..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionread.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Fixes #1129 : Change summoned creatures to use ActorId
2014-05-14 06:37:31 +02:00
actionteleport.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontrap.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellref.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cellref.hpp
The MSVC linker is really pedantic with this.
2014-05-27 13:27:18 +02:00
cellreflist.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cells.cpp
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
cells.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
cellstore.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cellstore.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
class.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
class.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
containerstore.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
containerstore.hpp
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Fix bsa file loading not being case insensitive ( Fixes #1178 )
2014-05-26 17:34:36 +02:00
esmstore.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
some cleanup
2013-03-15 10:26:04 +01:00
fallback.hpp
some cleanup
2013-03-15 10:26:04 +01:00
globals.cpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
globals.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
inventorystore.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
inventorystore.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
livecellref.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
localscripts.hpp
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
manualref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
physicssystem.hpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
player.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilemanager.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
projectilemanager.hpp
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
ptr.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
ptr.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
recordcmp.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
refdata.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
refdata.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
scene.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
scene.hpp
Merge branch 'actorid' of https://github.com/OpenMW/openmw
2014-05-14 02:35:05 +02:00
store.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
store.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
timestamp.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
timestamp.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
weather.cpp
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
weather.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
worldimp.cpp
Fix frame delay for sound listener position ( Fixes #1180 )
2014-05-26 16:43:19 +02:00
worldimp.hpp
Moved mStartupScript to World, so that it is executed for a New game
2014-05-21 09:25:45 +02:00