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openmw-tes3mp/apps/openmw/mwrender/objects.cpp

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#include "objects.hpp"
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#include <OgreSceneNode.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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using namespace MWRender;
bool Objects::lightConst = false;
float Objects::lightConstValue = 0.0f;
bool Objects::lightLinear = true;
int Objects::lightLinearMethod = 1;
float Objects::lightLinearValue = 3;
float Objects::lightLinearRadiusMult = 1;
bool Objects::lightQuadratic = false;
int Objects::lightQuadraticMethod = 2;
float Objects::lightQuadraticValue = 16;
float Objects::lightQuadraticRadiusMult = 1;
bool Objects::lightOutQuadInLin = false;
int Objects::uniqueID = 0;
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void Objects::clearSceneNode (Ogre::SceneNode *node)
{
/// \todo This should probably be moved into OpenEngine at some point.
for (int i=node->numAttachedObjects()-1; i>=0; --i)
{
Ogre::MovableObject *object = node->getAttachedObject (i);
node->detachObject (object);
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mRenderer.getScene()->destroyMovableObject (object);
}
}
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void Objects::setMwRoot(Ogre::SceneNode* root)
{
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mMwRoot = root;
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}
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void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
{
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Ogre::SceneNode* root = mMwRoot;
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Ogre::SceneNode* cellnode;
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
{
//Create the scenenode and put it in the map
cellnode = root->createChildSceneNode();
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mCellSceneNodes[ptr.getCell()] = cellnode;
}
else
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{
cellnode = mCellSceneNodes[ptr.getCell()];
}
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Ogre::SceneNode* insert = cellnode->createChildSceneNode();
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const float *f = ptr.getRefData().getPosition().pos;
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insert->setPosition(f[0], f[1], f[2]);
insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale);
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// Convert MW rotation to a quaternion:
f = ptr.getCellRef().pos.rot;
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// Rotate around X axis
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Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
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// Rotate around Y axis
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Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
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// Rotate around Z axis
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Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
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// Rotates first around z, then y, then x
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insert->setOrientation(xr*yr*zr);
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if (!enabled)
insert->setVisible (false);
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ptr.getRefData().setBaseNode(insert);
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mIsStatic = static_;
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}
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void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
{
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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NifOgre::NIFLoader::load(mesh);
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Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
extents *= insert->getScale();
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// float size = std::max(std::max(extents.x, extents.y), extents.z);
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/*
bool small = (size < 250); /// \todo config value
// do not fade out doors. that will cause holes and look stupid
if (ptr.getTypeName().find("Door") != std::string::npos)
small = false;
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*/
const bool small = false;
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if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
bounds.scale(insert->getScale());
mBounds[ptr.getCell()].merge(bounds);
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if(!mIsStatic)
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{
insert->attachObject(ent);
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
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}
else
{
Ogre::StaticGeometry* sg = 0;
if (small)
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{
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometrySmall[ptr.getCell()] = sg;
sg->setRenderingDistance(2500); /// \todo config value
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
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}
else
{
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID +1;
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
mStaticGeometry[ptr.getCell()] = sg;
}
else
sg = mStaticGeometry[ptr.getCell()];
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}
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// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
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sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
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mRenderer.getScene()->destroyEntity(ent);
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}
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}
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void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius)
{
Ogre::SceneNode* insert = mRenderer.getScene()->getSceneNode(ptr.getRefData().getHandle());
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assert(insert);
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Ogre::Light *light = mRenderer.getScene()->createLight();
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light->setDiffuseColour (r, g, b);
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float cval=0.0f, lval=0.0f, qval=0.0f;
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if(lightConst)
cval = lightConstValue;
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if(!lightOutQuadInLin)
{
if(lightLinear)
radius *= lightLinearRadiusMult;
if(lightQuadratic)
radius *= lightQuadraticRadiusMult;
if(lightLinear)
lval = lightLinearValue / pow(radius, lightLinearMethod);
if(lightQuadratic)
qval = lightQuadraticValue / pow(radius, lightQuadraticMethod);
}
else
{
// FIXME:
// Do quadratic or linear, depending if we're in an exterior or interior
// cell, respectively. Ignore lightLinear and lightQuadratic.
}
light->setAttenuation(10*radius, cval, lval, qval);
insert->attachObject(light);
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}
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bool Objects::deleteObject (const MWWorld::Ptr& ptr)
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{
if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
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{
Ogre::SceneNode *parent = base->getParentSceneNode();
for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter)
if (iter->second==parent)
{
clearSceneNode (base);
base->removeAndDestroyAllChildren();
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mRenderer.getScene()->destroySceneNode (base);
ptr.getRefData().setBaseNode (0);
return true;
}
return false;
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}
return true;
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}
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void Objects::removeCell(MWWorld::Ptr::CellStore* store)
{
if(mCellSceneNodes.find(store) != mCellSceneNodes.end())
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{
Ogre::SceneNode* base = mCellSceneNodes[store];
for (int i=0; i<base->numChildren(); ++i)
clearSceneNode (static_cast<Ogre::SceneNode *> (base->getChild (i)));
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base->removeAndDestroyAllChildren();
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mCellSceneNodes.erase(store);
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mRenderer.getScene()->destroySceneNode(base);
base = 0;
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}
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if(mStaticGeometry.find(store) != mStaticGeometry.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometry[store];
mStaticGeometry.erase(store);
mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
}
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
mStaticGeometrySmall.erase(store);
mRenderer.getScene()->destroyStaticGeometry (sg);
sg = 0;
}
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if(mBounds.find(store) != mBounds.end())
mBounds.erase(store);
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}
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void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
{
if(mStaticGeometry.find(&cell) != mStaticGeometry.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
sg->build();
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}
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
{
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
sg->build();
}
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}
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
{
return mBounds[cell];
}