Commit Graph

66 Commits (0.7.0)

Author SHA1 Message Date
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader 6 years ago
Miloslav Číž 4e3bc3e403 Change wave parameters based on weather 6 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 6 years ago
scrawl fc72483ddf
Merge pull request #1673 6 years ago
Capostrophic b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 6 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 6 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
6 years ago
Miloslav Číž 390838e084 Replace switch with ifs in shader 7 years ago
Miloslav Číž ea5e078526 Update shaders in CMakeLists 7 years ago
Miloslav Číž af38d3a47d get rid of sphericalscreenshot class 7 years ago
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates 7 years ago
Miloslav Číž 1c3d45f641 dirty 360 screenshot GPU setup 7 years ago
AnyOldName3 f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 7 years ago
Miloslav Číž 64793a55dc get rid of buggy shader trick 7 years ago
Miloslav Číž c9c6326d87 fix non-refraction water rain ripples 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
Miloslav Číž 4a332a1807 improve rain ripples 7 years ago
Miloslav Číž 5c50506c83 water shader refactor plus basic rain ripples 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago
Miloslav Číž c43baf6e94 remove commented code 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl 45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 7 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 8 years ago
scrawl f291aabc4b Fix shader compile error for objects without diffuse map 8 years ago
scrawl bc04989448 Remove unused uniforms 8 years ago
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 8 years ago
scrawl 6f5b68859f Comment out UV test that is not working 8 years ago
scrawl 6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 8 years ago
scrawl aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 8 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 8 years ago
scrawl b59b2c6d6d Move to parallax.glsl 8 years ago
scrawl b4dda045a6 Pass the tangent in object space 8 years ago
scrawl 157c11398d Add terrain parallax mapping 8 years ago
scrawl 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 8 years ago
scrawl 414c19f717 Fix detailMapUV bug 8 years ago
scrawl 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 8 years ago
scrawl 900b522d13 Rename viewPos to viewDirection 8 years ago
scrawl 0db7163363 Add specular mapping for terrain 8 years ago
scrawl f01e8a6950 Add specular mapping for objects 8 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
8 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 8 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 8 years ago
scrawl e5a37a7023 Add normal map code 8 years ago
scrawl 18e80d5627 Add per-pixel lighting code 8 years ago