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openmw/components/terrain
elsid d3dca99a76
Preload terrain in single pass
Otherwise there is lodFlags mismatch because some of the neighbours are removed
during preloading. This makes rendering culling create land chunk nodes again
for the same position, lod because lodFlags are different.
1 year ago
..
buffercache.cpp Apply clang-format to code base 2 years ago
buffercache.hpp Apply clang-format to code base 2 years ago
cellborder.cpp adding worldspace info to terrain data structures 2 years ago
cellborder.hpp adding worldspace info to terrain data structures 2 years ago
chunkmanager.cpp Lookup for terrain template using std::map::lower_bound instead of linear search 1 year ago
chunkmanager.hpp Lookup for terrain template using std::map::lower_bound instead of linear search 1 year ago
compositemaprenderer.cpp Apply clang-format to code base 2 years ago
compositemaprenderer.hpp Apply clang-format to code base 2 years ago
defs.hpp Add terrain parallax mapping 9 years ago
heightcull.hpp Minor header cleanup 2 years ago
material.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
material.hpp Apply clang-format to code base 2 years ago
quadtreenode.cpp Apply clang-format to code base 2 years ago
quadtreenode.hpp Fix and prevent -Wextra-semi warning 2 years ago
quadtreeworld.cpp Preload terrain in single pass 1 year ago
quadtreeworld.hpp fixes errors and warnings 2 years ago
storage.hpp Pass references to fillVertexBuffers instead of osg::ref_ptr 1 year ago
terraindrawable.cpp Apply clang-format to code base 2 years ago
terraindrawable.hpp Lookup for terrain template using std::map::lower_bound instead of linear search 1 year ago
terraingrid.cpp Fixes bug in terrain loading + collision heightmap works 2 years ago
terraingrid.hpp Terrain has a mandatory worldspace in constructor 2 years ago
texturemanager.cpp Apply clang-format to code base 2 years ago
texturemanager.hpp Apply clang-format to code base 2 years ago
view.hpp Cleanup components includes 2 years ago
viewdata.cpp Use sorted vector for ViewData::contains implementation 2 years ago
viewdata.hpp Use sorted vector for ViewData::contains implementation 2 years ago
world.cpp adding worldspace info to terrain data structures 2 years ago
world.hpp adding worldspace info to terrain data structures 2 years ago