Commit graph

11260 commits

Author SHA1 Message Date
Marc Zinnschlag
b3fdf92d2b more const-ness fixes 2015-08-31 16:08:19 +02:00
Marc Zinnschlag
febf611c82 made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
Marc Zinnschlag
69045d7ec9 additional safety check for land texture listing merge stage 2015-08-31 11:10:58 +02:00
Marc Zinnschlag
7a96a04b75 Merge remote-tracking branch 'origin/master' 2015-08-31 09:22:19 +02:00
Marc Zinnschlag
a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 2015-08-31 09:18:36 +02:00
Marc Zinnschlag
4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 2015-08-31 09:03:04 +02:00
scrawl
8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 2015-08-30 17:38:21 +02:00
Marc Zinnschlag
890bbb6b11 merge land texture tables 2015-08-30 14:27:22 +02:00
Marc Zinnschlag
b7983d08ba fixed merge stage order; added proper initialisation 2015-08-30 11:08:56 +02:00
dteviot
1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
2015-08-30 16:43:35 +12:00
dteviot
39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
2015-08-30 16:12:51 +12:00
dteviot
f2c9b9351f Try going right and left to "unstick" actor. 2015-08-30 10:06:09 +12:00
dteviot
31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
2015-08-30 08:32:47 +12:00
dteviot
f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
2015-08-29 17:34:33 +12:00
dteviot
0677799839 movement logic in AiPackage uses ObstacleCheck. 2015-08-29 17:21:18 +12:00
slothlife
2b48a20b76 Fix weather transition bugs 2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a Remove redundant fast forward check 2015-08-28 18:04:22 -05:00
Marc Zinnschlag
45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 2015-08-28 16:09:18 +02:00
dteviot
300c48329d Creature::isFlagBitSet() changed to free function. 2015-08-28 18:38:05 +12:00
slothlife
4fd00a75d5 Merge advanceTime and advanceTimeByFrame 2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e Improve checking for older weather records 2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
dteviot
95d2d82abf extracted isFlagBitSet() 2015-08-27 18:36:46 +12:00
slothlife
c907ed517d Remove C++11 explicit on conversion operator 2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
Marc Zinnschlag
a97a632aa7 merge references tables 2015-08-26 17:21:24 +02:00
Marc Zinnschlag
a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 2015-08-26 15:59:28 +02:00
Marc Zinnschlag
845cafd61c fixed record state issues after merge 2015-08-25 12:40:40 +02:00
Marc Zinnschlag
f95950e8d8 merge referenceables table 2015-08-25 11:54:16 +02:00
Marc Zinnschlag
9cf793c0b5 silenced a warning 2015-08-25 11:39:43 +02:00
Marc Zinnschlag
40753aa9a3 simplifying merge stage 2015-08-25 08:43:03 +02:00
dteviot
541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
Marc Zinnschlag
8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 2015-08-24 15:13:53 +02:00
Jordan Ayers
cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
2015-08-24 07:43:30 -05:00
dteviot
bb54bbd273 Pulled duplicated functions into common base class 2015-08-24 19:54:02 +12:00
scrawl
b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
16dda281ce made merge operation more fluent 2015-08-23 13:04:42 +02:00
Marc Zinnschlag
103073150e added info tables and pathgrid table to merge operation 2015-08-23 12:58:49 +02:00
Marc Zinnschlag
c92898a5bc flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first) 2015-08-23 12:37:45 +02:00
Marc Zinnschlag
e76401d5ea Merge remote-tracking branch 'smbas/fix-opencs-bugs' 2015-08-23 12:15:19 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
Marc Zinnschlag
562f5cdec1 Merge remote-tracking branch 'scrawl/editor_saving' 2015-08-23 12:07:29 +02:00
scrawl
542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 2015-08-22 22:53:06 +02:00
Stanislav Bas
ba4b7df99d Add missing includes to columnimp.hpp 2015-08-22 16:35:00 +03:00
Stanislav Bas
720aca8f3d Inform about State change (not a whole row) when modifying a table value 2015-08-22 16:34:57 +03:00
Stanislav Bas
4d24eff859 Show race only when mesh type is Skin (in BodyParts table) 2015-08-22 16:34:54 +03:00
Stanislav Bas
6d81ca07b5 Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData() 2015-08-22 16:34:45 +03:00
scrawl
32ad8c86bf Fix the ESM::LandTexture NAME being discarded on loading 2015-08-22 13:10:54 +02:00
scrawl
031d64d0d3 Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records 2015-08-22 12:57:39 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
Stanislav Bas
b7295e2632 Columns with Display_Boolean use Combobox editor even for non-boolean values 2015-08-21 22:36:53 +03:00
Stanislav Bas
aeb1acca51 Remove enum names for AiWanderRepeat column 2015-08-21 22:05:40 +03:00
Stanislav Bas
e14aedc7cd ModifyCommand uses a proper name of a modified nested value 2015-08-21 21:47:29 +03:00
Stanislav Bas
d038ac2da0 Sort tables by ID in the ascending order initially 2015-08-21 21:38:28 +03:00
scrawl
ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 2015-08-21 20:17:42 +02:00
scrawl
52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 2015-08-21 14:24:49 +02:00
Marc Zinnschlag
3902513e65 merge id collections 2015-08-21 14:02:32 +02:00
dteviot
5dd0ad6841 Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
dteviot
3fa5c6a0e7 fixed travis build failure 2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883 Improve some error messages 2015-08-21 00:31:43 +02:00
dteviot
3b231b85bb removed incorrect optimization.
Now it fixes #2871
2015-08-21 06:55:54 +12:00
Marc Zinnschlag
08325d14ca Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-20 20:42:35 +02:00
Marc Zinnschlag
d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 2015-08-20 20:39:44 +02:00
Marc Zinnschlag
5cb0353b5c Merge remote-tracking branch 'jeffreyhaines/npcsdontscream' 2015-08-20 20:28:36 +02:00
dteviot
c0d3804b4f Correctly handle disjoint pathgrid (Fixes #2871)
Bugfix:
When
1. Cell has multiple subgrids  (i.e. path grid is disjoint)
2. Distance between destination and pathgrid point 0 is less than distance to points of subgrid closest to start point
Then getClosestReachablePoint() returns pathgrid point 0 as the end point.
This is invalid, this end point cannot be reached from the start point.
2015-08-20 21:50:58 +12:00
dteviot
0ee7407101 extracted common sub-expressions. 2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
Jeffrey Haines
f94d3237fc Removed unused cmake import 2015-08-19 13:28:01 -04:00
Jeffrey Haines
61bb55aff4 Removed long int parameter 2015-08-19 13:23:40 -04:00
Jeffrey Haines
d91f197119 Time played display setting 2015-08-19 11:31:43 -04:00
Jeffrey Haines
69729046bf Updated parameter name to reflect units 2015-08-19 10:11:40 -04:00
Jeffrey Haines
e86891d6e1 Time played displayed in save/load menus 2015-08-19 10:05:08 -04:00
Marc Zinnschlag
9918b57341 Merge remote-tracking branch 'origin/master' 2015-08-19 16:03:01 +02:00
Jeffrey Haines
e1baf1ea48 NPCs scream when they die 2015-08-19 09:51:04 -04:00
scrawl
232dfdc07e Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
scrawl
681183df31 Restore handling of fog depth == 0 values (Bug #1549) 2015-08-19 01:13:14 +02:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
dca08b0b42 Remove a firing assert (Fixes #2871) 2015-08-18 14:51:32 +02:00
Marc Zinnschlag
e888fd7034 Merge remote-tracking branch 'scrawl/delete_noop' 2015-08-17 18:21:56 +02:00
Marc Zinnschlag
4f4429151f Merge remote-tracking branch 'scrawl/editor_flickertypo' 2015-08-17 14:11:46 +02:00
Marc Zinnschlag
3992125b61 Merge remote-tracking branch 'scrawl/master' 2015-08-17 14:05:51 +02:00
Marc Zinnschlag
dc72b24f4e Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft' 2015-08-17 14:04:56 +02:00
Marc Zinnschlag
b5f3f0522a Merge remote-tracking branch 'slothlife/weather-settings-fix' 2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 2015-08-16 16:56:44 -05:00
scrawl
d1e1c0f38b Editor: fix a typo in ESM::Light flag mappings 2015-08-16 23:42:08 +02:00
Marc Zinnschlag
47dd9505a9 copy meta data from game file when merging 2015-08-16 18:27:17 +02:00
scrawl
9fad33cd14 Don't reset the item model's sort/filter options in updatePlayer (Fixes #2863) 2015-08-16 17:49:53 +02:00
scrawl
c8d6679a25 Remove an unused function 2015-08-16 17:40:20 +02:00
Marc Zinnschlag
1b663f01af create merged document and open a view for it (document is still empty at this point) 2015-08-16 15:24:48 +02:00
Marc Zinnschlag
5558962b14 Merge remote-tracking branch 'scrawl/editor_creatureflag' 2015-08-16 10:13:11 +02:00
Marc Zinnschlag
8bb28c3236 Merge remote-tracking branch 'corristo/osx-hidpi' 2015-08-16 10:06:38 +02:00
dteviot
4d9d8a060d Pathing bugfix.
When path contains one one point from path grid, point is no longer being discarded.
2015-08-16 18:56:28 +12:00
dteviot
942a987d52 centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
dteviot
5049c9ab6a removed unnecessary tests. 2015-08-16 17:41:33 +12:00
slothlife
3d419a612a Corrected some weather transition calculations
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0 Use separate touch spell raycasts for actors and objects (Fixes #2849) 2015-08-16 02:06:04 +02:00
scrawl
afb3d94ba4 Fix cell names in the save/load menu not being localised (Fixes #2840) 2015-08-16 01:55:14 +02:00