David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
1feec58ed2
Merge pull request #108 from OpenMW/master
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Add OpenMW changes up to 20 Nov, part 3
2016-11-20 22:57:47 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
David Cernat
f9ca98498d
Merge pull request #107 from OpenMW/master
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Add OpenMW commits up to 20 Nov, part 2
2016-11-20 19:30:24 +02:00
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
2016-11-21 02:26:02 +09:00
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
2016-11-20 15:10:37 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
80b40bfb70
Prevent inventory requests from making LocalPlayer send inventory twice
2016-11-20 03:21:15 +02:00
David Cernat
c6eac31d94
Merge pull request #106 from OpenMW/master
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Add OpenMW changes up to 20 Nov
2016-11-20 01:20:25 +02:00
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
David Cernat
49a78d8462
Merge pull request #105 from OpenMW/master
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Add OpenMW changes up to 19 Nov
2016-11-19 22:24:48 +02:00
David Cernat
843e84ba26
Once again use RakNetGUID as index for player map everywhere
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Because of frequent server crashes, I tried to simplify the player map indexes with commit c91e240664
, but it had no noticeable effect and was later partially reverted by Koncord in commit 902e968fd9
, apparently for reasons of readability.
For the sake of consistency, this commit completes his reversion.
2016-11-19 22:16:21 +02:00
David Cernat
234266755e
Prevent player-controlled NPCs from auto-unequipping candles and torches
2016-11-18 02:47:59 +02:00
David Cernat
7f25abb9c8
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00
David Cernat
c1bd4f1ce3
Use correct item count in LocalPlayer::setEquipment() for new items
2016-11-18 01:33:46 +02:00
David Cernat
fcd24ebb7e
Rename methods to show they deal with Equipment instead of Inventory
2016-11-17 22:33:30 +02:00
David Cernat
c2abcd3869
Fix installation target for tes3mp
2016-11-17 21:43:05 +02:00
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
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Add OpenMW commits up to 17 Nov
2016-11-17 21:13:58 +02:00
David Cernat
6e630e6123
Send inventory packets when picking up world items
2016-11-17 20:51:07 +02:00
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
2016-11-17 19:43:02 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
scrawl
2368382ea5
Fix upside down rain particle texture
2016-11-17 17:52:20 +01:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
David Cernat
faea5221d3
Use LocalPlayer's updateInventory() every cell change, not every frame
2016-11-17 15:32:04 +02:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
eedd40328a
Add and use SendInventory() method in LocalPlayer, and clarify some code
2016-11-16 21:34:46 +02:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
David Cernat
c5c72a3b17
Use consistent names for booleans in LocalPlayer
2016-11-16 20:01:47 +02:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
527024a026
Stop WorldPackets about invalid cells from causing framelistener errors
2016-11-15 19:51:05 +02:00
David Cernat
a430ee011a
Use WorldController to fetch CellStore for WorldPackets received
2016-11-15 19:13:36 +02:00
David Cernat
3dcb8738c1
Create placeholder WorldController class
2016-11-15 18:42:52 +02:00
David Cernat
8d2793401e
Merge pull request #103 from OpenMW/master
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Add OpenMW commits up to 13 Nov
2016-11-14 14:08:16 +02:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
Allofich
fee39afe38
Don't allow resting on water with water walking
2016-11-13 19:50:33 +09:00
David Cernat
f7b5e5e638
Ignore packets from server that try to move LocalPlayer to invalid cells
2016-11-12 22:21:02 +02:00
Koncord
c85e6a5f91
Fix sucess chance
2016-11-12 20:43:18 +08:00