Commit graph

1981 commits

Author SHA1 Message Date
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87 Minor cleanup 2015-09-21 17:50:36 +02:00
scrawl
d812434fee Add a subtle fading effect to the sun flash texture 2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05 Remove dead code 2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba Scale the sun flash texture depending on occlusion query 2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71 Add the full-screen sun glare effect 2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b Document RenderBin numbers in a common header to keep them organised 2015-09-21 17:20:08 +02:00
scrawl
d191a52847 Create occlusion query nodes for the sun flash 2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 2015-09-21 17:19:53 +02:00
scrawl
a37dee09e2 Fix invisibility effect disappearing after a view mode switch 2015-09-18 21:30:02 +02:00
scrawl
f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 2015-09-16 16:15:55 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
Marc Zinnschlag
2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd Merge remote-tracking branch 'origin/master' 2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82 made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00