Koncord
e92df0c465
Implement SetModname, SetHostname functions
2017-01-10 19:22:02 +08:00
Koncord
f510a5583f
Move MasterClient to Networking class
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Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
2017-01-10 18:33:02 +08:00
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
2017-01-10 18:31:51 +08:00
Koncord
97dd8704a3
Ignore ping packets
2017-01-07 23:05:22 +08:00
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
2017-01-03 19:12:34 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
Koncord
af7b232789
Fix type mismatch
2016-12-21 15:46:02 +08:00
Koncord
0d9a4f2b6f
Fix "Unhandled PlayerPacket with identifier 135"
2016-12-21 15:01:18 +08:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
f08ab0b161
Keep old server logs
2016-12-18 12:45:03 +08:00
U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
2016-12-16 19:04:47 +03:00
David Cernat
35de28e239
Fix setting of longer environmental variables on Windows
2016-12-16 17:57:02 +02:00
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
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printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
f74734cfba
Fix server crash if player is not fully connected
2016-12-16 17:53:56 +08:00
Koncord
61f7ad2f76
Add new paths for native & lua libs
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If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
2016-12-05 23:54:29 +08:00
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
2016-11-22 02:32:02 +02:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
d4b5c826f8
Fix typo in spell script functions
2016-11-21 20:42:53 +02:00
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
2016-11-21 20:37:04 +02:00
David Cernat
8aeb3a6cc6
Reorder script function classes in tes3mp server's CMakeLists.txt
2016-11-21 19:17:28 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
David Cernat
7a3d490121
Rename dumps into crashdumps to make the folder's purpose clear to users
2016-11-20 19:25:55 +02:00
David Cernat
f865246955
Fix Breakpad using changes provided by Stanislav in a gist
2016-11-20 18:34:22 +02:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
7fae28ce91
Prevent RemoveItem() script function from clearing inventorySendBuffer
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Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:
tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
tes3mp.SendInventory(self.pid)
This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):
tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
tes3mp.SendInventory(self.pid)
Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
2016-11-20 03:06:04 +02:00
David Cernat
7f25abb9c8
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00
David Cernat
56928bdc4c
Clean up inventory script functions so they are usable for equipment too
2016-11-18 00:52:17 +02:00
David Cernat
356143faed
Rename GetEquipmentSlotCount() into GetEquipmentSize()
2016-11-18 00:46:42 +02:00
David Cernat
977e93288e
Add GetEquipmentSlotCount() to item script functions
2016-11-17 23:07:29 +02:00
Koncord
f5f1a29f31
Change printf to LOG_MESSAGE_SIMPLE
2016-11-18 00:35:38 +08:00
Koncord
18026d4a50
Fix include guard
2016-11-17 13:22:34 +08:00
Koncord
902e968fd9
Use RakNetGUID instead uint64_t in TPlayers
2016-11-17 13:12:06 +08:00
Koncord
e2359b01ea
Use constant instead magic value
2016-11-17 13:02:24 +08:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
46b41b605a
Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
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This reverts commit 0e2b589cdb
.
2016-11-16 19:28:22 +02:00
David Cernat
ad43cb5473
Revert "Use lowerCamelCase in tes3mp server script function names, part 2"
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This reverts commit 80d16fe1fd
.
2016-11-16 19:27:46 +02:00
David Cernat
1a25434d33
Turn overlooked instance of GetCell() into getCell()
2016-11-16 17:48:39 +02:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
80d16fe1fd
Use lowerCamelCase in tes3mp server script function names, part 2
2016-11-16 17:39:44 +02:00
David Cernat
0e2b589cdb
Use lowerCamelCase in tes3mp server script function names, part 1
2016-11-16 16:52:16 +02:00
David Cernat
25dc2b19e7
Use lowerCamelCase in tes3mp server networking function names
2016-11-16 02:05:14 +02:00
David Cernat
7be86388db
Fix build for server
2016-11-16 01:16:02 +02:00
David Cernat
dc9b814ff6
Fix typo in server script translocations
2016-11-12 21:36:03 +02:00
David Cernat
841e93d5e0
Use new SendCell() method in server scripts to send cell packets
2016-11-12 21:27:09 +02:00
David Cernat
5b39916894
Use new SendPos() method in server scripts to send position packets
2016-11-12 21:16:05 +02:00
David Cernat
e0c88150c3
Reorder functions for server script translocations
2016-11-12 21:01:38 +02:00