scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
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2017-07-20 20:59:36 +02:00 |
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scrawl
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0e2e23e9f8
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Remove tooltip object as part of WindowManager::clear
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2017-07-20 20:59:09 +02:00 |
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scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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2017-07-19 17:43:15 +02:00 |
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scrawl
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20606a2aff
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Add 'prediction time' setting for cell/terrain pre-loading
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2017-07-19 16:44:37 +02:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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2017-07-19 13:05:51 +02:00 |
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scrawl
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2c7ce26fb7
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Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
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2017-07-16 20:05:21 +00:00 |
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Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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2017-07-16 22:38:23 +04:00 |
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scrawl
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2c95f40640
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Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
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2017-07-16 18:28:03 +00:00 |
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Andrei Kortunov
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2b22d10ebc
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Spellview fixes
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2017-07-16 13:14:19 +04:00 |
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Andrei Kortunov
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9179a019df
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Quick keys menu fixes
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2017-07-16 13:11:34 +04:00 |
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Andrei Kortunov
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5be1c81913
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Fixed Close button handler in EditEffectDialog (fixes #3956)
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2017-07-15 14:03:36 +04:00 |
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Andrei Kortunov
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dca8317083
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Disable sound distortion for player actions in GUI mode
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2017-07-15 10:59:08 +04:00 |
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Andrei Kortunov
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3b163ce6ce
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Disable sound distortion for PlaySound script command
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2017-07-15 10:58:19 +04:00 |
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scrawl
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ada85aa1ee
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Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
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2017-07-14 19:55:33 +02:00 |
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Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
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scrawl
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951c4e12e0
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Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
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2017-06-30 00:52:02 +02:00 |
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Andrei Kortunov
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7fcb22b867
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Do not show empty journal entries (fixes #3891)
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2017-06-27 15:54:16 +04:00 |
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scrawl
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8d17565efd
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Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
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2017-06-25 14:44:17 +02:00 |
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scrawl
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903e59f495
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Don't reset idle time when there is no camera movement (Fixes #3902)
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2017-06-25 13:08:55 +02:00 |
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scrawl
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44e2089098
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Don't play 'menu click' sound for right clicks (Fixes #3919)
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2017-06-25 12:52:59 +02:00 |
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scrawl
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534c81976c
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Add missing cell update for physics system (Fixes #3917)
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2017-06-25 12:47:57 +02:00 |
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scrawl
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62f0ba6045
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Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
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2017-06-20 00:57:44 +02:00 |
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scrawl
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73fbaae97f
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Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
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2017-06-20 00:39:39 +02:00 |
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scrawl
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41fb17f39b
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Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5 .
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2017-06-20 00:36:06 +02:00 |
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Jordan Ayers
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b277bd782e
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Adjust restock calculations to ignore filled soul gems.
Bug #3684
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2017-06-15 21:59:13 -05:00 |
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Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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cd1821c464
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Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
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2017-06-13 19:48:06 +02:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Allofich
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42402976e3
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
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Siimacore
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6af470ff03
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Stopping the thread in the wizard that prevented it to stop correctly
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2017-06-13 12:00:55 +02:00 |
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Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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f7969fb178
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Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
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2017-06-12 23:47:07 +02:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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scrawl
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6d90f5a9a5
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Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
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2017-06-12 23:19:45 +02:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Siimacore
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b0abed00e5
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Correcting https://bugs.openmw.org/issues/3906
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2017-06-10 21:36:35 +02:00 |
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Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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2017-06-10 22:33:14 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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Bret Curtis
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dbf149f9b2
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gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
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2017-06-10 00:51:19 +02:00 |
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Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d799954ca0
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replace and purge boost::math::gcd and other non-used headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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154d7cffa2
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replace and purge boost::function
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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98752a9702
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replace boost::bind
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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b7c27e5e96
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remove boost/tuple
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2017-06-09 19:08:53 +02:00 |
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