Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
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Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
Marc Zinnschlag
2d919ba215
changelog cleanup
2018-07-11 10:10:38 +02:00
Marc Zinnschlag
232be000a2
Updated credits file
2018-07-11 10:09:31 +02:00
Marc Zinnschlag
5080a65910
Merged pull request #1796
2018-07-11 10:08:44 +02:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
Marc Zinnschlag
fa96154edd
Merged pull request #1803
2018-07-11 10:04:59 +02:00
David Cernat
7a646494ee
[General] Point to serverCore.lua instead of server.lua in server config
2018-07-11 02:53:40 +03:00
elsid
686830a6e3
Update changelog
2018-07-10 23:52:51 +03:00
elsid
3f21c49479
Put check for nif file name into separate function
2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
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If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
2018-07-10 23:46:06 +03:00
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
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Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
3186edc630
Update changelog
2018-07-10 22:22:20 +03:00
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
2018-07-10 22:19:56 +03:00
Bret Curtis
b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
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Apply weapon reload animations only for upper body
2018-07-10 19:16:23 +02:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
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Update trainer skill cap based off modified skill instead of based skill
2018-07-10 16:54:28 +02:00
terrabyte25
76fa8a163d
Update CHANGELOG.md
2018-07-10 17:09:14 +04:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
2018-07-10 17:00:48 +04:00
Bret Curtis
3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
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Update CMake lists for Windows (task #2490 )
2018-07-10 14:34:59 +02:00
Capostrophic
d000f2756e
Update disabled warnings
2018-07-10 14:20:26 +03:00
Capostrophic
21403f8920
Update changelog
2018-07-10 14:20:26 +03:00
Capostrophic
7fd66c77e6
Update CMake lists for Windows
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Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
2018-07-10 14:20:25 +03:00
Bret Curtis
5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
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Fix build with MSVC
2018-07-10 13:13:13 +02:00
Andrei Kortunov
c921d1c7e9
Refactor NifStream class (eliminate LNK4221 MSVC warning)
2018-07-10 13:32:52 +04:00
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
2018-07-10 11:33:07 +03:00
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
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Additionally, clean up usage of CreatureStats in DedicatedActor.
2018-07-10 11:31:51 +03:00
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
2018-07-10 11:30:32 +03:00
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
2018-07-10 11:29:39 +04:00
Andrei Kortunov
16a4df25d6
Make void function to do not return value
2018-07-10 09:36:39 +04:00
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
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The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
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The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
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The server can now make actors start combat with players or other actors.
2018-07-10 02:47:52 +03:00
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
2018-07-10 02:05:10 +03:00
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
2018-07-10 01:40:57 +03:00
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
2018-07-10 01:35:38 +03:00
David Cernat
26ac29e8b1
[Client] Add disclaimer to save dialog about singleplayer-only saves
2018-07-09 22:55:11 +03:00
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
2018-07-09 22:53:18 +03:00
terrabyte25
48296a7452
Update trainingwindow.cpp
2018-07-09 23:13:52 +04:00
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
2018-07-09 17:43:22 +02:00
Marc Zinnschlag
34c7181afc
Merged merge request !21
2018-07-09 17:36:48 +02:00
Alexander Stillich
5abc3bd320
Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler
2018-07-09 16:27:33 +02:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Alex S
d4d2077174
Fixed changelog entry
2018-07-09 16:25:55 +02:00
Doc West
a6f962156c
Updated change log
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
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Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Alexander Stillich
1786211b83
Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix
2018-07-09 16:24:41 +02:00