Commit graph

12064 commits

Author SHA1 Message Date
Capostrophic
bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 2018-08-08 02:07:48 +03:00
Marc Zinnschlag
b75b5d139a Merged pull request #1845 2018-08-05 12:28:38 +02:00
Capostrophic
7087bad580 Use special behavior for all topics with reserved names (bug #4557) 2018-08-05 12:39:53 +03:00
David Cernat
888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
2018-08-05 11:00:25 +03:00
Andrei Kortunov
b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 2018-08-05 09:31:45 +04:00
Marc Zinnschlag
452a706047 Merged pull request #1837 2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1 Merged pull request #1838 2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0 Merged pull request #1841 2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1 Merged pull request #1842 2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice 2018-08-03 19:22:58 +03:00
Andrei Kortunov
e2519226aa Move boost include 2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557 Check if item model exists inside drag and drop functions 2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0 Move crash catcher wrapper to separate file 2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound 2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority 2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81 Merged pull request #1843 2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b Merged pull request #1840 2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f Merged pull request #1839 2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db Rename mIsScripted variable because its name is ambiguous 2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad Use log file for editor (feature #4012) 2018-08-03 09:05:08 +04:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating 2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change 2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c Replace 0 sound range values separately 2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes 2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d Make tab autocompletion work with explicit reference calls 2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon 2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2 Handle case when index < 0 2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e Avoid dereference after null check 2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456 Merged pull request #1829 2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a Merged pull request #1830 2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc Merge pull request #1832 2018-08-01 16:13:59 +02:00
Capostrophic
be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829 Limit difficulty scaling, as mentioned in docs 2018-07-31 21:14:16 +04:00
Andrei Kortunov
c07cc0dc40 Reset animation state after weapon unequipping 2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17 Rescale player avatar (bug #4539) 2018-07-30 17:41:43 +04:00
David Cernat
b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00
Capostrophic
c79f96d0d2 Implement ranged crits (feature #3703) 2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326 Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6 Merged pull request #1827 2018-07-29 12:52:51 +02:00
Marc Zinnschlag
78121c1774 Merged pull request #1823 2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47 Merged pull request #1815 2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead Fix quick key activation delay code (regression #4536) 2018-07-29 12:52:29 +03:00
Andrei Kortunov
6d5d0039ec Make sure we apply OT_Murder only once 2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b Do not try to find missing animated collision shape again and again 2018-07-28 16:49:00 +04:00
David Cernat
2332423527 [Client] Fix extra qualification error in CellRef when compiling w/ GCC 2018-07-27 21:56:45 +03:00
David Cernat
7136329a94 [Client] Add World::updatePtrsWithRefId() method
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.

The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.

There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
2018-07-27 21:42:08 +03:00
Marc Zinnschlag
b7c159e5b6 Merged pull request #1816 2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674 Merged pull request #1817 2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' 2018-07-27 12:05:26 +02:00
David Cernat
9497c7f6f2 [Client] Add back mistakenly removed setting of mpNums for spawns 2018-07-27 00:36:05 +03:00
David Cernat
25fcd09780 [Client] Add doesNpcExist() method to RecordHelper 2018-07-26 23:57:42 +03:00
David Cernat
7995466e3c [Client] Check validity of refIds in ObjectSpawn packets
This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
2018-07-26 23:57:22 +03:00
David Cernat
8d286657d4 [Client] Update messages when unilaterally creating custom objects 2018-07-26 23:32:31 +03:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration 2018-07-26 23:24:26 +03:00
David Cernat
c7bcf70c32 [Client] Ignore ObjectSpawn packets trying to spawn non-actors 2018-07-26 22:41:04 +03:00
David Cernat
d93b67ef21 [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
David Cernat
f52364e05c [Client] Always create new references for new creature disguises
Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
2018-07-26 21:08:12 +03:00
David Cernat
60bc7447d9 [Client] Rework RecordHelper and add methods for other record types
The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()

Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()

New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."

Usage of RecordHelper methods has been updated in DedicatedPlayer.
2018-07-26 21:01:59 +03:00
Capostrophic
51d369d4da Add resumeGame method 2018-07-26 20:35:34 +03:00
David Cernat
4e78642273 [Client] Add getModifiableStore() to MWWorld 2018-07-26 20:05:36 +03:00
David Cernat
b4802e4201 [General] Use Time struct for time in BaseWorldstate 2018-07-26 19:01:27 +03:00
Andrei Kortunov
23d917df9c Do not use magic numbers in capacity calculations 2018-07-26 18:06:36 +04:00
David Cernat
a4b588d1b5 [General] Add optional timestamps to journal entries in PlayerJournal 2018-07-26 04:36:12 +03:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494) 2018-07-25 12:34:33 +03:00
David Cernat
8fbed1f808 [General] Remove custom data from PlayerSpellbook packet
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
2018-07-24 20:58:55 +03:00
David Cernat
74fa1d0f01 [Client] Fix manual setting of inertial force
Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
2018-07-23 23:04:41 +03:00
David Cernat
b69e6b96e6 [Client] Use verbose logging level for LocalActor debug 2018-07-23 22:11:59 +03:00
David Cernat
36ac2d9de4 [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
David Cernat
692ee01340 [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
David Cernat
63a86f145d [Client] Record type of each InterpreterContext for later checking 2018-07-23 00:46:07 +03:00
David Cernat
b891acd46e [Client] Send Container packets when items are added/removed via scripts
Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
2018-07-22 17:04:17 +03:00
David Cernat
2189ea1a63 [Client] Clean up sending of Container packets 2018-07-22 16:43:27 +03:00
David Cernat
8c0b75d9f4 [Client] Limit PlayerEquipment packets sent by recharging enchantments 2018-07-22 15:30:40 +03:00
David Cernat
18f8725d33 [Client] Remove tab character that somehow made its way into a comment 2018-07-22 10:29:14 +03:00
David Cernat
038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
David Cernat
3944c8aec6 [Client] Ignore WorldRegionAuthority packets that have an empty region 2018-07-21 18:28:31 +03:00
David Cernat
99e64bdcd7 [Client] Remove unused localWeather variable from Worldstate 2018-07-21 16:25:49 +03:00
David Cernat
cd1fc590a7 [Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
This fixes a mistake from 8f7da49152
2018-07-21 16:14:07 +03:00
David Cernat
5466092582 [Client] Reduce log level for actor cell changes 2018-07-21 14:41:48 +03:00
David Cernat
20e0100706 [General] Rework Attack packets and add synchronization for item magic 2018-07-21 14:41:27 +03:00
David Cernat
0f0e8b7c08 [Client] Adjust log levels used for weather and global map 2018-07-21 12:08:31 +03:00
David Cernat
f1315ef30d [Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
2427a4f877 mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
2018-07-21 10:16:51 +03:00
David Cernat
b6324e3532 [Client] Clean up debug for spell usage 2018-07-21 09:41:36 +03:00
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
Add 0.7.0 commits up to 20 Jul 2018
2018-07-21 05:59:57 +03:00
David Cernat
421d0e7a99 [Client] Make forceWeather false by default for client-sent weather 2018-07-21 05:21:26 +03:00
David Cernat
892d71ce71 [General] Reimplement weather synchronization to allow soft transitions
Although weather sync was added by Koncord to the rewrite in fd721143e2 in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.

My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.

However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
Andrei Kortunov
8281fd903f Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
David Cernat
b6db570d9c [Client] Display uniqueIndexes in a less confusing way in console 2018-07-19 11:57:06 +03:00
Marc Zinnschlag
78a2725169 Merged pull request #1806 2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4 Merged pull request #1807 2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 2018-07-17 14:10:04 +04:00
David Cernat
9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
Andrei Kortunov
edd5769022 Show magic items count in spells window (feature #4509) 2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 2018-07-16 13:24:12 +04:00
David Cernat
d5d3c0937f [Client] Adjust log level for actor transfers in CellStore 2018-07-16 03:53:09 +03:00
David Cernat
35fdb833df [Client] Verify integrity of credits file 2018-07-16 03:25:01 +03:00
David Cernat
0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 2018-07-16 02:20:43 +03:00
David Cernat
3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
18a2d238ab [Client] Don't pop up dialogue screen when an NPC activates another NPC 2018-07-15 04:36:42 +03:00
David Cernat
4ef2aff11e [Client] Remove "Not implemented" message when activating other player
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
2018-07-15 04:16:40 +03:00
David Cernat
f13705e8be [Client] Improve debug for ObjectActivate and ConsoleCommand 2018-07-15 04:09:19 +03:00
David Cernat
6ebe09375f [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
David Cernat
81b160cae8 [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475 [General] Turn PlayerInteraction into PlayerInput 2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad [General] Add placeholder for CellReplace packet 2018-07-15 00:17:13 +03:00
David Cernat
a471f5e452 [General] Turn CellCreate into a Worldstate packet 2018-07-14 23:51:49 +03:00
David Cernat
6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
David Cernat
6d43c8d63d [Client] Send ActorAI with combat when an NPC's fight is set to 100 2018-07-14 02:55:38 +03:00
David Cernat
743933134d [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
David Cernat
5f4ec1331f [Client] Send ActorAI packet when combat is started via a client script 2018-07-14 00:07:15 +03:00
David Cernat
cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 2018-07-13 22:34:36 +03:00
David Cernat
528bd26a3b [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
David Cernat
6c1173d598 [Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex 2018-07-13 04:33:54 +03:00
David Cernat
09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
David Cernat
f0d4f1bbe5 [Client] Send ActorAI packets when followed by an NPC
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
2018-07-12 23:08:17 +03:00
David Cernat
6316f1e590 [Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
2018-07-12 20:48:47 +03:00
David Cernat
0fd8f7660b [Client] Replace LocalActor arg with BaseActor in ActorList functions 2018-07-12 20:15:04 +03:00
Andrei Kortunov
3d1daaebab Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
David Cernat
bdf2f03c4f [General] Remove unnecessary MapChanges struct from BaseWorldstate 2018-07-12 05:06:31 +03:00
David Cernat
59a56ca35e [Client] Disallow clients from scaling their associated players
Additionally, display messages when trying to scale players.
2018-07-12 03:29:38 +03:00
David Cernat
8ca29dbaac [Client] Fix remaining mistakes in debug for received ActorAI packets 2018-07-11 23:11:37 +03:00
David Cernat
25f7a55495 [Client] Improve debug for received ActorAI packets 2018-07-11 19:54:56 +03:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 2018-07-11 14:41:49 +04:00
Marc Zinnschlag
ee759effce Merged pull request #1798 2018-07-11 10:06:30 +02:00
David Cernat
bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
Andrei Kortunov
c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
Capostrophic
5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 2018-07-10 22:19:56 +03:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix 2018-07-10 19:15:37 +02:00
Andrei Kortunov
1c35e20fcc Use 1h animations as fallback for crossbows 2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365 Apply weapon reload animations only for upper body 2018-07-10 17:00:48 +04:00
David Cernat
2e31c212c0 [Client] Make any ActorAI packet override an actor's desire to fight 2018-07-10 11:33:07 +03:00
David Cernat
79ee976c95 [Client] Implement ACTIVATE action in DedicatedActor::setAI()
Additionally, clean up usage of CreatureStats in DedicatedActor.
2018-07-10 11:31:51 +03:00
David Cernat
0f30e21312 [Client] Add searchPtrViaRefIndex method to World to easily find objects 2018-07-10 11:30:32 +03:00
David Cernat
c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
David Cernat
00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
5baef09f79 [General] Implement ActorAI packet, part 2
The server can now make actors start combat with players or other actors.
2018-07-10 02:47:52 +03:00
David Cernat
5628f3b977 [Client] Fix debug for DedicatedActor::setAI() 2018-07-10 02:05:10 +03:00
David Cernat
b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 2018-07-10 01:40:57 +03:00
David Cernat
864c66d1d4 [Client] Make sure hasAiTarget is set correctly for DedicatedActors 2018-07-10 01:35:38 +03:00
David Cernat
4d4bced929 [Client] Allow singleplayer-only saves in main menu during multiplayer 2018-07-09 22:53:18 +03:00
terrabyte25
48296a7452
Update trainingwindow.cpp 2018-07-09 23:13:52 +04:00
Alexander Stillich
725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 2018-07-09 16:25:55 +02:00