Commit graph

17349 commits

Author SHA1 Message Date
David Cernat
103b1e3f72 Send CellId in ID_WORLD_OBJECT_DELETE 2016-10-22 18:44:13 +03:00
David Cernat
2e57e25675 Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists 2016-10-22 18:19:57 +03:00
David Cernat
3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 2016-10-22 18:05:32 +03:00
David Cernat
40f1db2d86 Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr 2016-10-22 17:47:21 +03:00
David Cernat
b3d6dad0c5 Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp 2016-10-22 17:10:57 +03:00
David Cernat
cc98a25dcf Add searchByRefNum method to OpenMW's CellStore 2016-10-22 16:47:11 +03:00
David Cernat
92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 2016-10-22 14:13:16 +03:00
David Cernat
8080cceac6 Add some placeholder code so Stanislav can test it 2016-10-22 12:45:19 +03:00
David Cernat
565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 2016-10-21 21:57:05 +03:00
David Cernat
32dc8cf63f Read contents of ID_WORLD_OBJECT_REMOVAL on client 2016-10-21 20:44:15 +03:00
David Cernat
36f218876a Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking 2016-10-21 19:23:56 +03:00
David Cernat
ac666edebd Add a CellRef to WorldEvent 2016-10-20 22:15:47 +03:00
David Cernat
b2845cd17c Create and start using WorldEvent class 2016-10-20 14:28:19 +03:00
David Cernat
a42d5f2429 Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server 2016-10-20 12:53:48 +03:00
David Cernat
f218613231 Rename client Networking's GetPacket method into GetPlayerPacket 2016-10-19 22:49:35 +03:00
David Cernat
e27d1857ef Fix formatting in previous changes made by tes3mp to OpenMW's core 2016-10-19 22:06:11 +03:00
David Cernat
d0328f2553 Add placeholder ProcessWorldPacket method to server's Networking 2016-10-19 21:44:17 +03:00
David Cernat
2602c1f71a Add ProcessPlayerPacket method to server's Networking 2016-10-19 21:26:42 +03:00
David Cernat
f0fa5e8771 Add ContainsPacket method to packet controllers 2016-10-19 21:15:59 +03:00
David Cernat
f1ec01cc6b Add WorldPacketController to server's Networking 2016-10-19 20:51:51 +03:00
David Cernat
285f89573d Create placeholders for WorldPacket classes 2016-10-19 20:36:11 +03:00
David Cernat
790d41e278 Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
David Cernat
d99463d752 Fix show-stopping mistake in PlayerPacket 2016-10-19 18:56:12 +03:00
David Cernat
bda1f867fd Rename server's GetController() method into GetPlayerController() 2016-10-19 16:54:39 +03:00
David Cernat
d2212ef80b Rename PacketsController into PlayerPacketController 2016-10-19 16:31:07 +03:00
David Cernat
5e0c0dd5f1 Use logger in server's Networking MainLoop 2016-10-19 13:00:33 +03:00
David Cernat
fcc793a0af Create a new BasePacket that PlayerPacket inherits from 2016-10-17 18:47:16 +03:00
David Cernat
b8f4cb94fb Rename BasePacket into PlayerPacket 2016-10-17 15:54:36 +03:00
David Cernat
3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
scrawl
2ed0277839 Merge pull request #1102 from Allofich/spells
Change several spell effects from instant to non-instant
2016-10-13 21:36:14 +02:00
scrawl
9d2e0124dc Revert "Fix the cell changed flag no longer being reset after the player dies"
This reverts commit d7acec74fd.
2016-10-13 17:44:03 +02:00
Allofich
610f36f47b Set magic effects that don't support variable durations to use duration of 1 2016-10-14 00:13:08 +09:00
Allofich
1c2e04747d Remove stray line 2016-10-13 23:38:21 +09:00
Allofich
675bd09462 Change several instant effects to be non-instant (Fixes #2054) 2016-10-13 23:38:21 +09:00
scrawl
db09858f59 Don't allow the player to activate objects when dead 2016-10-13 14:42:10 +02:00
scrawl
454d1ffaef Make the cell change check during actor update more robust 2016-10-13 14:39:58 +02:00
scrawl
d7acec74fd Fix the cell changed flag no longer being reset after the player dies 2016-10-13 14:38:35 +02:00
scrawl
e7154c3f7c Add the ItemShadow to various other skins 2016-10-13 01:46:57 +02:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
scrawl
15046c961b Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
Ignored light sources fix
2016-10-12 01:11:37 +02:00
scrawl
c5eb854157 Merge pull request #1100 from MiroslavR/info-faction-check
Recognize special faction ID "FFFF" during topic info verification
2016-10-12 01:11:24 +02:00
MiroslavR
611d02ad43 Remove unused code 2016-10-11 22:16:17 +02:00
MiroslavR
1906d96064 Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
MiroslavR
53b006eccb OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification (Fixes #3564) 2016-10-11 19:36:44 +02:00
scrawl
3dce155d96 Fix uninitialized variable 2016-10-11 14:50:13 +02:00
scrawl
55566f8ec2 Merge pull request #1099 from MiroslavR/notlocal
Fix the "Not Local" dialog test
2016-10-11 14:21:07 +02:00
MiroslavR
8be8c7ca66 OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564) 2016-10-11 02:55:17 +02:00
MiroslavR
14468262a7 Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 2016-10-11 02:53:43 +02:00
scrawl
95a67bf0c2 Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
530fb61ad0 Use OpenThreads instead of boost thread
This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.

With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.

So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread

This patch opts for 3.)

Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00