Commit Graph

790 Commits (0.7.0)

Author SHA1 Message Date
David Cernat a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
David Cernat 06acd3cbc4 [Client] Add a multiplayer object index and matching methods to CellRef 8 years ago
Allofich 2a505b427d Remove second LAND_SIZE definition 8 years ago
MiroslavR 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 8 years ago
scrawl b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 20d30bb8d7 Move mDataLoaded into LandData 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 8 years ago
scrawl e00b420f68 Move saving of LandData into Land::save 8 years ago
scrawl 325bf66653 Return const Land in ESMStore 8 years ago
MAtahualpa b4ef9e2314 Update loadbook.cpp 8 years ago
MAtahualpa 5a58ab1837 Update loadbook.hpp 8 years ago
scrawl bbcba57495 Disable hitAttemptActorId saving code for now 8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
scrawl d3e1dbe920 Fix race conditions in terrain loader caused by static variables 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
mrohrlach f0f78c9d64 Slight adjustments to disintegration fix 8 years ago
mrohrlach 9624d8aade Added new method and variable to track float remainders of disintegration effections 8 years ago
scrawl 505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
Assumeru f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 8 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
Allofich f6f16b68de Don't let Weakness to Magicka affect paralysis 8 years ago
Allofich 498976775a Fix reversed use of alembics and retorts 8 years ago
MiroslavR 55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
scrawl a5da3a269e Fix shadowing warnings 8 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
MiroslavR d790747389 Implement deletion of moved references (Bug #3471) 9 years ago
scrawl b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
MiroslavR 54f52f7bae Implement effect removal for abilities (Fixes #3455) 9 years ago
MiroslavR b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 9 years ago
MiroslavR dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 9 years ago
scrawl 372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
9 years ago
Allofich 3bebbab78e Duration fixes for Follow and Escort 9 years ago
scrawl 197e81206a Assume mDeathAnimationFinished is true for older save files 9 years ago
scrawl a825882c6b Process death events at the end of the death animation (Fixes #1873) 9 years ago
Allofich 55ac1fab68 Change Wander duration to run on a counter 9 years ago
Marc Zinnschlag b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 9 years ago
Aesylwinn 564d0db68c Move pathgrid abstraction handling to save code. 9 years ago
scrawl 3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 9 years ago
scrawl 04b537bf5f Minor cleanup 9 years ago
scrawl 85b0c4393b Remove obsolete code 9 years ago
scrawl 6e0c3b2413 Revert commit 16ac6e7aac (Fixes #3394) 9 years ago
scrawl a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
9 years ago
Roman Proskuryakov d5dfa89060 Rewrite NAME_T into FIXED_STRING. 9 years ago
Roman Proskuryakov 1e7d573f24 Fix uninitialized values in ESMWriter::save 9 years ago
scrawl 121bdd3e39 Update comment 9 years ago
scrawl 3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 9 years ago
scrawl 3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 9 years ago
scrawl 2821f46a18 Corpse clearing fix 9 years ago
scrawl 27577ce765 Add ESM::Land::DEFAULT_HEIGHT 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
scrawl f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 596fe56bfd Make Land::loadData thread safe 9 years ago
Tobias Kortkamp 0659687bfb Some fixes for building on FreeBSD 9 years ago
scrawl 57b7cac13f Merge pull request #850 from MatthewRock/fix-2952-2
Fix for bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock 3b254ad631 Allows the same item to have multiple ancestors 9 years ago
scrawl bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
9 years ago
MatthewRock aa721fe1f6 Fix bug 2952 with merchant and levelled items 9 years ago
scrawl e4751c68e9 Typo fix 9 years ago
scrawl 671561ea37 Write moved references to the save game file (not resolved on loading yet) 9 years ago
scrawl fbee32729a Cache CellId
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.

For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.

The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
scrawl 0bdfd1b0d7 Ignore Creature INDX subrecords
Found in some .ess files, not sure what they mean.
9 years ago
scrawl fc8e40889d Move common subrecord definitions (NAME, DELE) to defs.hpp 9 years ago
scrawl b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
9 years ago
scrawl b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
MatthewRock a662a00c62 Fixing bug for merchant 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
cc9cii 192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 9 years ago
cc9cii 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 9 years ago
scrawl 5252dbcf1f Add some comments to ESM::Land 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag a8dc1c1198 merge land tables 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag b0641934d4 added copy constructor and assignment operator for Land record struct 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Stanislav Bas f9b0b7ede5 Make saving of deleted ESM records more consistent 10 years ago
Stanislav Bas 9a8ca81907 Fix missing break in switch statement 10 years ago
Stanislav Bas daaff1284e Remove unused includes 10 years ago
Stanislav Bas 4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 10 years ago
Stanislav Bas 1e8182220a Fix build errors & warnings 10 years ago
Stanislav Bas f5745749a6 Remove <cstdint> include file from loaddial.cpp 10 years ago
Stanislav Bas 5fd48efd28 Some refactoring. Remove unused code 10 years ago
Stanislav Bas e65ff723ce More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
10 years ago
Stanislav Bas ad353e6dd0 Refine DELE handling in ESM records. Add position-independent DELE search 10 years ago
scrawl 41bed4c7d9 Use multimap to speed up custom map marker code 10 years ago
Stanislav Bas e8a9567be3 Move DELE handling to CellRef record 10 years ago
Stanislav Bas b55a4999ca Add NAME handling to DebugProfile and Filter records 10 years ago
Stanislav Bas c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 10 years ago
Stanislav Bas 74a055f3cc Remove NAME and DELE handling from IdCollection 10 years ago
Stanislav Bas c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 10 years ago
Stanislav Bas 2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 10 years ago
Stanislav Bas adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 10 years ago
Stanislav Bas e0983c815c Some fixes for ESM Dialogues and Infos 10 years ago
Stanislav Bas 7ecb54a776 Set Deleted flag to false when initializing ESM records 10 years ago