scrawl
625c5040ce
Fix build
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
...
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
8 years ago
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
8 years ago
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
8 years ago
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
...
Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
scrawl
80c008906b
Fix texture coordinates
8 years ago
scrawl
48a23d61b2
Mask out water in global map overlay
8 years ago
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
8 years ago
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
8 years ago
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
8 years ago
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
8 years ago
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
8 years ago
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
8 years ago
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
8 years ago
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
8 years ago
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
8 years ago
Allofich
5a6ea4e84e
Cleanup
8 years ago
Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
logzero
a5360483bb
Back off slightly when we are touching something.
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This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
8 years ago
MiroslavR
c2b491cd70
ESSImporter: Convert last known exterior cell ( Fixes #3693 )
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+ some research
8 years ago
logzero
ab1724d3db
Compare new velocity to the original velocity.
...
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
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The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
8 years ago
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
8 years ago
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
8 years ago
scrawl
cf496287f7
Silence static analysis warnings
8 years ago
logzero
50fd913058
Refactor stepMove function into a Stepper object
...
to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
8 years ago
logzero
4f6e65e481
Apply sliding upward check to new velocity.
...
This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
8 years ago
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
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This can save 1 to 3 convex casts per iteration.
8 years ago
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
8 years ago
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
8 years ago
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
8 years ago
MiroslavR
cd13570230
ESSImporter: Import mark location
8 years ago
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
8 years ago
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
8 years ago
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
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[Do not merge yet] Added check before attempting to remove actor's collision object
8 years ago
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
8 years ago
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
Marc Zinnschlag
34389e15cd
Merge remote-tracking branch 'origin/master'
8 years ago
Marc Zinnschlag
827c78a4cd
added text column to ref id table (books)
8 years ago
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Aussiemon
7c2a088b34
Added check before removing water collision object from world
8 years ago
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
8 years ago
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
8 years ago
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
8 years ago
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
8 years ago
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
mrohrlach
f5da179a90
Removed two more bad casts
8 years ago
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
8 years ago
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
8 years ago
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago
mrohrlach
c2e5f24e98
Tidying up
8 years ago
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
8 years ago
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
8 years ago
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
8 years ago
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
8 years ago
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
8 years ago
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
8 years ago
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
8 years ago
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
8 years ago
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
8 years ago
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
8 years ago
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
8 years ago
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
8 years ago
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
8 years ago
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
8 years ago
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
8 years ago
scrawl
2368382ea5
Fix upside down rain particle texture
8 years ago
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
8 years ago
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
8 years ago
Phillip Andrews
86b4673539
Removed math constants in openmw-cs, which are apparently not going to be used
8 years ago
Phillip Andrews
a1225ff4ec
Additional MSVC library dependencies
8 years ago
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
8 years ago
scrawl
02b9e81f89
Merge pull request #1127 from Allofich/warnings
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Fix shadowing warnings
8 years ago
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
8 years ago
Allofich
3420121c3f
Fix shadowing warnings
8 years ago
Allofich
fee39afe38
Don't allow resting on water with water walking
8 years ago
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
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Move actors out of the water if there's room for them. Fixes #1138
8 years ago
Assumeru
05cc258ed3
Start trace from collision object origin
8 years ago
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
8 years ago
scrawl
92d42ef49b
Merge pull request #1123 from Allofich/warnings
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Fix dereference of null pointer warning
8 years ago
Allofich
c7313606f5
Fix dereference of null pointer warning
8 years ago
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
8 years ago
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
8 years ago
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
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This reverts commit 0c4dd05118
.
8 years ago
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
8 years ago
scrawl
d8b506155e
Merge pull request #1118 from MiroslavR/resize-perf
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Fix horrible performance when resizing/moving the settings window
8 years ago
Nikolay Kasyanov
5d4734c02e
Use local path from configuration manager to load openmw.cfg in launcher
8 years ago
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
8 years ago
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
8 years ago
scrawl
cac8de0b29
Merge pull request #1116 from Allofich/paused
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Don't update ripple simulation when paused
8 years ago
scrawl
e5cb7306c3
Merge pull request #1115 from Allofich/conversion
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Fix narrowing conversion warning
8 years ago
Allofich
19db070fca
Don't update ripple simulation when paused
8 years ago
Allofich
68ed264f40
Fix narrowing conversion warning
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
Assumeru
25d64989b3
Check if the actor still exists /first/
8 years ago
Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
8 years ago
MiroslavR
cd9de94c0c
Import teleporting and levitation disabled state from vanilla savegames ( Fixes #3420 )
8 years ago
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
8 years ago
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
8 years ago
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
8 years ago
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
8 years ago
scrawl
1d58733880
Merge pull request #1104 from MiroslavR/missing-weather-states
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Import base weather states before loading region modifiers
8 years ago
Allofich
ccacad51be
Fix shadowing warnings
8 years ago
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
8 years ago
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
8 years ago
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
8 years ago
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
8 years ago
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
8 years ago
Allofich
1c2e04747d
Remove stray line
8 years ago
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
8 years ago
scrawl
db09858f59
Don't allow the player to activate objects when dead
8 years ago
scrawl
454d1ffaef
Make the cell change check during actor update more robust
8 years ago
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
8 years ago
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
8 years ago
scrawl
15046c961b
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
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Ignored light sources fix
8 years ago
MiroslavR
611d02ad43
Remove unused code
8 years ago
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
8 years ago
MiroslavR
53b006eccb
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification ( Fixes #3564 )
8 years ago
scrawl
3dce155d96
Fix uninitialized variable
8 years ago
MiroslavR
8be8c7ca66
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564 )
8 years ago
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
8 years ago
scrawl
95a67bf0c2
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
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Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
8 years ago
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
8 years ago
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
8 years ago
scrawl
6615330430
Fix use of UnrefQueue in removeObject
8 years ago
scrawl
3019d70986
Use 'default icon' for items with no icon specified
8 years ago
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
8 years ago
sandstranger
5230bf6528
disable using shaders for gles1 and Android
8 years ago
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
8 years ago
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
6ec37b5cfb
Fix shadowing warnings
8 years ago
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
8 years ago
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
8 years ago
Allofich
a81a04e6d0
Remove unused line
8 years ago
Allofich
fa17784722
Change breaks to continues
8 years ago
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
8 years ago
scrawl
b170efb9fa
Merge pull request #1084 from Allofich/water
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Don't let water-only creatures prevent resting
8 years ago
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
8 years ago
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
8 years ago
Marc Zinnschlag
e918474a94
Merge remote-tracking branch 'rcutmore/bug-3277'
8 years ago
Rob Cutmore
8f47ed17df
Show nested tables only when they are editable
8 years ago
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
8 years ago
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
8 years ago
Rob Cutmore
b59694c4f0
Set tooltip for read-only nested tables
8 years ago
Marc Zinnschlag
eaeaae3243
Merge remote-tracking branch 'aesylwinn/FixRefIdData'
8 years ago
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
8 years ago
Aesylwinn
b899d43a33
Allow base plugins to overwrite referencables made in other base plugins.
8 years ago
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
Rob Cutmore
829345257c
Allow disabled nested tables to be scrollable
8 years ago
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
8 years ago
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
8 years ago
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
8 years ago
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
8 years ago
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
8 years ago
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
8 years ago
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
8 years ago
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
8 years ago
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
8 years ago
mrcheko
48765f2ff2
fix using potion as weapon
8 years ago
scrawl
718178bfe9
Merge pull request #1066 from MiroslavR/setinvisible
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Don't use base invisibility magnitude for setting alpha
8 years ago
Allofich
7e3cca6d37
Vfx after Divine/Almsivi intervention should be attached to player
8 years ago
Allofich
d1157b3e10
Use correct vfx for teleport spells
8 years ago
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
8 years ago
scrawl
8520b97b37
Merge pull request #1062 from stil-t/master
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apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
8 years ago
Mikhail Korolev
7e2fe77836
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
Allofich
322a0ba8bb
Initialize speed for magic projectiles
8 years ago
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
Allofich
527bbd5243
Change size_t to int for consistency
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
scrawl
1362264561
Fix warning
8 years ago