Andrei Kortunov
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8f255a6b72
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Handle Trespassing crime differently from Theft (bug #4158)
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2017-10-15 11:03:02 +04:00 |
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Andrei Kortunov
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30b05b557b
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
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Andrei Kortunov
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e2afd3690c
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Remove item by id from InventoryStore
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2017-10-06 10:54:25 +04:00 |
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Andrei Kortunov
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1cb7ed5db1
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Use owned tooltips for items in containers correctly
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2017-10-04 12:13:45 +04:00 |
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scrawl
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b24fd77ea2
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Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
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2017-10-01 16:06:26 +00:00 |
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Andrei Kortunov
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21b6bd176f
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AI: Autoequip armor when bound armor spell expires
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2017-10-01 17:11:30 +04:00 |
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Andrei Kortunov
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c5fcb9684e
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Improve owned crosshair feature behaviour
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2017-09-30 21:29:02 +04:00 |
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Andrei Kortunov
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f26206b630
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Make unconscious actors do not speak and do not track targets
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2017-09-30 20:55:42 +04:00 |
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Andrei Kortunov
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3ebb18ce18
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Make unconscious actors do not report about crimes
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2017-09-30 20:35:29 +04:00 |
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Andrei Kortunov
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34895157f9
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Consider taking items from unconscious NPC as a theft
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2017-09-30 20:22:26 +04:00 |
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Andrei Kortunov
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668a947210
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Inherit owner, if an item is in container (regression #4128)
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2017-09-27 20:00:41 +04:00 |
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Andrei Kortunov
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9b04a7c1e6
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Fix idle animations playing
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2017-09-24 16:26:41 +04:00 |
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scrawl
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2a14af2e27
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Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
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2017-09-23 23:33:37 +00:00 |
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scrawl
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22222f07ae
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Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
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2017-09-23 23:10:35 +00:00 |
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scrawl
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2494c22d66
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Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
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2017-09-23 22:55:56 +00:00 |
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Andrei Kortunov
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91adfc9fc0
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AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
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2017-09-23 20:59:06 +04:00 |
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Andrei Kortunov
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a57f6ac2af
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Fix a typo in attack animation name
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2017-09-23 08:25:58 +04:00 |
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Andrei Kortunov
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bcad431cc5
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Implement SwimTurnLeft/Right animations
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2017-09-22 16:07:00 +04:00 |
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Andrei Kortunov
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1c6cfad3cc
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Implement SwimHit animation
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2017-09-22 15:49:42 +04:00 |
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Andrei Kortunov
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3eb1308c0d
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Implement SwimKnockdown/out animations
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2017-09-22 15:26:35 +04:00 |
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Andrei Kortunov
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6260bb1366
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Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
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2017-09-22 14:51:06 +04:00 |
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scrawl
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75c047a6e0
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Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
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2017-09-21 13:05:14 +00:00 |
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Andrei Kortunov
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5da532a36c
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Do not play draw weapon animation when equip a new weapon (bug #4056)
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2017-09-21 10:48:52 +04:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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scrawl
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5ebb43a422
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Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
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2017-09-20 14:15:49 +00:00 |
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Andrei Kortunov
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9342a0254f
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Restack soulgems when use SoulTrap
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2017-09-20 10:44:24 +04:00 |
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scrawl
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5688257837
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Merge pull request #1462 from kcat/master
Minor animation fixes
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2017-09-19 20:15:47 +00:00 |
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scrawl
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ed5b6320f3
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Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
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2017-09-19 20:15:16 +00:00 |
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Andrei Kortunov
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65d8e2ff5d
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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d294d7e284
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Fix possible fall damage when switching from falling to flying
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2017-09-17 23:16:49 +00:00 |
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scrawl
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fcb815f2c7
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Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
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2017-09-17 23:06:51 +00:00 |
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scrawl
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a560841705
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Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
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2017-09-17 14:42:56 +00:00 |
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AnyOldName3
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0be7e2a5a5
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Fix really obvious flaw with ignored records not being skipped that I missed
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2017-09-17 14:16:17 +01:00 |
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AnyOldName3
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5a5cb1a160
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Check death counts are for valid actors before loading them
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2017-09-17 14:09:29 +01:00 |
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scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
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2017-09-07 20:51:42 +00:00 |
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Andrei Kortunov
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dc0313a36f
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
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Andrei Kortunov
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7559d25317
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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Andrei Kortunov
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8003dbee12
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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Andrei Kortunov
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e799cbdb51
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
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scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
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2017-08-18 22:04:12 +00:00 |
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scrawl
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f277007b49
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Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
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2017-08-18 20:21:23 +00:00 |
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Andrei Kortunov
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7c80ddc9de
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Owned crosshair improvements (bug #2789)
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2017-08-18 17:08:15 +04:00 |
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Andrei Kortunov
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641a6cd842
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
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Capostrophic
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6c8c883dc0
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Making knownEffect aware that there can be more than 4 potion effects
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2017-08-18 00:47:28 +03:00 |
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scrawl
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b73ed5ccac
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Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
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2017-08-17 20:17:11 +00:00 |
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Andrei Kortunov
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d8d47f081b
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
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scrawl
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c231d20413
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Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
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2017-08-16 21:23:57 +00:00 |
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scrawl
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306b58349e
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Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
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2017-08-16 20:50:49 +00:00 |
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scrawl
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d1161819bf
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Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
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2017-08-16 20:49:40 +00:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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scrawl
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8acf0ba633
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Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
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2017-08-14 22:19:46 +00:00 |
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Andrei Kortunov
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7a5645b35d
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Prevent followers from attacking player if crime was reported
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2017-08-14 18:42:19 +04:00 |
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Andrei Kortunov
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f84eb68b3d
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Confiscate an item when you try to sell it to its owner (bug #3944)
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2017-08-14 11:31:17 +04:00 |
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Andrei Kortunov
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ab391f17db
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Fixes regression in spell school detection (bug #4007)
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2017-08-07 12:12:57 +04:00 |
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scrawl
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ba72eb77f4
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Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
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2017-08-06 21:11:08 +00:00 |
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Andrei Kortunov
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72ce118d02
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Disable AiPursue package for player's followers
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2017-08-05 12:38:26 +04:00 |
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Andrei Kortunov
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cf7a6232d0
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
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scrawl
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a63b9e33fd
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Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
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2017-08-03 21:01:03 +00:00 |
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Andrei Kortunov
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d1489f5b42
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Take in account a temporary disposition in isAggressive check (bug #3987)
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2017-08-03 19:18:31 +04:00 |
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elsid
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748f5225a9
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
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2017-08-02 11:35:53 +03:00 |
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Andrei Kortunov
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604f9ee323
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
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Andrei Kortunov
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b7cfb1aaf4
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Fixed DamageHealth and AbsorbHealth effects applying
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2017-07-31 23:05:19 +04:00 |
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scrawl
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eac2e52841
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Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
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2017-07-31 18:21:47 +00:00 |
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scrawl
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fde6e29628
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Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
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2017-07-31 17:51:51 +00:00 |
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scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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2017-07-31 17:42:53 +00:00 |
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Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
|
Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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scrawl
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631d79f1c8
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Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
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2017-07-28 20:50:04 +00:00 |
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scrawl
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4c2487d55f
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Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
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2017-07-28 20:46:14 +00:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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scrawl
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d3be4769ea
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Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
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2017-07-26 16:20:16 +00:00 |
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Andrei Kortunov
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548814bfbc
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
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Andrei Kortunov
|
325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
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Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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2017-07-16 22:38:23 +04:00 |
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Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
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Andrei Kortunov
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37952c9a79
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
|
Andrei Kortunov
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143fdae6fe
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Make spell priority calculation close to vanilla (bug #3937).
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2017-06-28 14:02:51 +04:00 |
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Andrei Kortunov
|
1a8f2bfc11
|
Combat AI: select target by priority
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2017-06-16 16:11:12 +04:00 |
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Andrei Kortunov
|
a2be73295b
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Combat AI: take in account enemy weapon resistance
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2017-06-16 13:33:42 +04:00 |
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Andrei Kortunov
|
62b24eb078
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Combat AI: do not use range weapons under water
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2017-06-16 12:20:31 +04:00 |
|
Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Andrei Kortunov
|
87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Andrei Kortunov
|
188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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Andrei Kortunov
|
4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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