openmw-tes3coop/apps/openmw/mwworld
2014-05-26 01:42:11 -04:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #1129: Change summoned creatures to use ActorId 2014-05-14 06:37:31 +02:00
actionteleport.hpp
actiontrap.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellref.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
cellref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
cellreflist.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
cells.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
cells.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cellstore.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
cellstore.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
class.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
class.hpp Fix for bug Bug #1098 2014-05-26 01:42:11 -04:00
containerstore.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
containerstore.hpp Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Fix some ancient code 2014-05-18 16:34:58 +02:00
esmstore.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp
fallback.hpp
globals.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globals.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
inventorystore.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
inventorystore.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
livecellref.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
livecellref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
localscripts.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
localscripts.hpp
manualref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
projectilemanager.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
projectilemanager.hpp Savegame: store projectiles 2014-05-17 05:24:32 +02:00
ptr.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
ptr.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
recordcmp.hpp
refdata.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
refdata.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
scene.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
scene.hpp Merge branch 'actorid' of https://github.com/OpenMW/openmw 2014-05-14 02:35:05 +02:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
timestamp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
timestamp.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
weather.cpp Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
weather.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
worldimp.cpp Fix for bug Bug #1098 2014-05-26 01:42:11 -04:00
worldimp.hpp Moved mStartupScript to World, so that it is executed for a New game 2014-05-21 09:25:45 +02:00