scrawl
26d972280f
Fix a few text defines
11 years ago
scrawl
90b92a8f41
Move levelled list code out of ContainerStore
11 years ago
scrawl
6aa56354c0
Revert "Bug #991 : Don't autoequip items with harmful permanent enchantments"
...
This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04e
). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)
This reverts commit 71d9755ef1
.
11 years ago
scrawl
9de3abcb5f
Closes #1105 : Do not reduce magicka if unable to cast
11 years ago
scrawl
396efd580b
Fix a leftover of the old coordinate system
11 years ago
scrawl
2196ce427a
Closes #556 : Link movie volume to 'master' volume slider, instead of 'music'.
11 years ago
scrawl
95651857f3
Fix code duplication
11 years ago
scrawl
0d0005c433
Fix fatigue not restoring when waiting
11 years ago
scrawl
ba27b693f8
Increase sneak skill on successful pickpocket
11 years ago
scrawl
73268a8606
Fix skill progress not working
11 years ago
scrawl
cd06b2177d
Automatically knock down when fatigue goes below zero
11 years ago
scrawl
413bf127de
Allow drain fatigue effect to reduce below zero
11 years ago
scrawl
3a1b6dd354
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
11 years ago
scrawl
83872f6bf5
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
11 years ago
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
11 years ago
Marc Zinnschlag
63cd70f810
some junk removal
11 years ago
scrawl
7983b07b10
Get bk_treasuryreport script to work properly:
...
- OnPcEquip needs to be set on *using* any item, not just equipping
- Handle PcSkipEquip
- Execute item's script once immediately after setting OnPcEquip
- Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
11 years ago
scrawl
f78b846f9e
Handle CasterLinked magic effect flag
11 years ago
scrawl
767c72e619
Fix diagonal movement being faster than forward movement
11 years ago
scrawl
fb778f8ecd
Use fEncumbranceStrMult
11 years ago
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
11 years ago
scrawl
921ef6cd9c
Closes #1093 : Show weapon when initializing the character controller with a weapon equipped
11 years ago
scrawl
10ddea45e9
Move crime from onHit to hit, since failed hits are apparently also a crime
11 years ago
scrawl
44b2380874
Closes #947 : Decrease fatigue when running, swimming and attacking
11 years ago
scrawl
dddc0979a2
Fix another fatigue cap issue
11 years ago
scrawl
224f288359
Don't attempt to change disposition for creatures
11 years ago
scrawl
3db299f1b2
Fix fall damage crash
11 years ago
Marc Zinnschlag
b1ffb64a1f
Merge remote-tracking branch 'gus/AIFix2'
11 years ago
gus
0609b71df9
fix pathfinding
11 years ago
Marc Zinnschlag
a0872b2646
Merge remote-tracking branch 'gus/AIFix2'
11 years ago
Marc Zinnschlag
1b03eec63e
Merge remote-tracking branch 'scrawl/master'
11 years ago
gus
828e5841d8
Windows SDL fix
11 years ago
scrawl
a2ba0dde31
Implemented GoToJail
11 years ago
scrawl
3896c88403
Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
11 years ago
scrawl
ce6aab89cf
Fix a possible permutation issue
11 years ago
scrawl
9ddee8fd8c
Autocalculate NPC reputation as according to research wiki
11 years ago
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
11 years ago
scrawl
bf6d302fba
Confiscate stolen items when caught
11 years ago
scrawl
909494ff35
Implement Assault crimes. In other words, NPCs now fight back!
11 years ago
scrawl
12944f2459
Fix an auto equipping bug that allowed twohanded weapon and shield at the same time
11 years ago
scrawl
d4a98ffc27
Increase fight rating when being the victim of a crime
11 years ago
scrawl
727aa30347
Dead actors are unaware of everything
11 years ago
scrawl
c64dc2c831
Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
11 years ago
scrawl
d01f89b153
Rewrite some awful code
11 years ago
scrawl
e9f63270d9
Speed fix for "on target" spells
11 years ago
scrawl
621e52f09d
Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
11 years ago
scrawl
d9d6f37619
Use iVoiceHitOdds
11 years ago
scrawl
15e48107f7
Use i1stPersonSneakDelta + some cleanup
11 years ago
scrawl
2744cde40f
Use a few additional GMSTs
11 years ago
scrawl
3bf36515d5
Implement Trespassing crime
11 years ago