Commit Graph

17331 Commits (a6467c9c47a08a18f9bc5a3bc4f9581f3409eb17)
 

Author SHA1 Message Date
scrawl 73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
8 years ago
scrawl 0c981b6fe5 Fix typo in script opcode (Fixes #3583) 8 years ago
Allofich 53e94b7c3f Fix shadowing warnings 8 years ago
David Cernat 6eae017561 Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
8 years ago
scrawl 97cd8c21e4 Merge pull request #1091 from Allofich/coverity
Coverity fixes
8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
scrawl 721062a4bd Merge pull request #1089 from Allofich/bound
Corrections for bound equipment
8 years ago
Allofich 506d0e8e54 Correction to display of 0-weight tooltips 8 years ago
Allofich 160da0b149 Treat 0-weight armor as light armor in some respects 8 years ago
scrawl 17455821f6 Merge pull request #1088 from MiroslavR/movement-loopfallback
Use loop fallback for movement animations
8 years ago
MiroslavR a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 8 years ago
scrawl e883528a60 Merge pull request #1087 from sandstranger/gles1_crash_fix
disable using shaders for gles1 and Android
8 years ago
sandstranger 5230bf6528 disable using shaders for gles1 and Android 8 years ago
scrawl 44dffe55ab Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
8 years ago
scrawl 3d76ba5a7c Merge pull request #1086 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich 6ec37b5cfb Fix shadowing warnings 8 years ago
Allofich e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 8 years ago
scrawl 933a601e00 Merge pull request #1085 from MiroslavR/interactive-id
Fix interactive ID validity checks
8 years ago
MiroslavR 210c02d98e Fix interactive ID validity checks in TypesetBookImpl 8 years ago
Allofich a81a04e6d0 Remove unused line 8 years ago
Allofich fa17784722 Change breaks to continues 8 years ago
scrawl 140be70a90 Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
8 years ago
scrawl b170efb9fa Merge pull request #1084 from Allofich/water
Don't let water-only creatures prevent resting
8 years ago
Allofich a2e174a40f Don't let water-only creatures prevent resting 8 years ago
Allofich 266ec1aadc Make AI response to spell hits more like original MW 8 years ago
Koncord fa0a55c2a9 Fix use of freed memory 8 years ago
David Cernat f276edddcc Set version to 0.2.0 8 years ago
Koncord 94d5efdfd3 Call LOG_QUIT after Networking's dtor call 8 years ago
David Cernat add1a5e5b2 Merge pull request #72 from OpenMW/master
Add OpenMW commits up to 30 Sep
8 years ago
David Cernat e0361835b0 Allow script-induced setting of equipment 8 years ago
David Cernat 4b96080521 Make GetItemSlot work and add SendEquipment in server item functions 8 years ago
Marc Zinnschlag e918474a94 Merge remote-tracking branch 'rcutmore/bug-3277' 8 years ago
David Cernat 728a09e423 Reorder functions in LocalPlayer and make their names more consistent 8 years ago
David Cernat 6650b74498 Add handling of skill increases 8 years ago
David Cernat 15a4602482 Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats 8 years ago
David Cernat f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 8 years ago
David Cernat 8fbc6f31f1 Add setLevelProgress function to OpenMW's NpcStats 8 years ago
David Cernat 977b277cdd Add missing entries for level progress functions 8 years ago
David Cernat a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 8 years ago
David Cernat 2ab619b0e3 Constantly update skill progress from LocalPlayer 8 years ago
Rob Cutmore 8f47ed17df Show nested tables only when they are editable 8 years ago
Martijn Bakker 45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you 8 years ago
David Cernat 56a2c70911 Use double instead of int for skill progress functions 8 years ago
David Cernat ae4950ce49 Add server stat functions for getting and setting skill progress 8 years ago
David Cernat 6ae4cc15e4 Clean up handling of stat packets on client, part 2 8 years ago
David Cernat 25026a9b95 Allow player-controlled NPCs to have attack animations again 8 years ago
David Cernat 5efa5aa912 Fix indentation 8 years ago
David Cernat afbd3274cc Clean up handling of stat packets on client 8 years ago
David Cernat bc0aa86bcf Make variable names more consistent and easier to understand 8 years ago
David Cernat 694ce537b6 Allow script-induced dynamic stat changes, part 2 8 years ago