scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
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Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
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Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
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Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
2015-10-25 18:28:50 +01:00
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
2015-10-24 15:46:15 +02:00
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
2015-10-13 17:55:57 +02:00
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
2015-10-13 16:35:31 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
scrawl
d191a52847
Create occlusion query nodes for the sun flash
2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
2015-09-21 17:19:53 +02:00
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
2015-09-18 21:30:02 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
2015-09-16 15:43:42 +02:00
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
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1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
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Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
69b9eadb52
refactored loading of land data
2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-22 10:37:43 +02:00