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openmw/apps/openmw/mwrender
psi29a fcd9b78cac Merge branch 'REFACTOR_STORE' into 'master'
Refactoring the ESM store to better support many new ESM4 types

See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
..
.gitignore
actoranimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
actoranimation.hpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
actorspaths.cpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
actorspaths.hpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
animation.cpp With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
animation.hpp Use more string_view in the character controller 2022-08-27 13:47:15 +02:00
bulletdebugdraw.cpp Don't rely on virtual dispatch in constructor 2022-07-06 13:52:28 +02:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
camera.hpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
cell.hpp
characterpreview.cpp Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
characterpreview.hpp Initial commit 2022-04-28 21:05:34 +02:00
creatureanimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
creatureanimation.hpp Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
effectmanager.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
effectmanager.hpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" 2022-09-05 17:35:06 +02:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp Remove redundant includes from groundcoverstore.hpp 2022-06-26 22:28:10 +02:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp Removed mistakenly added space 2022-09-05 17:35:06 +02:00
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp Eliminate &thing[0] pattern 2022-09-03 16:41:35 +01:00
localmap.hpp Initial commit 2022-04-28 21:05:34 +02:00
luminancecalculator.cpp temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
luminancecalculator.hpp temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
navmesh.cpp Cleanup detournavigator includes 2022-08-15 19:46:10 +02:00
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmeshmode.cpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmeshmode.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
npcanimation.cpp With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
npcanimation.hpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
objectpaging.cpp With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
objectpaging.hpp Add a dictionary to retrieve the LOD mesh name of a mesh cache 2022-09-03 18:52:27 +02:00
objects.cpp Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
objects.hpp Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
pathgrid.cpp partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" 2022-09-05 17:35:06 +02:00
pathgrid.hpp
pingpongcanvas.cpp cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
pingpongcanvas.hpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
pingpongcull.cpp Check a result of dynamic_cast 2022-07-05 17:47:49 +04:00
pingpongcull.hpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
postprocessor.cpp Merge branch 'SHADER_HOT_RELOAD' into 'master' 2022-08-21 09:08:27 +00:00
postprocessor.hpp Merge branch 'master' into 'SHADER_HOT_RELOAD' 2022-08-09 09:26:55 +00:00
recastmesh.cpp Use version instead of generation and revision for recast mesh 2022-09-06 21:51:48 +02:00
recastmesh.hpp Use version instead of generation and revision for recast mesh 2022-09-06 21:51:48 +02:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
renderingmanager.hpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
rendermode.hpp
ripplesimulation.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
ripplesimulation.hpp
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp Split components/misc/stringops.hpp into multiple headers 2022-08-03 22:06:24 +02:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
sky.hpp Better fog 2022-06-21 02:21:20 +02:00
skyutil.cpp #5534 remove OSG 3.4 support and require at least 3.6.5 support 2022-08-09 21:07:28 +00:00
skyutil.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
terrainstorage.cpp partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed" 2022-09-05 17:35:06 +02:00
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
transparentpass.cpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
transparentpass.hpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
util.cpp Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
util.hpp Use string_view in more animation code 2022-08-23 18:25:25 +02:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00