Marc Zinnschlag
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b5d5eadf79
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Merge remote-tracking branch 'scrawl/master'
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2014-09-11 09:01:21 +02:00 |
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MiroslavR
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21eb25706c
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Don't pursue the player for their crimes when they are a werewolf
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2014-09-09 04:15:54 +02:00 |
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scrawl
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d2ef0d362c
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Implement vanilla distance threshold for AI processing (Bug #1876)
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2014-09-09 01:52:48 +02:00 |
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scrawl
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282c93ccc5
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
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Marc Zinnschlag
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4894699eba
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Merge remote-tracking branch 'scrawl/master'
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2014-09-02 09:04:19 +02:00 |
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MiroslavR
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7dfba0ae30
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Followers with high fight should not engage in combat with the player
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2014-09-01 03:43:53 +02:00 |
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scrawl
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9d6ca9066f
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Fix summoned creatures not following for non-player summoners
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2014-08-30 18:48:28 +02:00 |
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scrawl
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180a831e96
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Fix typo in combat distance
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2014-08-30 18:38:24 +02:00 |
|
scrawl
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f91d639782
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Add missing soul trap sound (Fixes #1855)
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2014-08-28 16:30:42 +02:00 |
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scrawl
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253036abee
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Play VFX_Soul_Trap on successful soul trap
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2014-08-28 02:55:36 +02:00 |
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scrawl
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854491ac15
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Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843)
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2014-08-26 02:09:23 +02:00 |
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MiroslavR
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2cbe17ca0a
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Make Spells::mCorprusSpells private
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2014-08-20 12:40:38 +02:00 |
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MiroslavR
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96e7ff666d
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Implement saving/loading of corprus stats, remove redundant code
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2014-08-19 03:17:31 +02:00 |
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MiroslavR
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3722c7adc3
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Initial work on implementing corprus worsening effect
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2014-08-18 15:33:12 +02:00 |
|
scrawl
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bcc79919a7
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Fix fortified skill not immediately updating on changing equipment
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2014-08-17 05:42:52 +02:00 |
|
scrawl
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2db50da8dd
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
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scrawl
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d8943aef2f
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
|
scrawl
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084cc857d4
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Update magic effects when changing equipment (Fixes #1646)
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2014-08-15 01:13:38 +02:00 |
|
scrawl
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f8010c09fe
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Adjust combat engagement of following actors (Fixes #1810)
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2014-08-14 02:13:55 +02:00 |
|
scrawl
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8866b5f860
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Fix maximum magicka calculation (Fixes #1795)
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2014-08-11 19:07:14 +02:00 |
|
scrawl
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fcd2a9e4d5
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Don't set magic effects for dead actors (Fixes #1783)
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2014-08-10 23:52:32 +02:00 |
|
scrawl
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a731ec3587
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Remove summoned creature and its effect when it is killed (Fixes #1341)
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2014-08-08 15:46:32 +02:00 |
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scrawl
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22d7d8a466
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
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scrawl
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a9a7a7ec73
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Use Modified attribute values to derive magicka and fatigue (Fixes #1760)
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2014-08-06 20:13:58 +02:00 |
|
Digmaster
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a32ab842ae
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Added ForceJump/ForceMoveJump commands
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2014-08-02 22:42:40 -07:00 |
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scrawl
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d956df83e4
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Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
|
2014-07-28 17:19:20 +02:00 |
|
scrawl
|
4773d754c6
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Remove redundant isHostile flag (Fixes #1652)
|
2014-07-28 16:41:12 +02:00 |
|
scrawl
|
6262d6c964
|
Don't leave stale player CharacterController in Actors when loading game (Fixes #1713)
|
2014-07-27 23:10:58 +02:00 |
|
scrawl
|
d81e9cfefd
|
Implement actors fighting for the actor they are following (Fixes #1141)
|
2014-07-27 20:33:45 +02:00 |
|
scrawl
|
7ae9bbb1a5
|
Implement iCrimeThresholdMultiplier
|
2014-07-24 02:17:44 +02:00 |
|
scrawl
|
fc618cb3ea
|
Use separate function for fatigue restoration during resting/waiting
|
2014-07-24 02:17:44 +02:00 |
|
scrawl
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c0645d4978
|
Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
|
2014-07-21 20:37:14 +02:00 |
|
scrawl
|
90a96cd7d8
|
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
|
2014-07-20 22:34:20 +02:00 |
|
scrawl
|
11b05c352f
|
Fix exception when casting Bound Gloves spell
|
2014-06-19 16:00:27 +02:00 |
|
scrawl
|
1dc9e151cb
|
Count werewolf kills (Fixes #1525)
|
2014-06-18 16:56:36 +02:00 |
|
scrawl
|
2477456f99
|
Implement Murder crimes and OnMurder instruction (Fixes #1315)
|
2014-06-17 04:05:27 +02:00 |
|
scrawl
|
3801dfb4ba
|
Add delay to sneak icon update and skill progress (Fixes #1321)
|
2014-06-17 04:05:27 +02:00 |
|
scrawl
|
ffb6f5d555
|
Use fFight<Crime> GMSTs to control attacks in response to crimes
|
2014-06-17 04:05:27 +02:00 |
|
scrawl
|
28feb260eb
|
Implement disposition/distance based aggression (Fixes #1520)
|
2014-06-16 20:05:53 +02:00 |
|
scrawl
|
ee2b81763e
|
Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
|
2014-06-15 21:19:37 +02:00 |
|
scrawl
|
fe5bbfce3c
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-06-13 19:31:33 +02:00 |
|
scrawl
|
e458cf1df2
|
Savegame: Store death counter (Fixes #1477)
|
2014-06-13 02:26:53 +02:00 |
|
mrcheko
|
979128b2c5
|
Combat music; some minor combat fixes
|
2014-06-10 14:20:29 +04:00 |
|
mrcheko
|
698cbba6ef
|
old bug + comment fix
|
2014-06-09 23:02:06 +04:00 |
|
Marc Zinnschlag
|
0668019c86
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-06 19:09:24 +02:00 |
|
Hallfaer Tuilinn
|
01283f531e
|
Fix for Bug #1409
|
2014-06-06 15:13:25 +02:00 |
|
scrawl
|
f53e86cad9
|
Fix AiCombat being incorrectly added to player (Fixes #1356)
|
2014-06-05 21:51:57 +02:00 |
|
scrawl
|
d2ad2e0f31
|
Re-enable collision when an actor is resurrected
|
2014-06-02 20:45:25 +02:00 |
|
Marc Zinnschlag
|
f0d0a31a19
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-05-26 10:08:40 +02:00 |
|
mrcheko
|
8fa7fcdbee
|
fix bug http://bugs.openmw.org/issues/1335 (1304 as well)
though fish detects if actor is swimming, but in MW it attacks even if
the player is knee-deep in water
|
2014-05-25 21:03:37 +04:00 |
|