..
activespells.cpp
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
activespells.hpp
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
actor.cpp
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
actor.hpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
actors.cpp
Merge pull request #356 from OpenMW/master
2017-12-08 23:08:34 +02:00
actors.hpp
Merge pull request #351 from OpenMW/master while resolving conflicts
2017-11-30 10:06:38 +02:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicombat.cpp
Merge pull request #349 from OpenMW/master
2017-11-29 03:52:15 +02:00
aicombat.hpp
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
aicombataction.cpp
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
aicombataction.hpp
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
aiescort.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
aiescort.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
AiFollow: add a threshold when turning to target
2017-08-17 22:52:34 +04:00
aifollow.hpp
Don't make Command spells cancel AI packages
2017-01-12 00:07:22 +09:00
aipackage.cpp
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
aipackage.hpp
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
aipursue.cpp
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
aipursue.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
aisequence.cpp
Merge pull request #1326 from akortunov/spellpriority
2017-07-31 17:51:51 +00:00
aisequence.hpp
Make guards that are attacked try to arrest player
2017-06-15 01:47:10 +09:00
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
aitravel.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
aitravel.hpp
AiPackage: fix path recalc on cell change
2016-09-06 01:11:10 +03:00
aiwander.cpp
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
aiwander.hpp
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
alchemy.cpp
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
[Client] Revert "Merge pull request #1529 from drummyfish/animfix"
2017-12-26 19:27:13 +02:00
character.hpp
Fix reorder warning
2017-11-15 17:20:08 +00:00
combat.cpp
Merge pull request #313 from OpenMW/master while resolving conflicts
2017-10-16 07:37:29 +03:00
combat.hpp
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
creaturestats.hpp
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
difficultyscaling.cpp
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Fixed enchant points calculations formula
2017-05-26 23:42:11 +04:00
enchanting.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
levelledlist.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Merge pull request #359 from OpenMW/master while resolving conflicts
2017-12-25 02:03:02 +02:00
mechanicsmanagerimp.hpp
Merge pull request #349 from OpenMW/master
2017-11-29 03:52:15 +02:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Merge pull request #287 from OpenMW/master while resolving conflicts
2017-09-12 07:38:49 +03:00
npcstats.hpp
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
objects.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
AI: Check angle between actor and door
2017-07-31 19:28:02 +04:00
obstacle.hpp
Added door detection based by ray casting
2017-07-03 22:08:29 +04:00
pathfinding.cpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathfinding.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathgrid.cpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathgrid.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pickpocket.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
pickpocket.hpp
repair.cpp
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
[Client] Send ObjectTrap packets when disarming traps with keys & probes
2017-05-26 01:47:59 +03:00
security.hpp
spellcasting.cpp
Merge pull request #359 from OpenMW/master while resolving conflicts
2017-12-25 02:03:02 +02:00
spellcasting.hpp
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
spellpriority.cpp
Combat AI: allow only one summoned creature at time
2017-08-22 09:18:49 +04:00
spellpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
spells.cpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
spells.hpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
stat.cpp
Change bounds behavior of stat script commands
2017-03-22 15:17:44 +09:00
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Merge pull request #280 from OpenMW/master while resolving conflicts
2017-08-31 15:14:13 +03:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Fix selling success chance ( Fixes #3802 )
2017-03-25 15:21:16 +01:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
weaponpriority.cpp
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 16:40:55 +04:00
weaponpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00