Commit graph

3474 commits

Author SHA1 Message Date
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
a2ef39c655 Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
scrawl
62cc091414 Fix incorrect setting of TexMat in terrain material 2017-03-02 18:07:01 +01:00
scrawl
a759ef5d2e Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required. 2017-03-01 19:04:05 +01:00
scrawl
8fc7942d64 Refactor osgMyGUI::OSGTexture to store width/height inside the object 2017-03-01 19:04:05 +01:00
David Cernat
db8218545f Merge pull request #177 from OpenMW/master
Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
d8505e4f48 Fix a multithreading crash caused by modification of live Geometry 2017-03-01 03:36:04 +01:00
scrawl
4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
scrawl
058681ad73 ShaderVisitor: avoid reset of rig geometry when not required 2017-03-01 03:00:08 +01:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
David Cernat
4aaa9ed694 [General] Update version to 0.5.2 2017-02-28 00:11:36 +02:00
David Cernat
e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
David Cernat
48125913c3 Merge pull request #175 from OpenMW/master
Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
scrawl
1402e0b872 Don't optimize billboard nodes (Fixes #3774) 2017-02-27 00:39:35 +01:00
David Cernat
4110fac629 Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
scrawl
706ac45c76 Fix missing particles caused by shallow copy of ParticleSystemController 2017-02-26 23:10:41 +01:00
scrawl
9b27ec4945 Remove redundant and ambiguous NiNode::makeBone()
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
2017-02-26 22:39:23 +01:00
scrawl
aba3c471a9 nifloader: fix setting of dataVariance for non-controlled bones and refactor the code 2017-02-26 22:34:45 +01:00
David Cernat
5d30ba0abd Merge pull request #173 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017
2017-02-26 14:13:37 +02:00
scrawl
5caf53b6a3 optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.

(Fixes #3773)
2017-02-26 03:25:17 +01:00
scrawl
a95773beef Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 2017-02-26 03:15:57 +01:00
scrawl
585524805f Add 'tri ' variant of part filters to optimizer ignore list 2017-02-25 21:48:07 +01:00
David Cernat
060e440ab2 [General] Update version to 0.5.1 2017-02-25 12:17:22 +02:00
David Cernat
a94d1ed296 Merge pull request #169 from OpenMW/master
Add missing copy of callbacks when a Transform is replaced by Group
2017-02-24 09:56:54 +02:00
scrawl
48e0f098ff Add missing copy of callbacks when a Transform is replaced by Group
(Fixes #3770)
2017-02-24 07:38:03 +01:00
Koncord
715422aff6 [General] Fix memory leak in Log dtor 2017-02-24 13:41:11 +08:00
David Cernat
328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
2017-02-24 06:57:39 +02:00
Koncord
e3f4c63ea6 [General] Delete invalid & redundant code 2017-02-24 12:30:18 +08:00
scrawl
330e5fefd1 optimizer: consider a Group with more than one child redundant as well
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
2017-02-24 02:58:41 +01:00
scrawl
75677f03e7 Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
scrawl
3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 2017-02-24 02:58:41 +01:00
scrawl
e4c12e5e56 optimizer: don't merge Geometry that has transparency sorting enabled 2017-02-24 02:58:27 +01:00
scrawl
ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 2017-02-23 23:28:50 +01:00
scrawl
43f31d6e54 optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode 2017-02-23 23:28:50 +01:00
scrawl
f2a323238f optimizer: merge groups as part of REMOVE_REDUNDANT_NODES 2017-02-23 23:28:50 +01:00
scrawl
af716d4b61 optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor 2017-02-23 23:28:50 +01:00
scrawl
698738c649 optimizer: use asXYZ() instead of dynamic_cast 2017-02-23 23:28:50 +01:00
scrawl
f7cb4bd245 optimizer: remove some cruft 2017-02-23 23:28:50 +01:00
scrawl
e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
scrawl
5e2335f250 Use the osgUtil::Optimizer post loading in the SceneManager 2017-02-23 23:28:50 +01:00
scrawl
305cccd263 Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 2017-02-23 23:28:50 +01:00
scrawl
4e5a1e6123 nifloader: improve setting of DataVariance 2017-02-23 23:28:50 +01:00
scrawl
1d6b5b2a52 Add StringUtils::CiComp operator 2017-02-23 23:28:50 +01:00
scrawl
6e996bf2a3 Create TriShapes with an identity transform as a Group 2017-02-23 23:28:50 +01:00
scrawl
6e5d9efa93 Remove NifLoader::optimize, to be replaced with something better 2017-02-23 23:28:50 +01:00
scrawl
c231b06320 Remove boneOffset node after using it 2017-02-23 23:28:50 +01:00
scrawl
d75a3fd0fb Add SharedStateManager to the stats panel 2017-02-23 23:28:49 +01:00
Koncord
059043fea9 [General] Change signature of BaseEvent::action 2017-02-23 15:16:28 +08:00
David Cernat
38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
scrawl
3693f05ef5 Transform world-space particle systems in update callback so that animations are accounted for 2017-02-21 23:27:20 +01:00
scrawl
c45013c983 Fix particle systems not being rendered in their first frame 2017-02-21 18:15:30 +01:00
David Cernat
a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
4aa40d16bc Increase the importance of light radius when sorting lights (Bug #2759) 2017-02-21 04:32:59 +01:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
David Cernat
3e50cf60e7 [General] Update version to 0.5.0 2017-02-20 15:05:12 +02:00
David Cernat
a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
David Cernat
cdffbc05f7 Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
scrawl
3b24bb9a5e Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 2017-02-19 13:46:40 +01:00
David Cernat
4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 2017-02-18 23:59:02 +02:00
David Cernat
d9a566f0f6 Merge pull request #156 from OpenMW/master
Add OpenMW commits up to 18 Feb 2017
2017-02-18 11:19:50 +02:00
scrawl
aa8459b5c7 Revert "Remove redundant allocations for NIF meshes"
This reverts commit a7c5beb7c5.

Conflicts:
	components/nif/data.cpp
	components/nifbullet/bulletnifloader.cpp
	components/nifosg/nifloader.cpp
2017-02-18 02:33:41 +01:00
scrawl
6a37909ee7 Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580)"
This reverts commit 115e563a7a.
2017-02-18 02:33:41 +01:00
David Cernat
941d6269c1 [General] Slightly reorder variables in ID_OBJECT_PLACE 2017-02-17 18:34:11 +02:00
David Cernat
27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
David Cernat
c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
2017-02-16 11:53:02 +02:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
David Cernat
3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 2017-02-15 20:14:25 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
e00b420f68 Move saving of LandData into Land::save 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
David Cernat
a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Marc Zinnschlag
93c5630e02 Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents' 2017-02-13 10:06:08 +01:00
scrawl
892d1b162d nifloader: ignore nodes named 'bounding box' (Fixes #3650) 2017-02-12 15:44:09 +01:00
MAtahualpa
b4ef9e2314 Update loadbook.cpp 2017-02-12 13:53:10 +01:00
MAtahualpa
5a58ab1837 Update loadbook.hpp 2017-02-12 13:52:36 +01:00
David Cernat
6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
scrawl
bbcba57495 Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
David Cernat
ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
67e4a7e37b Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
scrawl
d141b98f0c Add base animations to preloadCommonAssets 2017-02-09 03:32:40 +01:00
scrawl
839928e210 Fix light data being reset for the wrong light 2017-02-09 02:46:30 +01:00
scrawl
a46593fa74 Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread 2017-02-09 01:08:07 +01:00
scrawl
d3e1dbe920 Fix race conditions in terrain loader caused by static variables 2017-02-09 00:53:48 +01:00
scrawl
4d53ab6c32 nifloader: attempt to remove redundant root node when a Skeleton is added 2017-02-08 20:04:17 +01:00
scrawl
2a42c4781e nifloader: override animflags instead of accumulating them 2017-02-08 19:53:02 +01:00
scrawl
0187f2ce4c nifloader: combine animFlags and particleFlags (Bug #2100) 2017-02-08 19:53:02 +01:00
scrawl
bccfd6cef8 nifloader: handle textures with no image that are later assigned in a FlipController
As found in vurt's trees (Bug #2100)
2017-02-08 19:52:33 +01:00
scrawl
792f505b2a Fix potential crash in ShaderVisitor for textures with no image assigned 2017-02-08 19:16:07 +01:00
scrawl
45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 2017-02-08 18:39:24 +01:00
scrawl
c00532d82d Add LightStateCache to avoid redundantly setting the same gl_Light
Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.

Further reduction of GL calls in a typical scene by ~2%
2017-02-07 23:37:57 +01:00
scrawl
4d4dc1b9c1 Add specialized DisableLight state attribute for more efficient undoing of light state
Seems to reduce # of GL calls by 10-15% in a typical scene.
2017-02-07 23:01:36 +01:00
David Cernat
6144ca95d8 Set version to 0.4.2 2017-02-06 23:25:46 +02:00
David Cernat
5038353792 [General] Rename BaseEvent's state into doorState & adjust related funcs 2017-02-06 23:09:50 +02:00
David Cernat
d8a9a5f6c9 [General] Send item owner in ID_CONTAINER 2017-02-06 22:45:23 +02:00
David Cernat
3614b21e10 [General] Send charge and goldValue in ID_CONTAINER 2017-02-06 21:28:03 +02:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
David Cernat
182b238b5f [General] Rename WorldEvent into BaseEvent 2017-02-06 12:53:41 +02:00
David Cernat
75392297b5 [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463 [Client] See when other players remove items from containers 2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf [General] Rename item health into charge, for consistency with OpenMW 2017-02-05 14:56:27 +02:00
David Cernat
ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
9f8bed9be1 [General] Add action types to WorldEvent's ContainerChanges 2017-02-04 21:32:06 +02:00
David Cernat
a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 2017-02-04 20:14:39 +02:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
a1069dce3c Change UnrefQueue to accept osg::Referenced instead of osg::Object 2017-02-04 02:24:42 +01:00
scrawl
33e654f94d Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
scrawl
c95868969b Early out for scene graphs with no update callbacks in SceneManager::notifyAttached 2017-02-04 01:22:43 +01:00
scrawl
767eba941f Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
scrawl
a76d693627 Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal() 2017-02-03 23:10:14 +01:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00
David Cernat
63974af131 Merge pull request #139 from OpenMW/master
Add OpenMW commits up to 3 Feb 2017
2017-02-03 07:57:14 +02:00
scrawl
30b101b175 Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 2017-02-03 06:49:34 +01:00
scrawl
b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
2017-02-03 03:27:12 +01:00
scrawl
84a92e665c Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix 2017-02-03 02:18:44 +01:00
scrawl
f3045331f1 Fix regression in handling of NiZBufferProperty 2017-02-03 01:49:49 +01:00
scrawl
53e4db8a8f Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root 2017-02-02 21:57:18 +01:00
scrawl
c5f8ff6e0e Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
David Cernat
d9f5dfe65c Merge pull request #138 from OpenMW/master
Add OpenMW commits up to 2 Feb 2017
2017-02-02 13:07:11 +02:00
scrawl
851f61ac82 Always assign osg::Material when a material controller is used 2017-02-01 21:10:43 +01:00
David Cernat
958ff06ca8 [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 2017-02-01 11:54:40 +02:00
David Cernat
9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
9180089a3b Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls 2017-02-01 06:00:14 +01:00
scrawl
960d4a96c3 Reduce the number of osg::Material state by setting the default state on the graph root 2017-02-01 06:00:14 +01:00
scrawl
e399e10607 Add missing lock in shareMaterial 2017-02-01 06:00:14 +01:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
scrawl
e90941a8b3 Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer 2017-02-01 06:00:14 +01:00
David Cernat
2c5cc82f49 [Server] Add script functions for getting world object placement info 2017-01-29 15:29:40 +02:00
David Cernat
08faad9f32 Merge pull request #134 from OpenMW/master
Add OpenMW commits up to 28 Jan
2017-01-29 07:07:06 +02:00
David Cernat
15ed4b8da6 [Components] Use 24 hour format instead of 12 for log file timestamps 2017-01-28 20:20:47 +02:00
David Cernat
8bc6dfe590 [General] Remove duplicate constructor in PacketObjectUnlock 2017-01-28 18:19:24 +02:00
David Cernat
9f1e491a75 [General] Make WorldEvents store information about multiple objects 2017-01-28 12:34:45 +02:00
Allofich
0f20312012 Fix MSVC warnings 2017-01-28 04:37:47 +09:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
4dc0ba21ec [General] Fix packet ID for ID_PLAYER_CELL_LOAD 2017-01-26 12:19:49 +02:00
David Cernat
97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 2017-01-26 09:02:01 +02:00
David Cernat
158d606477 [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 2017-01-25 14:51:43 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00