Commit Graph

2307 Commits (195bd88ac03b75929167f8e12c3b6e1a523c2c40)

Author SHA1 Message Date
David Cernat 195bd88ac0 Add AnyOldName3's osgshadow-test commits up to Sep 21 while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
Miloslav Číž 566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 7 years ago
Miloslav Číž 2346c5338e increase water fudge to get rid of artifacts 7 years ago
AnyOldName3 99f6a1b8e1 Switch to LispSM 7 years ago
Chris Robinson 917a3b5dff Avoid creating temp strings when looking for an animation stop key 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
scrawl 00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
AnyOldName3 a5397e5f2d Merge master 7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
AnyOldName3 e2623d21ab Merge remote-tracking branch 'upstream/master' into osgshadow-test 7 years ago
MiroslavR d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 8 years ago
scrawl 9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
scrawl 5c11266a46 Fix character preview item selection 8 years ago
scrawl 7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 8 years ago
scrawl ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago
Andrei Kortunov 4544caf7f3 Improved bodypart select fallback (fixes #2594) 8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
Allofich 5a00b239ac Reduce scope of variables 8 years ago
scrawl 532b26bf3c osgShadow experiment 8 years ago
scrawl 3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
8 years ago
Allofich db2f97f308 Fix shadowing warning 8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago