Nikolay Kasyanov
4e3bbe01b6
OS X: disable glTexStorage2D
because of OSG/driver issue
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See http://forum.openscenegraph.org/viewtopic.php?p=65276#65276 for the details.
2015-11-14 13:50:01 +01:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
scrawl
19cd987208
Fix Ptr updates in PositionCell
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This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
2015-11-12 14:32:39 +01:00
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
2015-11-12 02:09:00 +01:00
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
2015-11-12 01:44:29 +01:00
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
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Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
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Now LocalRotation is unneeded, will remove in next commit.
2015-11-12 00:58:29 +01:00
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
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It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
2015-11-12 00:52:36 +01:00
scrawl
a68fd791c8
Remove a stray method declaration
2015-11-11 17:24:27 +01:00
scrawl
79c44d0bfe
Style fix
2015-11-11 17:23:47 +01:00
scrawl
02148a43f5
Node mask fix
2015-11-11 17:22:31 +01:00
scrawl
0a52ee17c3
Fix Drawable removal issues
2015-11-11 17:04:06 +01:00
scrawl
afa590bddb
Leak fix
2015-11-11 16:04:17 +01:00
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
2015-11-11 01:47:26 +01:00
scrawl
2e9805fa0e
Leak fix
2015-11-11 00:50:57 +01:00
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
2015-11-10 21:55:21 +01:00
scrawl
8e3bc981a2
Fix self-referencing camera
2015-11-10 21:45:53 +01:00
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
35459f20d5
Refactor lighting mask
2015-11-10 17:23:12 +01:00
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
2015-11-10 17:00:33 +01:00
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
scrawl
3c338b9da9
ObstacleCheck: tweak the stuck detection parameters
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The netch_betty wander animation starts up so slowly that the creature thought it was stuck, even though it's not.
2015-11-09 20:35:31 +01:00
scrawl
d233bc483d
ObstacleCheck: fix evasion issue
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The check if (samePosition... would not work as intended because actors do not move in every frame when the framerate is higher than the physics framerate. In that case the actor would change its evasion direction almost every frame.
2015-11-09 20:35:31 +01:00
scrawl
caa523a959
ObstacleCheck: fix the framerate not being taken into account
2015-11-09 20:35:31 +01:00
scrawl
801dc8eee3
ObstacleCheck: fix weird distance calculation
2015-11-09 20:17:21 +01:00
scrawl
1b52749ae1
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
scrawl
b89945804c
BookPage: implement hit test with margin for error
2015-11-09 02:57:49 +01:00
scrawl
055841e721
Improve cloud lighting
2015-11-09 02:22:40 +01:00
scrawl
f0a1434578
Dead actors underwater will float to the surface
2015-11-08 20:58:00 +01:00
scrawl
66925be440
Partially revert 682f30ef9c
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This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
2015-11-08 19:59:33 +01:00
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
2015-11-08 18:30:22 +01:00
scrawl
a7ad45e73e
WindowBase::center use the layer size instead of render window size
2015-11-08 18:30:21 +01:00
scrawl
f9932130da
Work around MyGUI bug with mouse event coordinates (fixed in git)
2015-11-08 18:30:21 +01:00
scrawl
6c12c9a467
Layer renaming fix
2015-11-07 19:45:30 +01:00
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0
layer renaming
2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
2407f393ce
Fix double update traversal in screenshot function
2015-11-06 23:14:27 +01:00
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
2015-11-06 23:14:27 +01:00
scrawl
8e4e4e5e38
Fix infinite loop in addToLevList
2015-11-05 01:18:01 +01:00
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
2015-11-04 20:34:50 +01:00
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
2015-11-03 23:20:17 +01:00
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9
clipFudge fix
2015-11-03 23:10:52 +01:00
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
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Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00