Koncord
7107136808
New API
...
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
Koncord
0549a7a01d
Fixed type cast
2016-07-28 20:09:12 +08:00
Koncord
23a37fc7fc
Ignore LuaBridge warnings
...
Remove TINYXML_LIBRARIES
2016-07-27 17:53:26 +08:00
Koncord
d3414148fc
Simplify LangLua::Call
2016-07-27 17:51:23 +08:00
Koncord
5a6c1750d9
Fixed some build warnings and IsTimerElapsed function
2016-07-27 10:35:27 +08:00
Stanislav Zhukov
075b600b3a
Fix for Windows
2016-07-27 06:55:21 +08:00
Stanislav Zhukov
4316d4d1bf
Merge pull request #21 from TES3MP/tes3mp-gui
...
Tes3mp gui
2016-07-25 16:16:32 -05:00
Koncord
86dccbed4b
Fix CMake
2016-07-24 02:30:07 +08:00
David Cernat
f4342f0bde
Stop requiring amx folder for non-Pawn builds. Use correct Windows identifiers for preprocessor directives in server code.
2016-07-23 20:06:14 +03:00
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
fe50394f4d
Fix movement desync
...
I think this should fix all movements desyncs
2016-07-22 23:40:34 +08:00
davidcernat
ab309180c2
Add useful debug info for cell changes
2016-07-21 23:07:37 +03:00
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
...
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
David Cernat
360eec30a0
Merge pull request #2 from OpenMW/master
...
Add recent OpenMW commits by AnyOldName3
2016-07-20 02:58:57 +03:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
Aesylwinn
3483b54df5
Build fix.
2016-07-18 00:05:27 -04:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
...
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
Koncord
6f07d590d4
Fix SetPos and SetAngle functions
...
Fix types for SetPos and SetAngle
2016-07-17 17:59:46 +08:00
Stanislav Zhukov
645a21af21
Added new script functions for lua compatibility
...
GetPosX, GetPosY, GetPosZ
GetAngleX, GetAngleY, GetAngleZ
2016-07-16 16:19:35 +08:00
Stanislav Zhukov
ce92f30022
Fix maximum incoming connections
2016-07-13 04:24:42 +08:00
Stanislav Zhukov
b09e4a0218
Fix chat 'y'
...
Now you can close chat only if pressed 'Enter'.
2016-07-13 03:21:30 +08:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
Koncord
299c4c904e
Resurrect function
2016-07-12 23:26:53 +08:00
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
...
https://github.com/TES3MP/TES3MP/issues/1
2016-07-12 01:42:05 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c
Trim unneeded code
2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
scrawl
2329812988
Merge pull request #995 from Allofich/traps
...
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac
Fix activation distance in third person mode
2016-07-10 17:10:19 +02:00
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
2016-07-10 23:08:11 +09:00
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
2016-07-10 22:08:42 +09:00
Allofich
249918612d
Play trap disarm sound when key used on trapped object
2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
2016-07-10 01:48:54 +02:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
...
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
e362e3e6a5
Fix cppcheck warnings
2016-07-07 23:50:48 +08:00