Commit graph

244 commits

Author SHA1 Message Date
David Cernat
70823d011d [Server] Define CELLAPI 2017-01-26 16:16:28 +02:00
David Cernat
0cc20d26ce [Server] Move script functions for cells to a new CellFunctions class 2017-01-26 16:10:45 +02:00
David Cernat
62f359e250 [Server] Rename Translocations into Positions 2017-01-26 15:48:47 +02:00
David Cernat
96bd21a7ca [Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param 2017-01-26 14:18:47 +02:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
158d606477 [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
David Cernat
73d39c1a0a [General] Stop using virtual functions in BasePlayer, part 2 2017-01-25 17:19:53 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
c62a575a9e [Server] Change order of words in the names of script callbacks 2017-01-25 14:59:23 +02:00
David Cernat
1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 2017-01-25 14:51:43 +02:00
David Cernat
25e535e8ad [Server] Fix integer types for new script callbacks 2017-01-25 07:51:44 +02:00
David Cernat
f9feaf05f0 [Server] Add script callbacks for object placement and deletion 2017-01-25 05:30:25 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
68727751ed Fix arguments for OnPlayerChangeSpellbook in server Networking 2017-01-20 12:54:03 +02:00
David Cernat
869b32383e Fix arguments for OnPlayerChangeJournal in server Networking 2017-01-20 12:52:03 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d Add preliminary structure for journal changes 2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9 Create placeholder for ID_GAME_JOURNAL 2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
David Cernat
83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
David Cernat
e7675d94d4 Make server script functions for spells consistent with those from items 2017-01-20 06:00:14 +02:00
David Cernat
6b14ca0775 Finish renaming of script functions for sending items and spells 2017-01-19 18:30:31 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 2017-01-19 15:18:37 +02:00
Koncord
0ab02006de Detect ARM CPUs 2017-01-14 11:17:36 +08:00
David Cernat
2e3f508a56 Fix broken default keys and enable master server in configs 2017-01-13 10:33:21 +02:00
David Cernat
253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 2017-01-13 07:58:40 +02:00
David Cernat
10a0f165dd Print paths used for server dependencies in CMake, change tabs to spaces 2017-01-12 13:45:04 +02:00
Koncord
b6f9a21d7f Do not allow 0 update rate 2017-01-10 20:38:33 +08:00
Koncord
03a92b3a91 Use LOG_VERBOSE instead LOG_INFO 2017-01-10 20:37:40 +08:00
Koncord
01900c2be8 Use modname in Send function 2017-01-10 20:36:39 +08:00
Koncord
2b0ae7b9ca Fix variable name in JSON 2017-01-10 20:35:30 +08:00
Koncord
e92df0c465 Implement SetModname, SetHostname functions 2017-01-10 19:22:02 +08:00
Koncord
f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
Koncord
b5c586d5b7 Add and implement ID_MASTER_QUERY 2017-01-10 18:33:02 +08:00
Koncord
32615d05cf Prevent allocate memory if player doesn't exists 2017-01-10 18:31:51 +08:00
Koncord
97dd8704a3 Ignore ping packets 2017-01-07 23:05:22 +08:00
Koncord
dbbdb1071c Use default FindLua51 instead homebrew 2017-01-03 19:12:34 +08:00
Koncord
7595b33461 Implement spellbook 2016-12-29 21:19:57 +08:00
Koncord
6e6237541a Fix "comparison between signed and unsigned integer expressions" 2016-12-21 16:13:39 +08:00
Koncord
af7b232789 Fix type mismatch 2016-12-21 15:46:02 +08:00
Koncord
0d9a4f2b6f Fix "Unhandled PlayerPacket with identifier 135" 2016-12-21 15:01:18 +08:00
Koncord
11be8ed005 Rename copyOldLog to renameOldLog 2016-12-18 12:48:23 +08:00
Koncord
f08ab0b161 Keep old server logs 2016-12-18 12:45:03 +08:00
U-VirtualBox-PC\Admin
6229269506 Some patches for lua on windows 2016-12-16 19:04:47 +03:00
David Cernat
35de28e239 Fix setting of longer environmental variables on Windows 2016-12-16 17:57:02 +02:00
Koncord
804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
f74734cfba Fix server crash if player is not fully connected 2016-12-16 17:53:56 +08:00
Koncord
61f7ad2f76 Add new paths for native & lua libs
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
2016-12-05 23:54:29 +08:00