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openmw/components/sceneutil
2024-02-24 16:59:11 +00:00
..
agentpath.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
agentpath.hpp
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clone.hpp
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
color.hpp
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.hpp
extradata.cpp support postprocess distortion 2023-12-21 10:56:38 -08:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp Disable clang-format for files that should have minimal diff with OSG 2022-09-12 23:57:10 +02:00
optimizer.hpp
osgacontroller.cpp
osgacontroller.hpp
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
positionattitudetransform.hpp
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Try to uncursify DebugDrawer scene representation 2024-02-09 20:49:40 +03:00
serialize.hpp
shadow.cpp Capitulate 2024-02-20 23:51:42 +00:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
unrefqueue.hpp
util.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
util.hpp
visitor.cpp
visitor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
waterutil.cpp
waterutil.hpp
workqueue.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
workqueue.hpp
writescene.cpp
writescene.hpp