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				| .gitignore |  |  | 
		
			
			
			
			
				| actoranimation.cpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| actoranimation.hpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| actorspaths.cpp | Support different agent collision shape type for pathfinding | 2022-06-21 12:57:32 +02:00 | 
		
			
			
			
			
				| actorspaths.hpp | Support different agent collision shape type for pathfinding | 2022-06-21 12:57:32 +02:00 | 
		
			
			
			
			
				| animation.cpp | With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done | 2022-09-06 13:26:13 +02:00 | 
		
			
			
			
			
				| animation.hpp | Use more string_view in the character controller | 2022-08-27 13:47:15 +02:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | Don't rely on virtual dispatch in constructor | 2022-07-06 13:52:28 +02:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | WIP-ish glPolygonOffset for Bullet debug geometry | 2021-08-08 16:53:08 +01:00 | 
		
			
			
			
			
				| camera.cpp | Add extraRoll to the Lua camera package | 2022-05-12 23:21:47 +02:00 | 
		
			
			
			
			
				| camera.hpp | Add extraRoll to the Lua camera package | 2022-05-12 23:21:47 +02:00 | 
		
			
			
			
			
				| cell.hpp |  |  | 
		
			
			
			
			
				| characterpreview.cpp | Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. | 2022-07-11 17:27:05 +02:00 | 
		
			
			
			
			
				| characterpreview.hpp | Initial commit | 2022-04-28 21:05:34 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) | 2022-08-18 05:04:51 +03:00 | 
		
			
			
			
			
				| effectmanager.cpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| effectmanager.hpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| fogmanager.cpp | move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 | 2022-01-23 17:04:48 +01:00 | 
		
			
			
			
			
				| fogmanager.hpp | Add a FogManager | 2020-06-07 15:51:03 +04:00 | 
		
			
			
			
			
				| globalmap.cpp | partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" | 2022-09-05 17:35:06 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | Write png image of the global map for save asynchronously | 2022-02-13 21:42:36 +01:00 | 
		
			
			
			
			
				| groundcover.cpp | Remove redundant includes from groundcoverstore.hpp | 2022-06-26 22:28:10 +02:00 | 
		
			
			
			
			
				| groundcover.hpp | move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 | 2022-01-23 17:04:48 +01:00 | 
		
			
			
			
			
				| landmanager.cpp | Removed mistakenly added space | 2022-09-05 17:35:06 +02:00 | 
		
			
			
			
			
				| landmanager.hpp | rename esmterrain to esm3terrain | 2022-01-23 17:19:30 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Eliminate &thing[0] pattern | 2022-09-03 16:41:35 +01:00 | 
		
			
			
			
			
				| localmap.hpp | Initial commit | 2022-04-28 21:05:34 +02:00 | 
		
			
			
			
			
				| luminancecalculator.cpp | temporary fix for auto exposure | 2022-07-22 20:41:08 -07:00 | 
		
			
			
			
			
				| luminancecalculator.hpp | temporary fix for auto exposure | 2022-07-22 20:41:08 -07:00 | 
		
			
			
			
			
				| navmesh.cpp | Cleanup detournavigator includes | 2022-08-15 19:46:10 +02:00 | 
		
			
			
			
			
				| navmesh.hpp | Support rendering for navmesh update frequency as a heatmap | 2022-05-17 01:54:20 +02:00 | 
		
			
			
			
			
				| navmeshmode.cpp | Support rendering for navmesh update frequency as a heatmap | 2022-05-17 01:54:20 +02:00 | 
		
			
			
			
			
				| navmeshmode.hpp | Support rendering for navmesh update frequency as a heatmap | 2022-05-17 01:54:20 +02:00 | 
		
			
			
			
			
				| npcanimation.cpp | With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done | 2022-09-06 13:26:13 +02:00 | 
		
			
			
			
			
				| npcanimation.hpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| objectpaging.cpp | With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done | 2022-09-06 13:26:13 +02:00 | 
		
			
			
			
			
				| objectpaging.hpp | Add a dictionary to retrieve the LOD mesh name of a mesh cache | 2022-09-03 18:52:27 +02:00 | 
		
			
			
			
			
				| objects.cpp | Restore UnrefQueue to destruct animation asynchronously | 2022-07-24 21:08:43 +02:00 | 
		
			
			
			
			
				| objects.hpp | Restore UnrefQueue to destruct animation asynchronously | 2022-07-24 21:08:43 +02:00 | 
		
			
			
			
			
				| pathgrid.cpp | partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" | 2022-09-05 17:35:06 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp |  |  | 
		
			
			
			
			
				| pingpongcanvas.cpp | cleanup default shaders and remove confusing main shader | 2022-08-07 06:42:48 -07:00 | 
		
			
			
			
			
				| pingpongcanvas.hpp | Cleanup openmw render, physics, world, dialogue, gui, input includes | 2022-08-17 18:45:52 +02:00 | 
		
			
			
			
			
				| pingpongcull.cpp | Check a result of dynamic_cast | 2022-07-05 17:47:49 +04:00 | 
		
			
			
			
			
				| pingpongcull.hpp | [Postprocessing] Stereo integration | 2022-06-21 15:55:06 +00:00 | 
		
			
			
			
			
				| postprocessor.cpp | Merge branch 'SHADER_HOT_RELOAD' into 'master' | 2022-08-21 09:08:27 +00:00 | 
		
			
			
			
			
				| postprocessor.hpp | Merge branch 'master' into 'SHADER_HOT_RELOAD' | 2022-08-09 09:26:55 +00:00 | 
		
			
			
			
			
				| recastmesh.cpp | Use version instead of generation and revision for recast mesh | 2022-09-06 21:51:48 +02:00 | 
		
			
			
			
			
				| recastmesh.hpp | Use version instead of generation and revision for recast mesh | 2022-09-06 21:51:48 +02:00 | 
		
			
			
			
			
				| renderbin.hpp |  |  | 
		
			
			
			
			
				| renderinginterface.hpp |  |  | 
		
			
			
			
			
				| renderingmanager.cpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| rendermode.hpp |  |  | 
		
			
			
			
			
				| ripplesimulation.cpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| ripplesimulation.hpp |  |  | 
		
			
			
			
			
				| rotatecontroller.cpp | converts remaining osg::NodeCallback (#3147) | 2021-10-05 14:21:12 +02:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | converts remaining osg::NodeCallback (#3147) | 2021-10-05 14:21:12 +02:00 | 
		
			
			
			
			
				| screenshotmanager.cpp | Split components/misc/stringops.hpp into multiple headers | 2022-08-03 22:06:24 +02:00 | 
		
			
			
			
			
				| screenshotmanager.hpp | Sprinkle some const-ref | 2021-08-15 19:50:28 +02:00 | 
		
			
			
			
			
				| sky.cpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| sky.hpp | Better fog | 2022-06-21 02:21:20 +02:00 | 
		
			
			
			
			
				| skyutil.cpp | #5534 remove OSG 3.4 support and require at least 3.6.5 support | 2022-08-09 21:07:28 +00:00 | 
		
			
			
			
			
				| skyutil.hpp | moddable post-processing pipeline | 2022-05-15 10:03:58 -07:00 | 
		
			
			
			
			
				| terrainstorage.cpp | partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" | 2022-09-05 17:35:06 +02:00 | 
		
			
			
			
			
				| terrainstorage.hpp | rename esmterrain to esm3terrain | 2022-01-23 17:19:30 +01:00 | 
		
			
			
			
			
				| transparentpass.cpp | Cleanup openmw render, physics, world, dialogue, gui, input includes | 2022-08-17 18:45:52 +02:00 | 
		
			
			
			
			
				| transparentpass.hpp | Cleanup openmw render, physics, world, dialogue, gui, input includes | 2022-08-17 18:45:52 +02:00 | 
		
			
			
			
			
				| util.cpp | Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary | 2022-08-23 22:14:27 +02:00 | 
		
			
			
			
			
				| util.hpp | Use string_view in more animation code | 2022-08-23 18:25:25 +02:00 | 
		
			
			
			
			
				| vismask.hpp | improved toggle world | 2021-10-27 09:16:01 -07:00 | 
		
			
			
			
			
				| water.cpp | Use string_view in Fallback::Map | 2022-08-28 17:20:49 +02:00 | 
		
			
			
			
			
				| water.hpp | improved toggle world | 2021-10-27 09:16:01 -07:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Use string_view in animation code | 2022-08-21 18:53:38 +02:00 | 
		
			
			
			
			
				| weaponanimation.hpp | refactors a case insensitive map (#3184) | 2021-10-25 09:18:26 +02:00 |