David Cernat
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195bd88ac0
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Add AnyOldName3's osgshadow-test commits up to Sep 21 while resolving conflicts
# Conflicts:
# CMakeLists.txt
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7 years ago |
Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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7 years ago |
Miloslav Číž
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8df79625e8
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fix water shader
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7 years ago |
Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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7 years ago |
Miloslav Číž
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566fa6c118
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Merge branch 'master' of git://github.com/OpenMW/openmw
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7 years ago |
Miloslav Číž
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2346c5338e
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increase water fudge to get rid of artifacts
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7 years ago |
AnyOldName3
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99f6a1b8e1
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Switch to LispSM
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7 years ago |
Chris Robinson
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917a3b5dff
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Avoid creating temp strings when looking for an animation stop key
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7 years ago |
Chris Robinson
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b770c1493f
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Don't spam about missing animations
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7 years ago |
scrawl
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00034192dc
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Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
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7 years ago |
Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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7 years ago |
AnyOldName3
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a5397e5f2d
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Merge master
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7 years ago |
scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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7 years ago |
Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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7 years ago |
scrawl
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4c5992a0d5
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Warn if removing a node fails
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7 years ago |
scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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7 years ago |
Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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7 years ago |
AnyOldName3
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e2623d21ab
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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7 years ago |
MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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8 years ago |
scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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8 years ago |
scrawl
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5c11266a46
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Fix character preview item selection
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8 years ago |
scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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8 years ago |
scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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8 years ago |
Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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8 years ago |
Bret Curtis
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39185e6f8c
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purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
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8 years ago |
Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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8 years ago |
Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
scrawl
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0e37e71ea2
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Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
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8 years ago |
Andrei Kortunov
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4544caf7f3
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Improved bodypart select fallback (fixes #2594)
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8 years ago |
Allofich
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ff3e307059
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Pass parameters by const reference
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8 years ago |
Allofich
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5a00b239ac
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Reduce scope of variables
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8 years ago |
scrawl
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532b26bf3c
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osgShadow experiment
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8 years ago |
scrawl
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3c9f3a0f7f
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Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
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8 years ago |
Allofich
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db2f97f308
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Fix shadowing warning
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8 years ago |
scrawl
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b064dd29cc
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Fix reset of blend function (Bug #3811)
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8 years ago |
scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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8 years ago |
scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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8 years ago |
scrawl
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28fd492711
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Don't use terrain LOD for the map camera
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8 years ago |
scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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8 years ago |
scrawl
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ec0b743123
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
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8 years ago |
scrawl
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1c15686353
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Remove non required use of WorkQueue
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8 years ago |
scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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8 years ago |
scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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8 years ago |
scrawl
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c684860e3b
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Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
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8 years ago |
scrawl
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2d549d088e
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Get the world size from the ESM::Land store
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8 years ago |
scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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8 years ago |
scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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8 years ago |
scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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8 years ago |
scrawl
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051c17a184
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Make reportStats const
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8 years ago |
scrawl
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2c68ed4fb4
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Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
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8 years ago |