Koncord
5777759aae
[General] Change enum QuickKey::QUICKKEY_TYPE to enum class
7 years ago
David Cernat
09958681cd
Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try
7 years ago
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
7 years ago
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
Koncord
077a3d06b3
[General] Change type of BasePlayer::resurrectType to ResurrectType
7 years ago
Koncord
1ef6ad6215
[General] Add weather struct and packet
7 years ago
Koncord
122a30c183
[General] Change type of refNumIndex & mpNum to unsigned
7 years ago
Koncord
f35d35741e
[General] Remove redundant code
...
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
7 years ago
Koncord
2cb0ea20f0
[General] Modernize packets
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Use explicit for constructors
Use override instead virtual for inherited methods
Mark final derived classes as "final"
7 years ago
Koncord
aa183e6844
[General] Introduce chat channels
7 years ago
David Cernat
fc5e883160
[General] Rework PlayerStatsDynamic packets so they are of minimal size
7 years ago
David Cernat
d1ad0c91f8
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
bd9e8bd10f
[General] Simplify storing of attribute and skill index changes
7 years ago
David Cernat
720ef5f6c5
[General] Use consistent code style
7 years ago
Koncord
b55bb445dd
[General] Change underlying type of the WidgetType to uint8_t
7 years ago
Koncord
a546d99000
[General] Fix type
7 years ago
Koncord
1841562553
[General] Minor cleanup of the World Packets
7 years ago
Koncord
744b8cf168
[General] Minor cleanup of the Actor Packets
7 years ago
Koncord
e44fcdc0b3
[General] Cleanup Player packets
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
David Cernat
a796f81444
[General] Add and use utility function for int value checks in vectors
7 years ago
Koncord
c276ff4bd9
[General] Add packet GUIWindow
7 years ago
David Cernat
b0965f094a
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
7 years ago
David Cernat
ef79a98544
[General] Rework PlayerSkill packets so they are of minimal size
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Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
7 years ago
Koncord
7ab01b66e4
[General] Rewrite Log class
7 years ago
Koncord
d15c674584
[General] Move getFilenameTimestamp() to Utils
7 years ago
David Cernat
2ca4017371
[Client] Force position updates for players in animations
7 years ago
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
7 years ago
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
7 years ago
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
7 years ago
Koncord
916ada108f
[General] Modernize Log utility
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* Reverse Log levels
* Add LOG_TRACE
* Spawn instance of Log in Get() function
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
8c47d63b08
[General] Update version to 0.6.2
7 years ago
Koncord
d702845026
[General] Fix Clang warnings in Log.hpp
7 years ago
Koncord
6cb9c3c713
[General] Remove explicit specifier
7 years ago
Koncord
5c79e7106f
[Browser] Minor improvements
7 years ago
David Cernat
4845599bda
Merge pull request #308 from TES3MP/master while resolving conflicts
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# Conflicts:
# apps/openmw-mp/main.cpp
7 years ago
David Cernat
182f8c1f06
[General] Print client version on startup
7 years ago
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
7 years ago
David Cernat
cccbe753d7
[General] Update version to 0.7-alpha
7 years ago
Koncord
045dc566ea
Merge branch 'master' into new-script-api
7 years ago
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
7 years ago
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
7 years ago
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
7 years ago
Koncord
510e657c93
Merge branch 'master' into new-script-api
7 years ago
Koncord
060ebe3d4a
[Server] Init isWerewolf variable
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Comment unused code
7 years ago
David Cernat
08df8f8d83
[General] Update version to 0.6.1
7 years ago