forked from teamnwah/openmw-tes3coop
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695fcf41c4
Cache the current position in the animation track and attempt to reuse it in the next frame. Decent speed up for the Update phase, about 0.3 ms faster in Balmora. |
9 years ago | |
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bsa | 9 years ago | |
compiler | 9 years ago | |
config | 9 years ago | |
contentselector | 9 years ago | |
esm | 9 years ago | |
esmterrain | 9 years ago | |
files | 9 years ago | |
fontloader | 10 years ago | |
interpreter | 9 years ago | |
loadinglistener | 9 years ago | |
misc | 9 years ago | |
myguiplatform | 9 years ago | |
nif | 9 years ago | |
nifbullet | 9 years ago | |
nifosg | 9 years ago | |
process | 10 years ago | |
resource | 9 years ago | |
sceneutil | 9 years ago | |
sdlutil | 9 years ago | |
settings | 9 years ago | |
terrain | 9 years ago | |
to_utf8 | 10 years ago | |
translation | 10 years ago | |
version | 10 years ago | |
vfs | 9 years ago | |
widgets | 10 years ago | |
CMakeLists.txt | 9 years ago | |
doc.hpp | 14 years ago |