..
bsa
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
2021-11-20 11:12:08 +01:00
bullethelpers
Merge branch 'physics_heightfield' into 'master'
2021-10-12 07:58:34 +00:00
compiler
Don't teleport NPCs to unknown cells
2021-12-26 15:27:25 +00:00
config
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
contentselector
Add StatelessUtf8Encoder to support caller provided buffer for output
2022-02-14 23:19:49 +01:00
crashcatcher
Add missing include to unordered_map
2022-01-13 22:46:00 +02:00
debug
Redirect log only after parsing configuration
2022-02-02 23:47:11 +01:00
detournavigator
Merge branch 'navmesh_disk_rm_unused_tiles' into 'master'
2022-02-19 13:56:44 +00:00
esm
merge in master
2022-02-16 16:57:59 +01:00
esm3
Merge branch 'esm_name' into 'master'
2022-02-15 08:11:12 +00:00
esm3terrain
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
esm4
Remove used-defined constructors from ESM4 types
2022-02-22 20:11:45 +01:00
esmloader
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
fallback
Finish removing old Escape classes
2021-10-17 23:40:34 +01:00
files
Add a warning if replace==config is used.
2022-02-03 00:07:30 +01:00
fontloader
Fix out of bounds access for std::string_view
2022-02-14 19:56:50 +01:00
interpreter
Use pop_back to shrink the stack
2022-01-28 16:26:43 +02:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
2022-02-21 20:43:27 +00:00
lua_ui
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
misc
Remove unused z coordinate
2022-02-03 21:43:53 +01:00
myguiplatform
Remove unnecessary myguicompat
2021-12-16 19:48:10 +01:00
nif
Add XYZ rotation axis order support
2022-02-19 02:22:08 +03:00
nifbullet
Merge branch 'esmrename' into 'master'
2022-01-27 17:52:42 +00:00
nifosg
Add XYZ rotation axis order support
2022-02-19 02:22:08 +03:00
process
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
queries
Add missing include from sol/sol.hpp
2021-07-10 01:01:50 +02:00
resource
Add a tool to load and print information about all bullet objects in all cells
2022-02-04 16:14:52 +01:00
sceneutil
move depth define to header, missing on mac
2022-02-08 14:12:17 -08:00
sdlutil
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
serialization
Make constexpr variable defined in header inline
2022-02-18 21:01:53 +01:00
settings
Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs
2022-02-02 23:47:11 +01:00
shader
ShaderVisitor improvements
2021-12-29 13:45:42 -08:00
sqlite3
Use SQLITE_OPEN_NOMUTEX
2022-02-18 22:39:26 +01:00
terrain
remove unused includes: part1
2022-01-23 17:30:25 +01:00
to_utf8
Initialize string_view with explicit size
2022-02-16 17:11:25 +01:00
translation
update to_utf8 and translation to make use of new stateless utf8
2022-02-16 10:48:49 +01:00
version
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
vfs
Add missing include
2021-12-14 21:36:11 +01:00
widgets
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
CMakeLists.txt
Merge branch 'bullet_object_tool' into 'master'
2022-02-20 14:09:26 +00:00
doc.hpp