Commit graph

2487 commits

Author SHA1 Message Date
scrawl
cc7d3af701 Merge branch 'terrain18' into occlusionquery 2012-03-28 21:03:55 +02:00
scrawl
72ff7ec030 Merge branch 'next' into occlusionquery
Conflicts:
	apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
scrawl
43b1f896f4 fix object pickup when player is very close to object 2012-03-27 22:36:02 +02:00
scrawl
8f6d10f229 fix uninitalised stuff 2012-03-27 20:59:58 +02:00
scrawl
7900f2ac34 Merge pull request #1 from Yacoby/terrain18
Terrain18
2012-03-27 11:27:54 -07:00
Marc Zinnschlag
6c8be7205a build fix 2012-03-27 20:13:48 +02:00
Marc Zinnschlag
a996cfed71 Merge remote branch 'ace/win-fixes' into next 2012-03-27 20:11:46 +02:00
Jacob Essex
ec21ff21cc Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
scrawl
e398c51f8a remove unneeded render queue workaround 2012-03-27 13:13:28 +02:00
Marc Zinnschlag
9863195f09 Merge remote branch 'lgro/valgrind' into next 2012-03-27 11:14:09 +02:00
Marc Zinnschlag
e56731d25e Merge remote branch 'scrawl/deletefix' into next 2012-03-27 11:10:15 +02:00
Jacob Essex
b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore 2012-03-27 09:20:22 +01:00
Alexander "Ace" Olofsson
55f1053b4f Windows fixes for compiling and linking 2012-03-27 00:36:53 +02:00
Lukasz Gromanowski
be94da1527 Issue #225: Initialize class members in constructor. 2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
scrawl
bf421d2873 use vector instead of array 2012-03-27 00:18:09 +02:00
Lukasz Gromanowski
f8afc22f04 Issue #225: Corrected wrong delete operator introduced by one of previous commit. 2012-03-26 23:16:59 +02:00
scrawl
18c2b5eb0a Merge branch 'next' into occlusionquery 2012-03-26 22:09:41 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
Marc Zinnschlag
2362d0a029 possible EOL problem 2012-03-26 20:40:04 +02:00
scrawl
28dfba55e0 delete fix 2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
2b9845a5b6 Issue #225: Free memory allocated for sending into HardwareVertexBuffer.
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
5185a28b60 Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. 2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
a7ac0e526e Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
633e80cded Issue #225: Added cleanup of maps used in PhysicEngine. 2012-03-26 19:09:55 +02:00
Chris Robinson
7b3ecc290e Fix compilation with older OpenAL headers 2012-03-26 01:12:06 -07:00
Chris Robinson
f8f749dbec Merge remote branch 'zini/next' into sound-rewrite 2012-03-26 00:02:21 -07:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6 fix 2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68 fixes 2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
scrawl
17a4adfe88 add raycast method that returns _all_ objects that were hit 2012-03-25 12:26:44 +02:00
Marc Zinnschlag
d993766ee1 Merge remote branch 'pvdk/garamond' into next 2012-03-25 11:05:41 +02:00
Chris Robinson
3e98e28059 Use a better method to get a more even randomization 2012-03-24 21:05:03 -07:00
Chris Robinson
2bc81a778b Merge remote branch 'zini/next' into sound-rewrite 2012-03-24 17:27:10 -07:00
scrawl
f959a5cbeb auto adjust size of map window title bar 2012-03-24 23:24:19 +01:00
Pieter van der Kloet
426c278505 Changed the OpenMW default font from Comic sans to EB Garamond 2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37 Changed Launcher font to EB Garamond and added license info 2012-03-24 20:43:35 +01:00
scrawl
9d30a139cc added api 2012-03-24 20:41:23 +01:00
scrawl
e212a32350 bugfix 2012-03-24 18:38:58 +01:00
scrawl
3e0d14bd70 Merge branch 'next' into occlusionquery 2012-03-24 18:03:39 +01:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
Marc Zinnschlag
4a2ade2372 Merge remote branch 'kromgart/master' into next 2012-03-24 16:57:06 +01:00
Chris Robinson
71d3f9bd51 Get the object reference's position once when updating its sounds 2012-03-24 08:12:04 -07:00
scrawl
5fba52c238 Merge branch 'terrain18' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-24 15:14:33 +01:00
scrawl
99b2b6b648 ogre 1.8 fixes 2012-03-24 14:46:48 +01:00
scrawl
f2a7acb102 Merge branch 'next' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
scrawl
f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 2012-03-24 13:06:01 +01:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00