: store fog of war (Closes #1177)
						
					
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				2014-05-11 02:07:58 +02:00 | 
			
		
			
			
			
			
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								fogstate.hpp
							
						
					
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							Savegame: store fog of war (Closes #1177)
						
					
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				2014-05-11 02:07:58 +02:00 | 
			
		
			
			
			
			
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								globalmap.cpp
							
						
					
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							Fixes #1297: Store global map markers in savegame
						
					
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				2014-04-26 13:42:32 +02:00 | 
			
		
			
			
			
			
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								globalmap.hpp
							
						
					
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							Fixes #1297: Store global map markers in savegame
						
					
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				2014-04-26 13:42:32 +02:00 | 
			
		
			
			
			
			
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								globalscript.cpp
							
						
					
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							include targeted script data in saved games
						
					
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				2014-07-15 13:05:38 +02:00 | 
			
		
			
			
			
			
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								globalscript.hpp
							
						
					
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							include targeted script data in saved games
						
					
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				2014-07-15 13:05:38 +02:00 | 
			
		
			
			
			
			
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								inventorystate.cpp
							
						
					
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							Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
						
					
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				2014-06-18 21:39:17 +02:00 | 
			
		
			
			
			
			
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								inventorystate.hpp
							
						
					
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							Merge branch 'master' of https://github.com/OpenMW/openmw
						
					
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				2014-05-18 12:55:43 +02:00 | 
			
		
			
			
			
			
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								journalentry.cpp
							
						
					
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							Feature #764: Store the actor that gave the dialog response
						
					
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				2014-02-01 18:42:01 +01:00 | 
			
		
			
			
			
			
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								journalentry.hpp
							
						
					
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							Feature #764: Store the actor that gave the dialog response
						
					
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				2014-02-01 18:42:01 +01:00 | 
			
		
			
			
			
			
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								lightstate.cpp
							
						
					
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							store additional state of lights in saved game files
						
					
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				2014-01-30 12:37:33 +01:00 | 
			
		
			
			
			
			
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								lightstate.hpp
							
						
					
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							store additional state of lights in saved game files
						
					
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				2014-01-30 12:37:33 +01:00 | 
			
		
			
			
			
			
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								loadacti.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadacti.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadalch.cpp
							
						
					
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							Make MODL subrecord optional for potions (Fixes #1419)
						
					
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				2014-06-08 11:22:37 +02:00 | 
			
		
			
			
			
			
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								loadalch.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadappa.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadappa.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadarmo.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadarmo.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadbody.cpp
							
						
					
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							added body part table
						
					
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				2014-07-01 12:37:22 +02:00 | 
			
		
			
			
			
			
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								loadbody.hpp
							
						
					
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							added body part table
						
					
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				2014-07-01 12:37:22 +02:00 | 
			
		
			
			
			
			
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								loadbook.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadbook.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadbsgn.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadbsgn.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadcell.cpp
							
						
					
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							Fix typo (RefId -> RefNum)
						
					
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				2014-07-29 19:01:14 +02:00 | 
			
		
			
			
			
			
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								loadcell.hpp
							
						
					
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							Fix typo (RefId -> RefNum)
						
					
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				2014-07-29 19:01:14 +02:00 | 
			
		
			
			
			
			
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								loadclas.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadclas.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadclot.cpp
							
						
					
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							We use spaces, not tabs.
						
					
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				2014-05-28 14:56:50 -05:00 | 
			
		
			
			
			
			
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								loadclot.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadcont.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadcont.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadcrea.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadcrea.hpp
							
						
					
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							Crime: improvement to arrest on sight for large bounties
						
					
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				2014-05-03 12:17:44 +02:00 | 
			
		
			
			
			
			
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								loadcrec.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loaddial.cpp
							
						
					
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							Merge DialInfo objects by subrecord instead of overwriting the object
						
					
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				2014-05-31 13:01:11 +02:00 | 
			
		
			
			
			
			
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								loaddial.hpp
							
						
					
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							Merge DialInfo objects by subrecord instead of overwriting the object
						
					
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				2014-05-31 13:01:11 +02:00 | 
			
		
			
			
			
			
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								loaddoor.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loaddoor.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadench.cpp
							
						
					
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							added enchantments table
						
					
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				2014-06-30 20:40:34 +02:00 | 
			
		
			
			
			
			
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								loadench.hpp
							
						
					
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							added enchantments table
						
					
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				2014-06-30 20:40:34 +02:00 | 
			
		
			
			
			
			
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								loadfact.cpp
							
						
					
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							Make ESM::Faction skills optional (Fixes #1508)
						
					
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				2014-06-16 02:52:16 +02:00 | 
			
		
			
			
			
			
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								loadfact.hpp
							
						
					
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							Make ESM::Faction skills optional (Fixes #1508)
						
					
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				2014-06-16 02:52:16 +02:00 | 
			
		
			
			
			
			
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								loadglob.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadglob.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadgmst.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadgmst.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadinfo.cpp
							
						
					
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							Fix uninitialized QuestStatus in DialInfo (Fixes #1694)
						
					
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				2014-08-06 20:13:57 +02:00 | 
			
		
			
			
			
			
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								loadinfo.hpp
							
						
					
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							Don't complain about greetings with no sound
						
					
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				2014-01-22 00:02:43 +01:00 | 
			
		
			
			
			
			
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								loadingr.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadingr.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadland.cpp
							
						
					
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							Merge branch 'master' into savedgame
						
					
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				2013-12-07 12:27:06 +01:00 | 
			
		
			
			
			
			
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								loadland.hpp
							
						
					
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							remove our stdint.h version that uses boost and force usage of system stdint.h
						
					
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				2014-03-05 17:08:58 +01:00 | 
			
		
			
			
			
			
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								loadlevlist.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadlevlist.hpp
							
						
					
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							Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
						
					
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				2014-01-14 07:42:03 +01:00 | 
			
		
			
			
			
			
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								loadligh.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadligh.hpp
							
						
					
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							Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
						
					
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				2014-08-11 20:39:56 +02:00 | 
			
		
			
			
			
			
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								loadlock.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadlock.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadltex.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadltex.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadmgef.cpp
							
						
					
				 | 
				
					
						
							
							Do not allow mods to change fixed effect properties in the legacy format, but allow it entirely in the new format.
						
					
				 | 
				2014-08-25 18:59:50 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadmgef.hpp
							
						
					
				 | 
				
					
						
							
							Do not allow mods to change fixed effect properties in the legacy format, but allow it entirely in the new format.
						
					
				 | 
				2014-08-25 18:59:50 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadmisc.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
				 | 
				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadmisc.hpp
							
						
					
				 | 
				
					
						
							
							make 4 byte record type accessable from record struct
						
					
				 | 
				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadnpc.cpp
							
						
					
				 | 
				
					
						
							
							Don't silently skip unknown NPC subrecords
						
					
				 | 
				2014-07-08 10:30:46 +02:00 | 
			
		
			
			
			
			
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								loadnpc.hpp
							
						
					
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							Fix ghosts in Cavern Of The Incarnate having -1 health
						
					
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				2014-05-29 18:09:13 +02:00 | 
			
		
			
			
			
			
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								loadnpcc.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadpgrd.cpp
							
						
					
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							Forced some function arguments to take in a specific array size
						
					
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				2014-05-13 13:25:22 -04:00 | 
			
		
			
			
			
			
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								loadpgrd.hpp
							
						
					
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							Changed AiEScort to use new PathTo function
						
					
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				2014-05-14 01:44:11 -04:00 | 
			
		
			
			
			
			
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								loadprob.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadprob.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadrace.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadrace.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadregn.cpp
							
						
					
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							Fix loading ESX files cleaned with testool (Fixes #1382)
						
					
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				2014-06-03 22:49:37 +02:00 | 
			
		
			
			
			
			
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								loadregn.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadrepa.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadrepa.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadscpt.cpp
							
						
					
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							minor correction to previous commit
						
					
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				2014-08-10 10:09:45 +02:00 | 
			
		
			
			
			
			
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								loadscpt.hpp
							
						
					
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							improved documentation of ESM::Script member variables
						
					
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				2014-07-25 10:37:34 +02:00 | 
			
		
			
			
			
			
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								loadskil.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								loadskil.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadsndg.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadsndg.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadsoun.cpp
							
						
					
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							make FNAM sub-record optional for all record types
						
					
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				2014-04-13 13:23:50 +02:00 | 
			
		
			
			
			
			
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								loadsoun.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadspel.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadspel.hpp
							
						
					
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							Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
						
					
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				2014-07-12 18:53:15 +02:00 | 
			
		
			
			
			
			
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								loadsscr.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadsscr.hpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadstat.cpp
							
						
					
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							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
						
					
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				2014-06-08 11:22:37 +02:00 | 
			
		
			
			
			
			
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								loadstat.hpp
							
						
					
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							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
						
					
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				2014-06-08 11:22:37 +02:00 | 
			
		
			
			
			
			
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								loadtes3.cpp
							
						
					
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							Merge branch 'master' into HEAD
						
					
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				2014-01-06 00:23:17 +01:00 | 
			
		
			
			
			
			
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								loadtes3.hpp
							
						
					
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							Fixes #1172: Added basic loading/saving progress bar
						
					
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				2014-04-28 11:29:57 +02:00 | 
			
		
			
			
			
			
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								loadweap.cpp
							
						
					
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							make 4 byte record type accessable from record struct
						
					
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				2013-09-24 13:17:28 +02:00 | 
			
		
			
			
			
			
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								loadweap.hpp
							
						
					
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							remove CreatureStats::mAttackType, set/getAttackType()
						
					
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				2014-01-27 23:05:17 +02:00 | 
			
		
			
			
			
			
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								locals.cpp
							
						
					
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							store global script state in saved game files
						
					
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				2013-12-15 16:16:50 +01:00 | 
			
		
			
			
			
			
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								locals.hpp
							
						
					
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							store global script state in saved game files
						
					
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				2013-12-15 16:16:50 +01:00 | 
			
		
			
			
			
			
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								magiceffects.cpp
							
						
					
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							Store magic effect Base values in savegame (Fixes #1489)
						
					
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				2014-08-17 05:38:48 +02:00 | 
			
		
			
			
			
			
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								magiceffects.hpp
							
						
					
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							Store magic effect Base values in savegame (Fixes #1489)
						
					
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				2014-08-17 05:38:48 +02:00 | 
			
		
			
			
			
			
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								npcstate.cpp
							
						
					
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							store NPC state in saved game files
						
					
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				2014-02-16 15:51:45 +01:00 | 
			
		
			
			
			
			
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								npcstate.hpp
							
						
					
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							store NPC state in saved game files
						
					
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				2014-02-16 15:51:45 +01:00 | 
			
		
			
			
			
			
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								npcstats.cpp
							
						
					
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							Reuse health of previous level rather than recalculating initial health (Fixes #1787)
						
					
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				2014-08-10 17:09:14 +02:00 | 
			
		
			
			
			
			
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								npcstats.hpp
							
						
					
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							Reuse health of previous level rather than recalculating initial health (Fixes #1787)
						
					
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				2014-08-10 17:09:14 +02:00 | 
			
		
			
			
			
			
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								objectstate.cpp
							
						
					
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							store content of containers in saved game files
						
					
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				2014-01-31 13:25:32 +01:00 | 
			
		
			
			
			
			
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								objectstate.hpp
							
						
					
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							made object state polymorphic
						
					
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				2014-01-28 13:53:24 +01:00 | 
			
		
			
			
			
			
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								player.cpp
							
						
					
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							Fix some spelling mistakes.
						
					
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				2014-05-03 12:23:22 +02:00 | 
			
		
			
			
			
			
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								player.hpp
							
						
					
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							Fix some spelling mistakes.
						
					
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				2014-05-03 12:23:22 +02:00 | 
			
		
			
			
			
			
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								projectilestate.cpp
							
						
					
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							Savegame: store projectiles
						
					
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				2014-05-17 05:24:32 +02:00 | 
			
		
			
			
			
			
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								projectilestate.hpp
							
						
					
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							Savegame: store projectiles
						
					
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				2014-05-17 05:24:32 +02:00 | 
			
		
			
			
			
			
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								queststate.cpp
							
						
					
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							fixed QuestState::load/save
						
					
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				2013-12-03 13:51:44 +01:00 | 
			
		
			
			
			
			
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								queststate.hpp
							
						
					
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							added records for storing journals in saved game files
						
					
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				2013-11-30 14:41:12 +01:00 | 
			
		
			
			
			
			
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								quickkeys.cpp
							
						
					
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							Savegame: store most of CreatureStats
						
					
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				2014-05-12 21:37:36 +02:00 | 
			
		
			
			
			
			
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								quickkeys.hpp
							
						
					
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							Move to esm component
						
					
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				2014-05-02 12:48:07 +02:00 | 
			
		
			
			
			
			
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								records.hpp
							
						
					
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							Split up components/esm/loadlocks
						
					
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				2013-03-22 05:50:54 +01:00 | 
			
		
			
			
			
			
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								savedgame.cpp
							
						
					
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							Bug #1224: Changed fix to potentially allow for language independent saves
						
					
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				2014-03-27 22:32:42 +01:00 | 
			
		
			
			
			
			
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								savedgame.hpp
							
						
					
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							Bug #1224: Changed fix to potentially allow for language independent saves
						
					
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				2014-03-27 22:32:42 +01:00 | 
			
		
			
			
			
			
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								spelllist.cpp
							
						
					
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							added missing consts to record save functions
						
					
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				2013-09-16 12:32:35 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								spelllist.hpp
							
						
					
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							added missing consts to record save functions
						
					
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				2013-09-16 12:32:35 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								spellstate.cpp
							
						
					
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							Implement removal of corprus spells
						
					
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				2014-08-22 03:34:31 +02:00 | 
			
		
			
			
			
			
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								spellstate.hpp
							
						
					
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							Implement removal of corprus spells
						
					
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				2014-08-22 03:34:31 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								statstate.hpp
							
						
					
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							Savegame: Don't write stat modifiers that are zero
						
					
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				2014-06-19 17:17:26 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								variant.cpp
							
						
					
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							Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
						
					
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				2014-08-13 17:32:52 +02:00 | 
			
		
			
			
			
			
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								variant.hpp
							
						
					
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							Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
						
					
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				2014-08-13 17:32:52 +02:00 | 
			
		
			
			
			
			
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								variantimp.cpp
							
						
					
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							fixed write function for ESM variant type
						
					
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				2013-09-27 13:17:04 +02:00 | 
			
		
			
			
			
			
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								variantimp.hpp
							
						
					
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							added variant class
						
					
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				2013-03-04 14:32:23 +01:00 | 
			
		
			
			
			
			
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								weatherstate.cpp
							
						
					
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							Move weather state save/load to a new class
						
					
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				2014-03-21 01:19:40 -05:00 | 
			
		
			
			
			
			
				| 
					
						
							
								weatherstate.hpp
							
						
					
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							Fixed header include guard to match filename
						
					
				 | 
				2014-03-21 01:22:54 -05:00 |