Commit Graph

5693 Commits (5c34823bb077ac4ffaeb947d345a2169b4114c90)

Author SHA1 Message Date
Marek Kochanowicz 6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
11 years ago
scrawl 128a47570e One more fix 11 years ago
scrawl 4443e22387 Build fix 11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
scrawl 81dfc26d26 mwscript/locals was added twice 11 years ago
Marc Zinnschlag 8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 11 years ago
Marc Zinnschlag afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 11 years ago
cc9cii f71fb83bfc Cleaned up more inaccurate comments. 11 years ago
cc9cii f57c11254f Revert to original variable names. 11 years ago
cc9cii 22c544d9d7 Remove unnecessary comment. 11 years ago
cc9cii fdbd564700 Apparently fall trace needs to be done with the middle of the object. 11 years ago
cc9cii 43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 11 years ago
scrawl d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 11 years ago
scrawl 61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 11 years ago
scrawl 93c21b5ef2 Fixes #1197: incorrect mouse wheel step 11 years ago
scrawl 3880247017 Fixes #1206: effect texture override was not accounted for 11 years ago
Marc Zinnschlag 2fdf80bcbf Merge remote-tracking branch 'gsedej/master' 11 years ago
cc9cii e6977d00e8 Oops. Fix typo picked up by Zini. 11 years ago
cc9cii b2e3fa70c2 Fix spelling errors in comments. 11 years ago
cc9cii d54ae58ec9 Bug #900 fix - minor update to comments 11 years ago
cc9cii d92740efc9 Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this. 11 years ago
Marc Zinnschlag 7bc97fb8b8 reworked code for player positioning on startup and new game 11 years ago
Gašper Sedej 43a12fffd5 indentation issue... 11 years ago
Gašper Sedej d72a2f1ffb Added code to test if git hash is availible 11 years ago
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago
Gašper Sedej 06e02ed77f Added version and revision number to mainmenu 11 years ago
Marc Zinnschlag 2de862126a moved resources group creation from Engine to bsa component 11 years ago
scrawl 6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 11 years ago
Sandy Carter 72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
11 years ago
scrawl 072dc6d438 Feature #50: Implement marksman mechanics. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
cc9cii f36bea03ab Bug #1189 fix by scrawl 11 years ago
scrawl e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
11 years ago
scrawl 83b6fcf22e Bug #416: Workaround for page flipping problem 11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl 065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
11 years ago
scrawl 8730b61362 Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
cc9cii ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag 0ae9cc0106 removed unused function 11 years ago
Marc Zinnschlag ca30f2af3d minor fix 11 years ago
scrawl a99aa15d14 Fix a copy&paste mistake leaving start rotation uninitialized 11 years ago
Marc Zinnschlag 0926501717 Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29 11 years ago
cc9cii 56ae85df0c Fix 32bit Windows crash while taking the save screenshot. 11 years ago
cc9cii 8fa88f4480 sync with upstream 11 years ago