.. |
.gitignore
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animation.cpp
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
animation.hpp
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
characterpreview.hpp
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creatureanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.hpp
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globalmap.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
globalmap.hpp
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localmap.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
localmap.hpp
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npcanimation.cpp
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Remove parts before setting the new object root
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2016-03-06 11:34:15 +01:00 |
npcanimation.hpp
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objects.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
objects.hpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
pathgrid.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
renderingmanager.hpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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sky.cpp
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Improve occlusion query geometry rendering
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2016-03-11 00:09:46 +01:00 |
sky.hpp
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
terrainstorage.cpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
terrainstorage.hpp
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
util.cpp
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
util.hpp
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vismask.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
water.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
water.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
weaponanimation.cpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |