Commit graph

21794 commits

Author SHA1 Message Date
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 2018-07-11 14:41:49 +04:00
Marc Zinnschlag
2d919ba215 changelog cleanup 2018-07-11 10:10:38 +02:00
Marc Zinnschlag
232be000a2 Updated credits file 2018-07-11 10:09:31 +02:00
Marc Zinnschlag
5080a65910 Merged pull request #1796 2018-07-11 10:08:44 +02:00
Marc Zinnschlag
ee759effce Merged pull request #1798 2018-07-11 10:06:30 +02:00
Marc Zinnschlag
fa96154edd Merged pull request #1803 2018-07-11 10:04:59 +02:00
David Cernat
7a646494ee [General] Point to serverCore.lua instead of server.lua in server config 2018-07-11 02:53:40 +03:00
elsid
686830a6e3
Update changelog 2018-07-10 23:52:51 +03:00
elsid
3f21c49479
Put check for nif file name into separate function 2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.

xmesh.nif
 ^
 slashpos + 1
2018-07-10 23:46:06 +03:00
David Cernat
bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
Andrei Kortunov
c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
Capostrophic
3186edc630
Update changelog 2018-07-10 22:22:20 +03:00
Capostrophic
5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 2018-07-10 22:19:56 +03:00
Bret Curtis
b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
Apply weapon reload animations only for upper body
2018-07-10 19:16:23 +02:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix 2018-07-10 19:15:37 +02:00
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
Update trainer skill cap based off modified skill instead of based skill
2018-07-10 16:54:28 +02:00
terrabyte25
76fa8a163d
Update CHANGELOG.md 2018-07-10 17:09:14 +04:00
Andrei Kortunov
1c35e20fcc Use 1h animations as fallback for crossbows 2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365 Apply weapon reload animations only for upper body 2018-07-10 17:00:48 +04:00
Bret Curtis
3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
Update CMake lists for Windows (task #2490)
2018-07-10 14:34:59 +02:00
Capostrophic
d000f2756e Update disabled warnings 2018-07-10 14:20:26 +03:00
Capostrophic
21403f8920 Update changelog 2018-07-10 14:20:26 +03:00
Capostrophic
7fd66c77e6 Update CMake lists for Windows
Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
2018-07-10 14:20:25 +03:00
Bret Curtis
5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
Fix build with MSVC
2018-07-10 13:13:13 +02:00
Andrei Kortunov
c921d1c7e9 Refactor NifStream class (eliminate LNK4221 MSVC warning) 2018-07-10 13:32:52 +04:00
David Cernat
2e31c212c0 [Client] Make any ActorAI packet override an actor's desire to fight 2018-07-10 11:33:07 +03:00
David Cernat
79ee976c95 [Client] Implement ACTIVATE action in DedicatedActor::setAI()
Additionally, clean up usage of CreatureStats in DedicatedActor.
2018-07-10 11:31:51 +03:00
David Cernat
0f30e21312 [Client] Add searchPtrViaRefIndex method to World to easily find objects 2018-07-10 11:30:32 +03:00
Andrei Kortunov
27a5da59ba Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
Andrei Kortunov
16a4df25d6 Make void function to do not return value 2018-07-10 09:36:39 +04:00
David Cernat
c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
David Cernat
00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
5baef09f79 [General] Implement ActorAI packet, part 2
The server can now make actors start combat with players or other actors.
2018-07-10 02:47:52 +03:00
David Cernat
5628f3b977 [Client] Fix debug for DedicatedActor::setAI() 2018-07-10 02:05:10 +03:00
David Cernat
b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 2018-07-10 01:40:57 +03:00
David Cernat
864c66d1d4 [Client] Make sure hasAiTarget is set correctly for DedicatedActors 2018-07-10 01:35:38 +03:00
David Cernat
26ac29e8b1 [Client] Add disclaimer to save dialog about singleplayer-only saves 2018-07-09 22:55:11 +03:00
David Cernat
4d4bced929 [Client] Allow singleplayer-only saves in main menu during multiplayer 2018-07-09 22:53:18 +03:00
terrabyte25
48296a7452
Update trainingwindow.cpp 2018-07-09 23:13:52 +04:00
Marc Zinnschlag
0bdd8f7d03 Merged merge request !19 2018-07-09 17:43:22 +02:00
Marc Zinnschlag
34c7181afc Merged merge request !21 2018-07-09 17:36:48 +02:00
Alexander Stillich
5abc3bd320 Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler 2018-07-09 16:27:33 +02:00
Alexander Stillich
725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 2018-07-09 16:25:55 +02:00
Alex S
d4d2077174 Fixed changelog entry 2018-07-09 16:25:55 +02:00
Doc West
a6f962156c Updated change log 2018-07-09 16:25:55 +02:00
Doc West
467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Alexander Stillich
1786211b83 Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix 2018-07-09 16:24:41 +02:00