.. |
activespells.cpp
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
activespells.hpp
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
actor.cpp
|
|
|
actor.hpp
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
actors.cpp
|
Do not track a nearest actor during combat and pursue (bug #4179)
|
2017-11-11 19:46:59 +04:00 |
actors.hpp
|
Allow to use GetDetected without a reference (bug #3110)
|
2017-09-18 21:46:57 +04:00 |
actorutil.cpp
|
|
|
actorutil.hpp
|
|
|
aiactivate.cpp
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
|
|
|
aiavoiddoor.cpp
|
|
|
aiavoiddoor.hpp
|
|
|
aibreathe.cpp
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
aicombat.cpp
|
changed variable name to be more descriptive
|
2017-11-11 12:00:23 +00:00 |
aicombat.hpp
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
|
use fProjectileMaxSpeed for ranged weapons distance
|
2017-11-07 11:43:21 +00:00 |
aicombataction.hpp
|
Combat AI: use WhenUsed enchantments
|
2017-08-05 12:18:38 +04:00 |
aiescort.cpp
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
aiescort.hpp
|
|
|
aiface.cpp
|
|
|
aiface.hpp
|
|
|
aifollow.cpp
|
AiFollow: add a threshold when turning to target
|
2017-08-17 22:52:34 +04:00 |
aifollow.hpp
|
Don't make Command spells cancel AI packages
|
2017-01-12 00:07:22 +09:00 |
aipackage.cpp
|
Added door detection based by ray casting
|
2017-07-03 22:08:29 +04:00 |
aipackage.hpp
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
aipursue.cpp
|
Change abs to std::abs
|
2017-11-13 21:36:55 +01:00 |
aipursue.hpp
|
|
|
aisequence.cpp
|
Merge pull request #1326 from akortunov/spellpriority
|
2017-07-31 17:51:51 +00:00 |
aisequence.hpp
|
Make guards that are attacked try to arrest player
|
2017-06-15 01:47:10 +09:00 |
aistate.hpp
|
|
|
aitravel.cpp
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
aitravel.hpp
|
|
|
aiwander.cpp
|
Fix some style issues flagged by cppcheck
|
2017-10-15 17:06:58 +02:00 |
aiwander.hpp
|
Make stationary actors return to position on load
|
2017-06-15 18:33:50 +09:00 |
alchemy.cpp
|
Update alchemy effects after every created potion (#4079)
|
2017-09-06 15:11:47 +04:00 |
alchemy.hpp
|
|
|
autocalcspell.cpp
|
Move spell magicka cost calculation to standalone function
|
2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
|
|
|
character.cpp
|
Merge pull request #1536 from rexelion/knockoutfix
|
2017-11-05 20:27:54 +00:00 |
character.hpp
|
Fix reorder warning
|
2017-11-15 17:20:08 +00:00 |
combat.cpp
|
Fix some style issues flagged by cppcheck
|
2017-10-15 17:06:58 +02:00 |
combat.hpp
|
Fix some style issues flagged by cppcheck
|
2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
|
|
|
coordinateconverter.hpp
|
|
|
creaturestats.cpp
|
Disable hitAttemptActorId saving code for now
|
2017-02-10 06:26:32 +01:00 |
creaturestats.hpp
|
Store mHitAttemptActorId in save files
|
2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
|
|
|
difficultyscaling.hpp
|
|
|
disease.hpp
|
|
|
drawstate.hpp
|
|
|
enchanting.cpp
|
Fixed enchant points calculations formula
|
2017-05-26 23:42:11 +04:00 |
enchanting.hpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
|
|
|
magiceffects.cpp
|
|
|
magiceffects.hpp
|
|
|
mechanicsmanagerimp.cpp
|
Merge pull request #1549 from akortunov/itemmodels
|
2017-11-11 22:12:07 +00:00 |
mechanicsmanagerimp.hpp
|
Bound items detection refactoring
|
2017-11-11 11:58:22 +04:00 |
movement.hpp
|
|
|
npcstats.cpp
|
Use base skill value when calculating rank requirements
|
2017-09-07 21:06:10 +04:00 |
npcstats.hpp
|
|
|
objects.cpp
|
More consistent wording of errors/warnings
|
2017-03-04 21:48:31 +01:00 |
objects.hpp
|
|
|
obstacle.cpp
|
AI: Check angle between actor and door
|
2017-07-31 19:28:02 +04:00 |
obstacle.hpp
|
Added door detection based by ray casting
|
2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
|
Pass parameters by const reference
|
2017-04-20 23:47:03 +09:00 |
pathfinding.hpp
|
|
|
pathgrid.cpp
|
|
|
pathgrid.hpp
|
|
|
pickpocket.cpp
|
|
|
pickpocket.hpp
|
|
|
repair.cpp
|
Added a special function for GUI sounds playing
|
2017-07-10 15:48:00 +04:00 |
repair.hpp
|
|
|
security.cpp
|
|
|
security.hpp
|
|
|
spellcasting.cpp
|
Added checkMagicka parameter
|
2017-11-28 23:35:54 +01:00 |
spellcasting.hpp
|
Added checkMagicka parameter
|
2017-11-28 23:35:54 +01:00 |
spellpriority.cpp
|
Combat AI: allow only one summoned creature at time
|
2017-08-22 09:18:49 +04:00 |
spellpriority.hpp
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
spells.cpp
|
|
|
spells.hpp
|
|
|
stat.cpp
|
Change bounds behavior of stat script commands
|
2017-03-22 15:17:44 +09:00 |
stat.hpp
|
|
|
steering.cpp
|
|
|
steering.hpp
|
|
|
summoning.cpp
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
summoning.hpp
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
trading.cpp
|
Fix selling success chance (Fixes #3802)
|
2017-03-25 15:21:16 +01:00 |
trading.hpp
|
|
|
weaponpriority.cpp
|
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 16:40:55 +04:00 |
weaponpriority.hpp
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |