Commit Graph

2615 Commits (openmw-37)

Author SHA1 Message Date
cc9cii 192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 9 years ago
cc9cii 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 9 years ago
scrawl 5252dbcf1f Add some comments to ESM::Land 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
scrawl 76fb68a9c0 Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
9 years ago
Marc Zinnschlag a8dc1c1198 merge land tables 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag febf611c82 made return type of ESMTerrain::Storage::getLand const 9 years ago
Marc Zinnschlag b0641934d4 added copy constructor and assignment operator for Land record struct 9 years ago
Marc Zinnschlag 7a96a04b75 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl e9acd135a6 Update todo comment 9 years ago
scrawl cda8a88f0d Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl af3b0cd883 Improve some error messages 9 years ago
Nikolay Kasyanov 166df28906 OS X cursor workaround build fix 9 years ago
scrawl 4a68ceaeb7 Restrict the OS X cursor workaround to Intel graphics systems 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl af5ffa5548 Don't warn about SDL touch events 10 years ago
scrawl 47ac20af40 Workaround flipped cursor on OS X 10 years ago
Marc Zinnschlag cbf9f83b85 allow use of IDs as function arguments, even if the ID matches a keyword (Fixes #2830) 10 years ago
scrawl 16b8ef3164 Don't use a shared Material in MaterialColorController 10 years ago
scrawl de479e35c8 Fix AlphaController affecting all instances of the StateSet 10 years ago
Alexander "Ace" Olofsson 1f78ebd3c9 Oops? 10 years ago
Alexander "Ace" Olofsson 77a3a52b4e What's wrong with this statement? 10 years ago
Alexander "Ace" Olofsson e9ffbcc1b0 OSG 3.3.3 moves GL extensions out of osg::Texture 10 years ago
scrawl 5d3ad13868 Merge pull request #696 from EmperorArthur/verbose_errors
Be more descriptive when the NIF loader does not handle something.
10 years ago
Marc Zinnschlag be1692f218 Merge remote-tracking branch 'origin/master' 10 years ago
Marc Zinnschlag 20106bb90f allow keywords in quotes (Fixes #2794) 10 years ago
Arthur Moore 2d93a6f6cb Be more verbose when dealing with unhandled nif texture properties 10 years ago
scrawl d7ad0ee148 Print a sensible error message when S3TC support is missing (Fixes #2800) 10 years ago
scrawl 3a7d0d8dc8 Remove a file that isn't in use yet from build 10 years ago
scrawl 26656707dd Use marker_error.nif as replacement when a mesh fails to load 10 years ago
scrawl ac1f64b559 Fix StencilProperty front face mixup (Fixes #2802) 10 years ago
scrawl b3f5ac5dbb Include cleanup 10 years ago
Koncord 7924ecef3e Fix definition conflict 10 years ago
Marc Zinnschlag b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
Marc Zinnschlag edde1fb727 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
slothlife 420789baa9 Remove an unused include 10 years ago
slothlife 1b3cc957f8 Move some OSG static library setup code 10 years ago
scrawl 41bed4c7d9 Use multimap to speed up custom map marker code 10 years ago
slothlife df99d5a59d Move setup code for OSG when statically linked 10 years ago
slothlife 43b1f15af9 Merge remote-tracking branch 'upstream/master' into static-deps-build 10 years ago
slothlife 83ef1f7eea Add support for linking OpenSceneGraph statically
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
10 years ago
Koncord 73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 10 years ago
scrawl de6dc21552 Create hardware cursors in advance (Fixes #2660) 10 years ago
scrawl c4866bdfc6 Disable mipmaps for GUI textures
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
10 years ago
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
Marc Zinnschlag 08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 10 years ago
scrawl 72686c32ae Fix runtime exceptions on MyGUI debug builds 10 years ago
Alexander "Ace" Olofsson 2bebfea38d Instantiate struct as a struct 10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
scrawl 631cec7304 Take the radius of lights into account when sorting 10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl a081d402c5 Use the format field instead of version field 10 years ago
scrawl 4637750601 Savegame loading optimization 10 years ago
scrawl 43f9c7f295 Skip the Update traversal for inactive skeletons 10 years ago
scrawl 1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
10 years ago
scrawl 502cc852da Handle encoding conversions when saving TES3 header (Fixes #2727) 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 10 years ago
scrawl 1d76607005 Add ORI (ObjectReferenceInfo) alias for BetaComment (Fixes #2723) 10 years ago
scrawl ea0339d471 Make the string argument to BetaComment optional 10 years ago
scrawl 5ac502d104 Merge branch 'master' of https://github.com/OpenMW/openmw into osg 10 years ago
scrawl d3ef075952 Fix an uninitialized variable 10 years ago
scrawl a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 7a5f220ac5 GlowTexture keeps the alpha channel from the previous texture stage 10 years ago
scrawl 39539603bf Re-enable a warning message 10 years ago
scrawl a7c5beb7c5 Remove redundant allocations for NIF meshes 10 years ago
scrawl 43384596d4 Style fix 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
10 years ago
scrawl 934166a853 Ignore the alpha value for particle materials (Bug #2699) 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 6199c0bbc5 Use osgDB::SharedStateManager for sharing of StateSets across NIF files 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
cc9cii cccf6c6bdd Rebuild the list of available content files when opening the open/new dialogues. Should resolve Bug #2644. 10 years ago
scrawl aad8e7b6d0 Light culling fix 10 years ago
scrawl 18f4eaa8dc Preliminary handling for overflowing light lists 10 years ago
scrawl acf9fc2d37 Enable per-frame light list updates (Bug #2638, Bug #2654)
The performance impact isn't so big anymore since the last commit.
10 years ago
scrawl 1d198a5592 Keep the light list StateSet cache for more than one frame 10 years ago
Marc Zinnschlag 8fc0bdfac7 Merge remote-tracking branch 'cc9cii/keep-config-comments' 10 years ago
scrawl d7a4a9fd66 Create NIF root nodes as Group instead of Transform when possible 10 years ago
cc9cii 6b28955f31 Fix attempt to erase using a const_iterator. 10 years ago
scrawl b79ab1a3b8 Fix InverseWorldMatrix bug introduced by last commit 10 years ago
scrawl ec25f1da95 Fix ParticleSystem bug introduced by last commit 10 years ago
scrawl ad46ff7a98 Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform 10 years ago
cc9cii 36aa4aa9bd If a removed 'content=' item has comments, keep them in config file for later use. 10 years ago
scrawl ab597f672e State the filename in NIF loader warning messages 10 years ago
scrawl 6a788c3462 Minor cleanup 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl 9e049894e8 Reduce the number of StateSets created for NIF scene graphs
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.

Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
10 years ago