Allofich
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dc8ff5e49b
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Play all sfx and use particle textures for permanent enchantments
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8 years ago |
Allofich
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527bbd5243
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Change size_t to int for consistency
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8 years ago |
Allofich
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01774c656c
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Fix for blood effect texture overrides
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8 years ago |
Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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8 years ago |
Bret Curtis
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c33d01e5dd
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Merge pull request #1059 from rhtucker/master
Fixed back quotes and added to mod install guide
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8 years ago |
Ryan Tucker
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4d057febe7
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Merge remote-tracking branch 'refs/remotes/OpenMW/master'
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8 years ago |
Ryan Tucker
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04cbf5dd02
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Added to mod installation guide
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8 years ago |
Ryan Tucker
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f6b38323a3
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Started adding to the detailed mod install guide
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8 years ago |
Ryan Tucker
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b35921dc6c
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Corrected the back quotes for literals
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8 years ago |
Bret Curtis
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7a389f7ab1
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Merge pull request #1057 from rhtucker/master
Began documentation on mod installation
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8 years ago |
Ryan Tucker
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7c5c304ed5
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Started working on a style guide for tutorials
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8 years ago |
scrawl
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1362264561
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Fix warning
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8 years ago |
scrawl
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65dc12cdd6
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Remove unused parameter
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8 years ago |
scrawl
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feaf3652a5
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Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
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8 years ago |
scrawl
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3cd73d0fc3
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Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
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8 years ago |
scrawl
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3b275c9255
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Merge pull request #1054 from Allofich/dodge
AI dodging
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8 years ago |
Allofich
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34851349de
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Pass hitPosition by const reference
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8 years ago |
Allofich
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bce0166931
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Don't play blood effects for resisted hits
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8 years ago |
Allofich
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3bbde312b9
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Remove unneeded code
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8 years ago |
Ryan Tucker
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06cc4cf359
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Initial commit for OpenMW Modding Reference directory and files
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8 years ago |
Ryan Tucker
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7878320f58
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Merge remote-tracking branch 'refs/remotes/OpenMW/master'
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8 years ago |
scrawl
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e4782a8dd5
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Merge pull request #1056 from emlai/master
Fix typo
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8 years ago |
emlai
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fd2281e825
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Fix typo
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8 years ago |
Allofich
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3f6543860a
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Make creatures use fHandToHandReach
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8 years ago |
Allofich
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c98d4e0473
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Allow dodging for bipedal creatures
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8 years ago |
Allofich
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7bc4535c0d
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Make NPCs dodge according to target's weapon reach
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8 years ago |
mrcheko
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72786fef9d
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prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
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8 years ago |
Allofich
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368828b217
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Update TODO comments
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8 years ago |
Allofich
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f31342894a
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Put simpler condition first
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8 years ago |
Allofich
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bca477ca8a
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Apply particle textures like original engine does
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8 years ago |
Allofich
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85349da26c
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Add comments
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8 years ago |
Allofich
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502a758eff
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Use particle texture for "hit" effects
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8 years ago |
Allofich
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fe3a033642
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Use particle textures for spell projectiles
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8 years ago |
scrawl
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fa11dad525
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Merge pull request #1050 from ace13/win-package-fix
Only try to package the Qt 5 platform DLLs on Qt 5
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8 years ago |
Alexander "Ace" Olofsson
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c01d9e9ec5
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Only package the Qt 5 platform DLLs on Qt 5
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8 years ago |
scrawl
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57ca2ab5ba
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Merge pull request #1049 from Allofich/explosion
Create area effect visual for non-area spells
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8 years ago |
Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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8 years ago |
Allofich
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88d992a020
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Create area effect visual for non-area spells
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8 years ago |
Marc Zinnschlag
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03a35c38df
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add missing item when executing the Equip instruction
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8 years ago |
Marc Zinnschlag
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48c257b939
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Merge remote-tracking branch 'aesylwinn/ContentNumberFix'
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8 years ago |
scrawl
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05e4542d33
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Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
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8 years ago |
mrcheko
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aa441f2648
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AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
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8 years ago |
mrcheko
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a22fc43947
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aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
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8 years ago |
Marc Zinnschlag
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b8fa555260
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Merge remote-tracking branch 'aesylwinn/RandomFixes'
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8 years ago |
scrawl
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fbc9b90ebe
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Cleanup
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8 years ago |
scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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8 years ago |
Allofich
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c617e90755
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Fix for loading projectile speed
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8 years ago |
Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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8 years ago |
Allofich
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dbd7c038b2
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Add loading code for multi-effect projectiles
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8 years ago |
Allofich
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c6cd1f813b
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Attach projectiles to nodes of multi-effect bolts
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8 years ago |