Jason Hooks
8d7a5f469b
a few changes
2012-02-26 21:27:54 -05:00
Marc Zinnschlag
053a2996d2
fix for non-standard erase function
2012-02-26 23:31:16 +01:00
Alexander "Ace" Olofsson
be8690e333
Fix for debug crash on windows
2012-02-26 22:45:17 +01:00
scrawl
8b0ef8f98c
improvements to sun glare
2012-02-26 20:46:09 +01:00
scrawl
932983c2fa
fix toggleSky
2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f
tweaked cloud color
2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
scrawl
8d5783d75d
- set moon phase using (day%32)/4 (not really correct, but good for now)
...
- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802
moon positions and fading
2012-02-25 16:36:45 +01:00
scrawl
4650672bb1
thunderstorm
2012-02-25 13:46:17 +01:00
scrawl
0ebdce543a
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
...
- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
scrawl
9560904d8a
visibility fixes
2012-02-24 18:47:09 +01:00
scrawl
67c7b965f0
calculate a sun position depending on time of day
2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7
fade in/out for sunrise and sunset
2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e
send a raycast through the physics engine to check if sun is visible
2012-02-24 16:12:43 +01:00
Jason Hooks
08f3ecf935
Slightly better performance on animation2
2012-02-24 01:30:17 -05:00
Jason Hooks
fb51b281b2
Slightly better performance on animation
2012-02-24 01:16:30 -05:00
scrawl
af83742e6f
- disable the sky renderer completely in interior cells
...
- SkyManager update (initial sun glare effect, no raycast)
2012-02-23 21:44:56 +01:00
scrawl
d9c02ca526
- added isCellExterior / isCellQuasiExterior methods to World
...
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
...
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f
set sky colors according to time of day
2012-02-23 19:49:56 +01:00
scrawl
41a8b22ebd
implemented weather transitions (currently only blends the clouds)
2012-02-22 19:17:37 +01:00
scrawl
b2de9e8f45
allow setting the clouds opacity
2012-02-21 22:11:41 +01:00
scrawl
83753dc384
tweaked the cloud animation speed
2012-02-21 17:42:43 +01:00
scrawl
91ffacbb6d
added moon phases
2012-02-21 17:38:15 +01:00
scrawl
10ca67c0a5
fixed the sky elements positioning delay (nodes are now children of the camera node)
2012-02-21 16:49:28 +01:00
scrawl
2d8b0a4ac0
merged the sky manager implementation with its interface
2012-02-21 16:15:38 +01:00
scrawl
694a537b57
- removed caelum sources, resources, build scripts
2012-02-21 00:14:20 +01:00
scrawl
04d7db2860
moved the SkyManager implementation to a new source file (sky_impl.cpp) for convenience
2012-02-20 23:53:17 +01:00
scrawl
6aac3d4b77
- removed caelum (we can get it from the git history, if needed)
...
- added code for moon rendering (they are not visible by default)
2012-02-20 23:41:22 +01:00
scrawl
090c0586a0
leak fix
2012-02-20 22:20:34 +01:00
scrawl
6d37f53fa2
- abstracted the sun creation code into a CelestialBody class to be reused for the moons
...
- fixed render queue problem
2012-02-20 22:15:13 +01:00
scrawl
ad0f9f4bcf
fixed the sun rendering (rendered without depth check)
2012-02-20 21:32:12 +01:00
scrawl
3b3218d907
fixed 3 gcc warnings in sky.cpp
2012-02-20 18:45:04 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
db205cf8aa
Merge remote branch 'scrawl/next' into test
...
Conflicts:
libs/openengine
2012-02-20 14:54:08 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
7eae24bb45
some fixes
2012-02-20 14:02:24 +01:00
scrawl
c884f70a61
added sun rendering (unfinished)
2012-02-20 00:52:44 +01:00
Jason Hooks
7e1e746201
More changes
2012-02-19 17:59:50 -05:00
scrawl
705d85e7d1
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-19 23:27:26 +01:00
scrawl
60856b46e6
moved the renderer update call from OMW::Engine to RenderingManager
2012-02-19 23:22:29 +01:00
scrawl
1d9f0f4813
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
2012-02-19 23:09:14 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
e58f2f5363
Eliminating unnecessary data from skeletons and shape saving
2012-02-19 02:01:15 -05:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00
Lukasz Gromanowski
8829d46bda
Clean up compilation warnings.
...
Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 15:45:08 +01:00
Jacob Essex
286701e3a5
Removed the flawed shading, updated textures, removed the need for a unused base texture
2012-02-11 20:54:29 +00:00
Marc Zinnschlag
bb7730a708
Merge branch 'lightfix'
2012-02-10 14:55:52 +01:00
gugus
597e670eef
corrected the light problem
2012-02-10 14:51:49 +01:00
Jacob Essex
9cc3af34e5
Removed composite maps, fixes to texture sizes and unloading
2012-02-07 12:41:08 +00:00
Marc Zinnschlag
784c6fe0ff
some cleanup
2012-02-06 10:41:13 +01:00
Marc Zinnschlag
e1600d9a2a
fixed movable object cleanup for ordinary objects
2012-02-06 10:29:18 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Jason Hooks
1da519a914
Some cleanup
2012-01-29 00:42:55 -05:00
Jason Hooks
6de0847b86
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
Yacoby
46b8d3a83e
Merge pull request #1 from corristo/terrain
2012-01-24 05:41:24 -08:00
Jacob Essex
5e3e6f9165
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
2012-01-24 13:29:31 +00:00
Marc Zinnschlag
4b6cd582a7
removed some redundant (and misplaced) functions
2012-01-24 10:45:40 +01:00
Jacob Essex
cd0df082df
Textures are now blended between cells and the texture blending functions are now more abstract
2012-01-23 17:19:54 +00:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
3a1d7b7864
Huge Water
2012-01-22 19:24:35 -05:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Nikolay Kasyanov
1b1ce48502
Now terrain manager donesn't try to load terrain for interiors
2012-01-22 20:20:12 +04:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00
Jacob Essex
637302fc87
Added blended textures to the terrain
2012-01-21 17:59:12 +00:00
Jacob Essex
18108c02a7
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
2012-01-21 16:59:08 +00:00
Jason Hooks
84f45b1972
underwater view
2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8
Correct water levels
2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
bcf3e45ff6
Proper buffer designation
2012-01-18 22:00:03 -05:00
Marc Zinnschlag
9b910dda94
clean up
2012-01-17 15:10:53 +01:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Jason Hooks
e35aee0f89
Disjointed free part fix
2012-01-13 02:19:28 -05:00
Jason Hooks
41769f202c
Huge Performance Increase
2012-01-13 00:48:52 -05:00
Jason Hooks
d1793bc4bd
Animation files in the correct directory
2012-01-12 20:09:55 -05:00
Jason Hooks
0712bba49b
Changing a few things around with handleshapes
2012-01-12 16:03:07 -05:00
Jason Hooks
5e1cc07ee8
Fixed ancestor ghost crash
2012-01-10 02:00:04 -05:00
Jason Hooks
7fde576dd9
actor physics again
2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189
Warning and different physics
2012-01-06 22:52:15 -05:00
Jason Hooks
295eb27c2d
Better Text Indices; Better file output
2012-01-06 18:23:41 -05:00
Jason Hooks
859ac1153e
Basic Text Indices Working
2012-01-06 02:27:10 -05:00
Jason Hooks
0715f9b6ab
Preparing to use text indices
2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192
Cleanup; warnings
2012-01-05 21:45:17 -05:00
Jason Hooks
c2fa82326d
Animation with physics attempt
2012-01-04 23:48:25 -05:00
Jason Hooks
45c57721ff
Turning off hardware skinning2
2012-01-04 20:30:06 -05:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
762727308e
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
2012-01-02 23:06:10 -05:00
Jason Hooks
a4c6d948d4
Disabling normal updates
2012-01-01 20:51:26 -05:00
Jason Hooks
289b8f667e
Various npc heights
2012-01-01 17:28:46 -05:00
Jason Hooks
f7d26b2695
Scaling for wood elves
2012-01-01 00:05:21 -05:00
Jason Hooks
497d994525
female argonian fix
2011-12-31 02:41:26 -05:00
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
2011-12-28 21:52:05 -05:00
Jason Hooks
c8cca06b40
unlocking change and stop change
2011-12-28 17:34:47 -05:00
Jason Hooks
8c3127367a
Npc Optimization
2011-12-27 22:35:22 -05:00
Jason Hooks
cef2f5e927
Trying to get code to conform with older c++
2011-12-27 19:19:45 -05:00
Jason Hooks
c399f4f210
Fixing a few things
2011-12-27 17:12:47 -05:00
Jason Hooks
1a90f4241b
Npc Animation Working
2011-12-27 00:25:52 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
2011-12-25 22:37:26 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
7cf3fc8991
handleAnimationTransforms
2011-12-18 03:18:26 -05:00
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
2011-12-17 01:29:08 -05:00
Jason Hooks
93a4060346
Switching handleShapes to use sets instead of maps
2011-12-15 00:41:44 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
Jason Hooks
39338f4be1
NPC bounded parts
2011-12-09 15:20:35 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867
Some naming changes
2011-11-22 02:39:28 -05:00
Marc Zinnschlag
0f4adc39b3
added animation-related script instructions
2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7385948056
Yet another crash fix
2011-11-19 20:22:56 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
4dc59dfbdd
Scenenode flip
2011-11-17 17:10:27 -05:00
Jason Hooks
a0947cd432
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472
addObject
2011-11-16 16:22:13 -05:00
Jason Hooks
db57f0a1a5
more corrections
2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f
Fixing some errors
2011-11-12 00:19:22 -05:00
Jason Hooks
62d8d1add2
more recommended changes
2011-11-11 14:37:42 -05:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jason Hooks
a7652bcb0c
Yacoby's changes on Objects
2011-11-09 13:53:29 -05:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jason Hooks
469086747e
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
2011-11-07 23:35:39 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Jason Hooks
c11b3a57c1
Made buildStaticGeometry function
2011-11-05 14:57:33 -04:00
Jason Hooks
8edcd4d15b
removing tabs
2011-11-04 21:57:39 -04:00
Jason Hooks
6c80e75deb
More Objects functionality
2011-11-04 21:48:52 -04:00
Jason Hooks
e041006063
Adding light and fog functions
2011-11-03 23:47:15 -04:00
Jason Hooks
edf85b26f9
Insert Mesh, Insert Light, insertBegin improved
2011-11-03 19:40:37 -04:00
Jason Hooks
9ac627c931
Commenting out assert
2011-11-02 22:45:58 -04:00
Jason Hooks
d49a02abe5
new insertBegin()
2011-11-02 22:41:48 -04:00
Jason Hooks
c2181d2091
Dealing with scenenodes
2011-11-02 00:13:33 -04:00
Jason Hooks
3d43a4cd33
Made recommended changes
2011-11-01 13:46:57 -04:00
Jason Hooks
f1bc5b0ab6
Objects started, RenderingInterface
2011-10-31 23:59:16 -04:00
Jason Hooks
3761271c59
Empty creature, objects, npc
2011-10-31 00:04:06 -04:00
Jason Hooks
1083db5582
Hiding debugging
2011-10-30 00:25:29 -04:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6
Hiding the rendering manager; crash eliminated
2011-10-24 22:11:36 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Jason Hooks
30ba9b74da
Simple Debugging class
2011-10-22 00:15:15 -04:00