Marc Zinnschlag
f55084463b
added MockChangeScript to script blacklist
11 years ago
Marc Zinnschlag
19f4c46fe4
alllow (and ignore) explicit references for StopScript and ScriptRunning
11 years ago
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
11 years ago
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
11 years ago
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
11 years ago
Michał Ściubidło
e24173f94a
Fix bug 1482:
...
- put powers on cooldown only when they are used succedsfully
11 years ago
scrawl
038a811f16
Rename travel window Ok button to Cancel ( Fixes #1676 )
11 years ago
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
11 years ago
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
11 years ago
Marc Zinnschlag
11a2c767cc
some argument parsing cleanup
11 years ago
Marc Zinnschlag
a9f9dec923
consider script blacklist in OpenCS verifier
11 years ago
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
11 years ago
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
11 years ago
scrawl
5629803a08
Implement correct armor mitigation mechanics
11 years ago
scrawl
804f1a5e59
Adjust combat mechanics
...
- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
11 years ago
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
11 years ago
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
11 years ago
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
11 years ago
scrawl
9897f14c3c
Don't block when actor is paralyzed
11 years ago
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
11 years ago
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
11 years ago
scrawl
691ba02115
Reduce wepaon condition even if attack misses
11 years ago
MiroslavR
0f2305ae43
Clear selected spell when window manager is cleared
11 years ago
scrawl
63fd04882a
Make sure crime gold discounts don't reduce price to zero
11 years ago
MiroslavR
d5381e1bc4
Dynamically resize skill widgets to fit their contents ( Fixes #1610 )
11 years ago
scrawl
1320ac6983
Ensure non-negative particle life time, add size assertion
11 years ago
Marc Zinnschlag
e33ee52b91
make stray names in the begin line a warning instead of an error
11 years ago
Marc Zinnschlag
6a3ff211b1
automatically get target ID at InterpreterContext construction, if a reference is available
11 years ago
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
11 years ago
scrawl
192d5ca08f
Allow overriding OGRE_PLUGIN_DIR in cmake command line
11 years ago
scrawl
d4ffd30f98
Implement Rank filter with no faction given ( Fixes #1660 )
11 years ago
scrawl
4d39d77eaa
Fix incompatible encoding names in ContentModel (bug uncovered by 41c17bccb6
)
11 years ago
scrawl
f9a39138cc
Add missing endline
11 years ago
scrawl
2a510573b8
Remove unused implementation file
11 years ago
scrawl
41c17bccb6
Exit if an unknown encoding option is specified
11 years ago
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
11 years ago
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
11 years ago
Marc Zinnschlag
8952154488
inherit target ID when starting a script from another script
11 years ago
Marc Zinnschlag
27c84d6cb7
the reference for a targeted script is now determined when needed instead of at the start of the script execution
11 years ago
Marc Zinnschlag
35b27ea8cb
ignore stray string argument after GetDisabled
11 years ago
Marc Zinnschlag
dba6a9ebff
run targeted scripts with an implicit reference based on the ID given
11 years ago
Marc Zinnschlag
e8322da663
added support for targeted scripts to script compiler
11 years ago
scrawl
20a0040bdb
Apply elemental shield magnitude to element resistance ( Closes #1121 )
11 years ago
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
11 years ago