..
activespells.cpp
Dispel only effects from spells (bug #3995 )
7 years ago
activespells.hpp
Dispel only effects from spells (bug #3995 )
7 years ago
actor.cpp
MechanicsManager, frame update
10 years ago
actor.hpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
actors.cpp
Don't update off-screen animations
7 years ago
actors.hpp
Update music state in the menu mode (bug #3664 )
7 years ago
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
9 years ago
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
9 years ago
aiactivate.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
aiactivate.hpp
Cleanup of #include statements
9 years ago
aiavoiddoor.cpp
Cleanup of #include statements
9 years ago
aiavoiddoor.hpp
Cleanup of #include statements
9 years ago
aibreathe.cpp
Added AiBreathe package (feature #1374 )
8 years ago
aibreathe.hpp
Added AiBreathe package (feature #1374 )
8 years ago
aicombat.cpp
Move PathgridGraph out of CellStore
7 years ago
aicombat.hpp
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
aicombataction.cpp
implement rateAmmo() function
7 years ago
aicombataction.hpp
Combat AI: use WhenUsed enchantments
8 years ago
aiescort.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
aiescort.hpp
Cleanup of #include statements
9 years ago
aiface.cpp
Implement Face instruction (Feature #1424 )
9 years ago
aiface.hpp
Implement Face instruction (Feature #1424 )
9 years ago
aifollow.cpp
AiFollow: add a threshold when turning to target
7 years ago
aifollow.hpp
Don't make Command spells cancel AI packages
8 years ago
aipackage.cpp
AiWander: do not allow flying/swimming creatures to use pathgrid
7 years ago
aipackage.hpp
AiWander: do not allow flying/swimming creatures to use pathgrid
7 years ago
aipursue.cpp
Change abs to std::abs
7 years ago
aipursue.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
9 years ago
aisequence.cpp
Merge pull request #1326 from akortunov/spellpriority
8 years ago
aisequence.hpp
Make guards that are attacked try to arrest player
8 years ago
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
10 years ago
aitravel.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
aitravel.hpp
AiPackage: fix path recalc on cell change
8 years ago
aiwander.cpp
AiWander: do not allow flying/swimming creatures to use pathgrid
7 years ago
aiwander.hpp
AiWander fast forwarding improvements (bug #3638 )
7 years ago
alchemy.cpp
Update alchemy effects after every created potion ( #4079 )
7 years ago
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
8 years ago
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
character.cpp
http to https for supported urls ( #1625 )
7 years ago
character.hpp
Don't update off-screen animations
7 years ago
combat.cpp
Fix some style issues flagged by cppcheck
7 years ago
combat.hpp
Fix some style issues flagged by cppcheck
7 years ago
coordinateconverter.cpp
Fixed errors pointed out by Zini.
9 years ago
coordinateconverter.hpp
Fixed errors pointed out by Zini.
9 years ago
creaturestats.cpp
Disable hitAttemptActorId saving code for now
8 years ago
creaturestats.hpp
Store mHitAttemptActorId in save files
8 years ago
difficultyscaling.cpp
Cleanup of #include statements
9 years ago
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
11 years ago
disease.hpp
Cleanup of #include statements
9 years ago
drawstate.hpp
Savegame: store most of CreatureStats
11 years ago
enchanting.cpp
Fixed enchant points calculations formula
8 years ago
enchanting.hpp
Pass parameters by const reference
8 years ago
levelledlist.hpp
Cleanup of #include statements
9 years ago
magiceffects.cpp
Remove empty line at the beginning of files
10 years ago
magiceffects.hpp
Fix various MSVC warnings
10 years ago
mechanicsmanagerimp.cpp
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
7 years ago
mechanicsmanagerimp.hpp
Merge pull request #1419
7 years ago
movement.hpp
Readded collision objects and movement physics
10 years ago
npcstats.cpp
Use base skill value when calculating rank requirements
7 years ago
npcstats.hpp
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
objects.cpp
More consistent wording of errors/warnings
8 years ago
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
obstacle.cpp
AI: Check angle between actor and door
8 years ago
obstacle.hpp
Added door detection based by ray casting
8 years ago
pathfinding.cpp
Move PathgridGraph out of CellStore
7 years ago
pathfinding.hpp
Move PathgridGraph out of CellStore
7 years ago
pathgrid.cpp
http to https for supported urls ( #1625 )
7 years ago
pathgrid.hpp
Move PathgridGraph out of CellStore
7 years ago
pickpocket.cpp
Move rng to components
10 years ago
pickpocket.hpp
…
repair.cpp
Added a special function for GUI sounds playing
8 years ago
repair.hpp
…
security.cpp
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
10 years ago
security.hpp
…
spellcasting.cpp
Set duration of magic effects from ingredients (bug #4261 )
7 years ago
spellcasting.hpp
Added checkMagicka parameter
7 years ago
spellpriority.cpp
Do not summon the bound bow if there is no suitable ammo
7 years ago
spellpriority.hpp
Split weapons and spells rating code from combat actions
8 years ago
spells.cpp
Cache magic effects in MWMechanics::Spells
9 years ago
spells.hpp
Cache magic effects in MWMechanics::Spells
9 years ago
stat.cpp
Change bounds behavior of stat script commands
8 years ago
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
9 years ago
steering.cpp
Fixed bug in smoothTurn()
9 years ago
steering.hpp
Fixes for building with unity build
9 years ago
summoning.cpp
Added a delay before summoned creature corpse despawning
7 years ago
summoning.hpp
Added a delay before summoned creature corpse despawning
7 years ago
trading.cpp
Fix selling success chance ( Fixes #3802 )
8 years ago
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
9 years ago
weaponpriority.cpp
implement rateAmmo() function
7 years ago
weaponpriority.hpp
implement rateAmmo() function
7 years ago