Aesylwinn
a0fb242bf8
Slight improvement to camera placement.
2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45
Add camera control customization options.
2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886
Fix the secondary navigation method for OrbitCameraController.
2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc
Add more customization.
2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456
Revert "Create a visual representation of the center of the orbit camera."
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This reverts commit 2c894acd98
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# Conflicts:
# apps/opencs/view/render/cameracontroller.cpp
# apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Aesylwinn
342d31de76
More fixes to the orbit manipulator
2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331
Correct the center position for the orbit camera controller
2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98
Create a visual representation of the center of the orbit camera.
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For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e
Remove trackball mode
2016-03-18 14:53:10 -04:00
Aesylwinn
0e75b4a234
Remove warning about */ outside of comment
2016-03-18 14:49:00 -04:00
Aesylwinn
7009355baf
Remove unused variable
2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60
Reduce mouse sensitivity
2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a
Update 1st person up axis ASAP.
2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa
Define a constant for the World Up vector
2016-03-18 13:57:48 -04:00
Aesylwinn
59f59a3385
Fix indentation
2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1
Preliminary editor camera
2016-03-14 00:45:18 -04:00
Aesylwinn
2cff2cd643
Remove unnecessary override.
2016-03-14 00:45:08 -04:00
Aesylwinn
9ed2cf6581
Fix callback being skipped
2016-03-14 00:44:56 -04:00
Aesylwinn
ebdc212886
Moved selectNavigationMode to SceneWidget class, centralized camera selection.
2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90
Input restructuring.
2016-03-14 00:42:15 -04:00
Aesylwinn
f4f7afb53b
Removed now unnecessary installation of event filter.
2016-03-14 00:41:57 -04:00
Aesylwinn
38059593a7
Removed workaround for OSG input handling in RenderWidget.
2016-03-14 00:41:04 -04:00
Aesylwinn
48047beb9a
Stripped OSG mouse and keyboard handling.
2016-03-14 00:40:40 -04:00
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
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No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
50acdf3e47
Move createCharacter inside the try block
2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
2016-03-13 23:48:44 +01:00
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2
Don't create the save directory on loading a game
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This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0
Merge branch 'move'
2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e
changed 'not implemented' warning message for object movement
2016-03-12 13:26:33 +01:00
Marc Zinnschlag
d6b8033b46
handle cell transitions when moving objects
2016-03-12 13:19:51 +01:00
Marc Zinnschlag
5c587fe93e
Merge remote-tracking branch 'scrawl/cs_waterlevel'
2016-03-12 08:07:38 +01:00
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
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Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
97526284f5
Allow setting the water level of an interior cell with sky ( Fixes #3244 )
2016-03-11 22:10:59 +01:00
scrawl
d986b1a48b
Add comment
2016-03-11 19:28:53 +01:00
scrawl
1abb77f8a1
Cleanup
2016-03-11 19:18:51 +01:00
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
2016-03-11 19:08:48 +01:00
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
2016-03-11 18:21:55 +01:00
scrawl
aae43dbff5
Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:10:39 +01:00
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:09:48 +01:00
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
2016-03-11 15:43:20 +01:00
Marc Zinnschlag
fa9689c5e7
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
2016-03-11 14:04:47 +01:00
Marc Zinnschlag
6a2fe564ef
Merge branch 'master' into move
2016-03-11 12:47:33 +01:00
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
2016-03-11 01:39:09 +01:00
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
2016-03-11 01:35:57 +01:00
scrawl
3f08cbff71
Share the state attributes for terrain techniques
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Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
2016-03-11 01:08:53 +01:00