scrawl
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73b6c34a23
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Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
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8 years ago |
scrawl
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0c981b6fe5
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Fix typo in script opcode (Fixes #3583)
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8 years ago |
Allofich
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53e94b7c3f
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Fix shadowing warnings
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8 years ago |
David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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8 years ago |
scrawl
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97cd8c21e4
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Merge pull request #1091 from Allofich/coverity
Coverity fixes
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8 years ago |
Allofich
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df03b32205
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Coverity fixes
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8 years ago |
scrawl
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721062a4bd
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Merge pull request #1089 from Allofich/bound
Corrections for bound equipment
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8 years ago |
Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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8 years ago |
Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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8 years ago |
scrawl
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17455821f6
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Merge pull request #1088 from MiroslavR/movement-loopfallback
Use loop fallback for movement animations
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8 years ago |
MiroslavR
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a05649e1d5
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Use loop fallback for movement animations (Fixes #3578)
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8 years ago |
scrawl
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e883528a60
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Merge pull request #1087 from sandstranger/gles1_crash_fix
disable using shaders for gles1 and Android
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8 years ago |
sandstranger
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5230bf6528
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disable using shaders for gles1 and Android
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8 years ago |
scrawl
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44dffe55ab
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Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
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8 years ago |
scrawl
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3d76ba5a7c
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Merge pull request #1086 from Allofich/warnings
Fix shadowing warnings
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8 years ago |
Allofich
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6ec37b5cfb
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Fix shadowing warnings
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8 years ago |
Allofich
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e78f02aaf2
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Consider reflected/absorbed hostile spells as assaults
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8 years ago |
scrawl
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933a601e00
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Merge pull request #1085 from MiroslavR/interactive-id
Fix interactive ID validity checks
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8 years ago |
MiroslavR
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210c02d98e
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Fix interactive ID validity checks in TypesetBookImpl
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8 years ago |
Allofich
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a81a04e6d0
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Remove unused line
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8 years ago |
Allofich
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fa17784722
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Change breaks to continues
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8 years ago |
scrawl
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140be70a90
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Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
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8 years ago |
scrawl
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b170efb9fa
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Merge pull request #1084 from Allofich/water
Don't let water-only creatures prevent resting
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8 years ago |
Allofich
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a2e174a40f
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Don't let water-only creatures prevent resting
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8 years ago |
Allofich
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266ec1aadc
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Make AI response to spell hits more like original MW
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8 years ago |
Koncord
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fa0a55c2a9
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Fix use of freed memory
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8 years ago |
David Cernat
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f276edddcc
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Set version to 0.2.0
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8 years ago |
Koncord
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94d5efdfd3
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Call LOG_QUIT after Networking's dtor call
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8 years ago |
David Cernat
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add1a5e5b2
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Merge pull request #72 from OpenMW/master
Add OpenMW commits up to 30 Sep
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8 years ago |
David Cernat
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e0361835b0
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Allow script-induced setting of equipment
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8 years ago |
David Cernat
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4b96080521
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Make GetItemSlot work and add SendEquipment in server item functions
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8 years ago |
Marc Zinnschlag
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e918474a94
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Merge remote-tracking branch 'rcutmore/bug-3277'
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8 years ago |
David Cernat
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728a09e423
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Reorder functions in LocalPlayer and make their names more consistent
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8 years ago |
David Cernat
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6650b74498
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Add handling of skill increases
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8 years ago |
David Cernat
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15a4602482
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Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats
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8 years ago |
David Cernat
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f4621d8529
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Use setLevelProgress when setting LocalPlayer's skills
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8 years ago |
David Cernat
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8fbc6f31f1
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Add setLevelProgress function to OpenMW's NpcStats
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8 years ago |
David Cernat
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977b277cdd
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Add missing entries for level progress functions
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8 years ago |
David Cernat
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a0e9a672a5
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Split updateClassStats in 3 and add handling of level progress
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8 years ago |
David Cernat
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2ab619b0e3
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Constantly update skill progress from LocalPlayer
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8 years ago |
Rob Cutmore
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8f47ed17df
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Show nested tables only when they are editable
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8 years ago |
Martijn Bakker
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45ffdbb284
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fixed a segmentation fault when entering a cell which contains someone already attacking you
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8 years ago |
David Cernat
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56a2c70911
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Use double instead of int for skill progress functions
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8 years ago |
David Cernat
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ae4950ce49
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Add server stat functions for getting and setting skill progress
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8 years ago |
David Cernat
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6ae4cc15e4
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Clean up handling of stat packets on client, part 2
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8 years ago |
David Cernat
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25026a9b95
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Allow player-controlled NPCs to have attack animations again
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8 years ago |
David Cernat
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5efa5aa912
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Fix indentation
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8 years ago |
David Cernat
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afbd3274cc
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Clean up handling of stat packets on client
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8 years ago |
David Cernat
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bc0aa86bcf
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Make variable names more consistent and easier to understand
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8 years ago |
David Cernat
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694ce537b6
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Allow script-induced dynamic stat changes, part 2
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8 years ago |