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openmw/components/sceneutil
2023-12-21 10:56:38 -08:00
..
agentpath.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
agentpath.hpp
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Add missing array include 2023-07-29 00:29:03 +02:00
depth.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp support postprocess distortion 2023-12-21 10:56:38 -08:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
keyframe.hpp
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightcontroller.hpp
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightmanager.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightutil.cpp Support point specular lighting (#6188) 2023-11-04 17:58:51 +03:00
lightutil.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
osgacontroller.hpp
pathgridutil.cpp
pathgridutil.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
riggeometry.cpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometry.hpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
screencapture.hpp
serialize.cpp Handle NiFogProperty (feature #5173) 2023-12-09 17:13:16 +03:00
serialize.hpp
shadow.cpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
shadow.hpp Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
shadowsbin.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
util.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp
writescene.hpp