scrawl
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c9067249dd
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fix 4
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2012-03-31 19:16:14 +02:00 |
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scrawl
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c08a2b2942
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fix 3
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2012-03-31 19:12:02 +02:00 |
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scrawl
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909abb480d
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fix 2
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2012-03-31 19:09:36 +02:00 |
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scrawl
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f8d45eae52
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fix #1
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2012-03-31 19:08:05 +02:00 |
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scrawl
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30d27fa83f
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Merge branch 'master' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-30 15:00:04 +02:00 |
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Marc Zinnschlag
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557e97bab4
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fixed a terrain-related Redemption crash
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2012-03-30 15:52:09 +02:00 |
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Marc Zinnschlag
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2d2af4b28a
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Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
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2012-03-30 15:38:14 +02:00 |
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scrawl
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4a6d034591
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Merge branch 'master' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
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2012-03-30 14:39:42 +02:00 |
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Marc Zinnschlag
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647c0e4df3
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Merge remote branch 'scrawl/renderingdistance'
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2012-03-29 21:27:25 +02:00 |
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Marc Zinnschlag
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eec135c040
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Merge remote branch 'scrawl/water'
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2012-03-29 21:20:16 +02:00 |
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scrawl
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79c2a2e465
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
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Marc Zinnschlag
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10b4c1d904
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silenced a warning
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2012-03-29 18:04:52 +02:00 |
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scrawl
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e22ae7c840
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bounds fix (again)
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2012-03-29 17:30:13 +02:00 |
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scrawl
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19c801f538
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disabled rendering distance for now
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2012-03-29 16:56:30 +02:00 |
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scrawl
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f45c650975
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bounds fix
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2012-03-29 16:47:59 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
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scrawl
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39b3afb98f
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use camera height instead of player height for underwater check
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2012-03-29 05:03:34 +02:00 |
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scrawl
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e5a19209a4
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
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scrawl
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cb72e812f9
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Merge branch 'master' into renderingdistance
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2012-03-28 21:47:26 +02:00 |
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scrawl
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47c3e92db1
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removed the unused ray scene query
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2012-03-28 21:42:41 +02:00 |
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scrawl
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e6303fc3f4
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Merge branch 'master' into water
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-28 21:37:20 +02:00 |
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scrawl
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6bea08157e
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Merge branch 'master' into terrain18
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2012-03-28 21:30:15 +02:00 |
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scrawl
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cc7d3af701
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Merge branch 'terrain18' into occlusionquery
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2012-03-28 21:03:55 +02:00 |
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scrawl
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72ff7ec030
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Merge branch 'next' into occlusionquery
Conflicts:
apps/openmw/mwrender/sky.cpp
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2012-03-27 23:46:48 +02:00 |
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scrawl
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8f6d10f229
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fix uninitalised stuff
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2012-03-27 20:59:58 +02:00 |
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Jacob Essex
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ec21ff21cc
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
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scrawl
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e398c51f8a
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remove unneeded render queue workaround
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2012-03-27 13:13:28 +02:00 |
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Marc Zinnschlag
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9863195f09
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Merge remote branch 'lgro/valgrind' into next
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2012-03-27 11:14:09 +02:00 |
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Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
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2012-03-27 09:20:22 +01:00 |
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scrawl
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bb09c2189a
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
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Lukasz Gromanowski
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be94da1527
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Issue #225: Initialize class members in constructor.
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2012-03-27 00:34:06 +02:00 |
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Lukasz Gromanowski
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6d6ed909bf
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
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scrawl
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bf421d2873
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
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scrawl
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bb3f3ce1db
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bugfix
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2012-03-26 21:52:38 +02:00 |
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scrawl
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28dfba55e0
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delete fix
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2012-03-26 20:29:07 +02:00 |
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Lukasz Gromanowski
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5185a28b60
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
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scrawl
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4ee03cd61f
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handle timeout
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2012-03-26 00:31:03 +02:00 |
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scrawl
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98a33a7fc6
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fix
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2012-03-25 23:28:51 +02:00 |
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scrawl
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382fa6ac68
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fixes
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2012-03-25 22:53:00 +02:00 |
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scrawl
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53d4be5cf6
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object pickup should work everywhere
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2012-03-25 20:52:56 +02:00 |
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scrawl
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9d30a139cc
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added api
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2012-03-24 20:41:23 +01:00 |
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scrawl
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e212a32350
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bugfix
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2012-03-24 18:38:58 +01:00 |
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scrawl
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743ea0c9be
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
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scrawl
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5fba52c238
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Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-24 15:14:33 +01:00 |
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scrawl
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99b2b6b648
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ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |
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scrawl
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f2a7acb102
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Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-24 13:19:17 +01:00 |
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scrawl
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f4898539e9
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added some code that doesn't do anything yet, waiting for ogre 1.8
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2012-03-24 13:06:01 +01:00 |
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Marc Zinnschlag
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9ec1e55aaf
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Merge remote branch 'scrawl/minimap' into next
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2012-03-24 10:31:42 +01:00 |
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scrawl
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a6259a1b0d
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bugfixes
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2012-03-23 17:37:56 +01:00 |
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scrawl
|
06fa310e29
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player arrow rotated correctly
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2012-03-23 15:00:48 +01:00 |
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