Rob Cutmore
307f04f827
Editor: Fix issue adding start script (Bug #3331 )
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Updated to verify column is editable when adding a new record.
2016-05-06 08:04:15 -04:00
scrawl
964ea78367
Update AUTHORS.md
2016-05-04 15:57:34 +02:00
scrawl
9c364325aa
Merge pull request #935 from dragonee/master
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Changed AiSequence::stack to push_back lower priority packages instea…
2016-05-04 15:56:38 +02:00
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938
Remove now unnecessary factory class.
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It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
1f902ff069
Remove code duplication.
2016-05-03 16:13:11 -04:00
Aesylwinn
b11f5b2717
Make edges differently colored.
2016-05-03 15:06:28 -04:00
Rob Cutmore
5009aaaf0d
Update AUTHORS
2016-05-03 07:28:10 -04:00
Rob Cutmore
b129ff9672
Editor: Add PathgridCreator to find duplicate IDs
2016-05-03 07:24:33 -04:00
Rob Cutmore
c9ada852aa
Undo including pathgrids in ID check
2016-05-03 06:19:47 -04:00
Aesylwinn
642b1d0273
Add mask.
2016-05-03 03:29:39 -04:00
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
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editor and slightly increase the scaling.
2016-05-03 03:29:34 -04:00
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
2016-05-03 03:29:30 -04:00
Aesylwinn
3d26ff08c4
Get rid of lighting.
2016-05-03 03:29:07 -04:00
Aesylwinn
8d95b63180
Add pathgrid rendering to opencs
2016-05-02 22:10:43 -04:00
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
Aesylwinn
7fbcc47b15
Add pathgrid modified signals.
2016-05-02 22:08:49 -04:00
Aesylwinn
933504dbd0
Revert "Pathgrid rendering v2"
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This reverts commit 4dee9604bb
.
2016-05-02 15:37:08 -04:00
Rob Cutmore
5580f803fd
Editor: Prevent duplicate pathgrids (Bug #3342 )
2016-05-02 07:28:32 -04:00
Aesylwinn
4dee9604bb
Pathgrid rendering v2
2016-05-02 06:29:56 -04:00
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
2016-05-01 00:10:50 +02:00
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
2016-04-29 18:07:35 +02:00
scrawl
9959b2553d
Merge pull request #932 from alexanderkjall/master
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Added all generated artifacts from the build process to the .gitignor…
2016-04-26 20:32:18 +02:00
Alexander Kjäll
c7cc170cbf
Added all generated artifacts from the build process to the .gitignore file
2016-04-26 19:40:16 +02:00
Marc Zinnschlag
10ac432a8c
updated credits file
2016-04-26 15:43:07 +02:00
Marc Zinnschlag
57101c1b19
added namespace and include to previous commit
2016-04-26 15:42:11 +02:00
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic
2016-04-25 20:04:48 +02:00
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
2016-04-23 22:47:42 +02:00
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
2016-04-21 15:18:30 +03:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
Marc Zinnschlag
f0778e22dd
Merge remote-tracking branch 'origin/master'
2016-04-18 09:42:18 +02:00
Marc Zinnschlag
9d906a99a8
Merge remote-tracking branch 'rcutmore/bug-3286'
2016-04-18 09:40:13 +02:00
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96
Fix wrong height being used for water detection
2016-04-17 10:46:09 -05:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
Rob Cutmore
e6ab3a4ba9
Remove unused CSVWorld::ScriptEdit::setMonoFont
2016-04-17 06:57:02 -04:00
Rob Cutmore
30493545f1
Update script editor tab width on font change
2016-04-17 06:54:31 -04:00
Marc Zinnschlag
1c89737e09
Merge branch 'openmw-39'
2016-04-17 10:33:34 +02:00
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
2016-04-16 20:38:58 -05:00
Rob Cutmore
25d9b77d10
Add setting for script editor tab width
2016-04-16 20:43:10 -04:00
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
2016-04-15 00:49:36 +02:00
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8
Fix creatures not wandering
2016-04-12 21:16:55 -05:00