Commit graph

16284 commits

Author SHA1 Message Date
Austin Salgat
96231e17f0 Fix wandering NPCs going off pathgrid
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
2016-04-10 20:21:18 -05:00
scrawl
ba9058e19f Merge pull request #923 from psi29a/spelling
fix a few spelling issues
2016-04-07 13:07:20 +02:00
Bret Curtis
2c90b0b78d fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
Marc Zinnschlag
f2b2a760b3 Merge remote-tracking branch 'origin/master' 2016-04-05 09:06:04 +02:00
Marc Zinnschlag
60509875e8 Merge remote-tracking branch 'aesylwinn/editor_camera' 2016-04-05 08:54:23 +02:00
Aesylwinn
b111febfc9 Add pitch constraint for first person camera. 2016-04-04 20:56:13 -04:00
Aesylwinn
e07687ee01 Add button for camera mouse inversion in user preferences, and separate the
sensitivity settings for orbit and free cameras.
2016-04-04 18:42:57 -04:00
Aesylwinn
e127c691e2 Cleanup, remove some unused includes 2016-04-03 18:23:06 -04:00
Aesylwinn
ec25998b12 Cleanup, use setTraversalMask instead of setNodeMaskOverride 2016-04-03 18:19:20 -04:00
Aesylwinn
0ef7c778e0 Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode. 2016-04-03 17:26:34 -04:00
Aesylwinn
6c471349f0 Add context menu for orbit camera. 2016-04-03 16:32:07 -04:00
Aesylwinn
4ef9981544 Add ability to set orbit camera center outside of class. 2016-04-03 16:30:50 -04:00
scrawl
79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 2016-04-03 20:23:28 +02:00
Aesylwinn
02f991c63e Cleanup, fix comment 2016-04-02 14:02:56 -04:00
Aesylwinn
99e9017242 Cleanup, externalize mask used to pick center 2016-04-02 13:59:57 -04:00
Aesylwinn
a4cc891383 Cleanup, move setup to CameraController class 2016-04-02 13:36:12 -04:00
Aesylwinn
efa2ec21ff Cleanup, no need to inherit and override osg::ComputeBoundsVisitor 2016-04-02 13:14:46 -04:00
Marc Zinnschlag
1bb23b6c77 Merge branch 'move' 2016-04-02 10:08:27 +02:00
Marc Zinnschlag
8f699b5d39 avoid creating move tags for instances that exist only in the currently edited content file 2016-04-02 10:08:03 +02:00
Aesylwinn
1e30891891 Broaden selection mask for getting scene bounds if nothing is found. 2016-03-31 23:54:20 -04:00
Aesylwinn
7d9dddfa38 Place camera farther away, improves preview camera placement. 2016-03-31 23:34:47 -04:00
scrawl
cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 2016-03-29 01:26:55 +02:00
scrawl
7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
2016-03-29 01:13:17 +02:00
scrawl
5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
Aesylwinn
09bce73c33 Fix starting distance not being correctly set. 2016-03-26 14:42:33 -04:00
Aesylwinn
08d055ca23 Allow setting precision of double preferences. Also increase precision of camera sensitivity. 2016-03-26 14:35:03 -04:00
Aesylwinn
35ff4ec4b1 Normalize default camera controls so that is appears as if the camera is
the object being moved. Also, allow mouse inversion for secondary movement.
2016-03-26 14:15:07 -04:00
scrawl
bc36269617 When a controller is present more than once in the same keyframe file, pick the first one (Fixes #2719) 2016-03-26 14:59:49 +01:00
Marc Zinnschlag
eba8b4a518 Merge remote-tracking branch 'rcutmore/feature-3250' 2016-03-26 11:34:25 +01:00
Marc Zinnschlag
3e0347a9ed Merge remote-tracking branch 'rcutmore/fix-editor-tab-order' 2016-03-26 11:33:23 +01:00
Aesylwinn
fbe9177f5d Better center picking for the Orbit Camera. 2016-03-26 00:51:19 -04:00
Aesylwinn
a0fb242bf8 Slight improvement to camera placement. 2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45 Add camera control customization options. 2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886 Fix the secondary navigation method for OrbitCameraController. 2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc Add more customization. 2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Rob Cutmore
1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa Fix editor tab order when adding record 2016-03-25 06:28:11 -04:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
Marc Zinnschlag
1774f6d9bf moved ref num assingment from instance creation to save procedure 2016-03-24 11:12:05 +01:00
scrawl
8052225460 Remove leftover call to setTexCoordArrayList 2016-03-23 22:56:04 +01:00
scrawl
cc0afe901f Store a pointer to tangents array to avoid potential type casting issue 2016-03-23 17:03:04 +01:00