scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
...
Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
.
2016-02-22 18:10:25 +01:00
scrawl
a6621626aa
Don't use multiple parent node paths in CSVRender::Object
2016-02-22 15:22:37 +01:00
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
2016-02-22 15:21:06 +01:00
scrawl
1c24cba46a
Don't use multiple parental node paths.
2016-02-22 15:13:31 +01:00
scrawl
c5d3e6c993
Disable preloading of levelled lists
2016-02-22 14:31:02 +01:00
Marc Zinnschlag
22e717161a
split object base node into two node (one for position, one for everything else)
2016-02-21 15:19:31 +01:00
Marc Zinnschlag
f9f91d5386
Merge remote-tracking branch 'origin/master'
2016-02-21 09:01:17 +01:00
scrawl
cee608e31b
Make it work with appveyor's outdated OSG build
2016-02-21 01:41:50 +01:00
scrawl
900b522d13
Rename viewPos to viewDirection
2016-02-21 01:28:42 +01:00
scrawl
8e826eefe6
Add missing initialization
2016-02-21 01:26:45 +01:00
scrawl
09684adeff
Update settings documentation
2016-02-21 00:48:18 +01:00
scrawl
e25e0a0600
ShaderVisitor: assume the first texture unit is the diffuseMap
2016-02-20 23:47:32 +01:00
scrawl
e7682e04ae
Cleanup
2016-02-20 22:09:41 +01:00
scrawl
cdefee3e64
Add call to MultiObjectCache::releaseGLObjects
2016-02-20 20:38:37 +01:00
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
2016-02-20 20:36:29 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
171e293641
ShaderManager: insert #line directives when including files
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
Aesylwinn
20942e6658
Fixes to testing if condition is always or never true
2016-02-19 14:10:47 -05:00
scrawl
6a0ac824bd
Fix terrain error in OpenCS
2016-02-19 15:00:58 +01:00
scrawl
7071d286e8
Fix inverted check for 16-bit indices
2016-02-19 14:59:47 +01:00
scrawl
4e5462bc19
Don't attempt to create a collision shape for an empty TriShape
2016-02-19 14:23:55 +01:00
Aesylwinn
5315866f61
Corrections to condition ranges and several other minor fixes
2016-02-19 03:03:10 -05:00
Aesylwinn
9d392487a9
Fix names to be unique and condition values to be set to 0
2016-02-19 02:59:19 -05:00
scrawl
e2dc46c92e
Update settings
2016-02-19 01:48:07 +01:00
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
2016-02-19 01:45:28 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
...
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023
Add normal map code
2016-02-18 19:37:59 +01:00
scrawl
18e80d5627
Add per-pixel lighting code
2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4
Move doLighting to separate file
2016-02-18 19:37:59 +01:00
scrawl
21c4dffed2
Add #include support in shaders
2016-02-18 19:37:58 +01:00
scrawl
22cc5c0965
Cache the Program
2016-02-18 19:37:58 +01:00
scrawl
456816f707
Use diffuse.a / vertex.a, use material emission
2016-02-18 19:37:58 +01:00
scrawl
5fd84074c5
Reimplement detailMap, darkMap and emissiveMap
2016-02-18 19:37:58 +01:00
scrawl
e845c576d4
Use the texture matrix
2016-02-18 19:37:58 +01:00
scrawl
3e854a84a2
Slightly more efficient applying of light state
2016-02-18 19:37:57 +01:00
scrawl
3859c58a8a
Assign gl_ClipVertex in the vertex shader to make clip planes work
2016-02-18 19:37:57 +01:00
scrawl
553408949a
Fix character preview
2016-02-18 19:37:57 +01:00
scrawl
bd279c63f7
Fix fog on water
2016-02-18 19:37:57 +01:00
scrawl
f93b7ec943
Fix light state issue
...
GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
044e0a829a
Add fog
2016-02-18 19:37:57 +01:00