# include "scenemanager.hpp"
# include <iostream>
# include <cstdlib>
# include <osg/Node>
# include <osg/UserDataContainer>
# include <osgParticle/ParticleSystem>
# include <osgUtil/IncrementalCompileOperation>
# include <osgDB/SharedStateManager>
# include <osgDB/Registry>
# include <components/nifosg/nifloader.hpp>
# include <components/nif/niffile.hpp>
# include <components/misc/stringops.hpp>
# include <components/vfs/manager.hpp>
# include <components/sceneutil/clone.hpp>
# include <components/sceneutil/util.hpp>
# include <components/sceneutil/controller.hpp>
# include <components/sceneutil/optimizer.hpp>
# include <components/shader/shadervisitor.hpp>
# include <components/shader/shadermanager.hpp>
# include "imagemanager.hpp"
# include "niffilemanager.hpp"
# include "objectcache.hpp"
# include "multiobjectcache.hpp"
namespace
{
class InitWorldSpaceParticlesCallback : public osg : : NodeCallback
{
public :
virtual void operator ( ) ( osg : : Node * node , osg : : NodeVisitor * nv )
{
osgParticle : : ParticleSystem * partsys = static_cast < osgParticle : : ParticleSystem * > ( node ) ;
// HACK: Ignore the InverseWorldMatrix transform the particle system is attached to
if ( partsys - > getNumParents ( ) & & partsys - > getParent ( 0 ) - > getNumParents ( ) )
transformInitialParticles ( partsys , partsys - > getParent ( 0 ) - > getParent ( 0 ) ) ;
node - > removeUpdateCallback ( this ) ;
}
void transformInitialParticles ( osgParticle : : ParticleSystem * partsys , osg : : Node * node )
{
osg : : NodePathList nodepaths = node - > getParentalNodePaths ( ) ;
if ( nodepaths . empty ( ) )
return ;
osg : : Matrixf worldMat = osg : : computeLocalToWorld ( nodepaths [ 0 ] ) ;
worldMat . orthoNormalize ( worldMat ) ; // scale is already applied on the particle node
for ( int i = 0 ; i < partsys - > numParticles ( ) ; + + i )
{
partsys - > getParticle ( i ) - > transformPositionVelocity ( worldMat ) ;
}
// transform initial bounds to worldspace
osg : : BoundingSphere sphere ( partsys - > getInitialBound ( ) ) ;
SceneUtil : : transformBoundingSphere ( worldMat , sphere ) ;
osg : : BoundingBox box ;
box . expandBy ( sphere ) ;
partsys - > setInitialBound ( box ) ;
}
} ;
class InitParticlesVisitor : public osg : : NodeVisitor
{
public :
/// @param mask The node mask to set on ParticleSystem nodes.
InitParticlesVisitor ( unsigned int mask )
: osg : : NodeVisitor ( TRAVERSE_ALL_CHILDREN )
, mMask ( mask )
{
}
bool isWorldSpaceParticleSystem ( osgParticle : : ParticleSystem * partsys )
{
// HACK: ParticleSystem has no getReferenceFrame()
return ( partsys - > getUserDataContainer ( )
& & partsys - > getUserDataContainer ( ) - > getNumDescriptions ( ) > 0
& & partsys - > getUserDataContainer ( ) - > getDescriptions ( ) [ 0 ] = = " worldspace " ) ;
}
void apply ( osg : : Drawable & drw )
{
if ( osgParticle : : ParticleSystem * partsys = dynamic_cast < osgParticle : : ParticleSystem * > ( & drw ) )
{
if ( isWorldSpaceParticleSystem ( partsys ) )
{
partsys - > addUpdateCallback ( new InitWorldSpaceParticlesCallback ) ;
}
partsys - > setNodeMask ( mMask ) ;
}
}
private :
unsigned int mMask ;
} ;
}
namespace Resource
{
class SharedStateManager : public osgDB : : SharedStateManager
{
public :
unsigned int getNumSharedTextures ( ) const
{
return _sharedTextureList . size ( ) ;
}
unsigned int getNumSharedStateSets ( ) const
{
return _sharedStateSetList . size ( ) ;
}
void clearCache ( )
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( _listMutex ) ;
_sharedTextureList . clear ( ) ;
_sharedStateSetList . clear ( ) ;
}
} ;
/// Set texture filtering settings on textures contained in a FlipController.
class SetFilterSettingsControllerVisitor : public SceneUtil : : ControllerVisitor
{
public :
SetFilterSettingsControllerVisitor ( osg : : Texture : : FilterMode minFilter , osg : : Texture : : FilterMode magFilter , int maxAnisotropy )
: mMinFilter ( minFilter )
, mMagFilter ( magFilter )
, mMaxAnisotropy ( maxAnisotropy )
{
}
virtual void visit ( osg : : Node & node , SceneUtil : : Controller & ctrl )
{
if ( NifOsg : : FlipController * flipctrl = dynamic_cast < NifOsg : : FlipController * > ( & ctrl ) )
{
for ( std : : vector < osg : : ref_ptr < osg : : Texture2D > > : : iterator it = flipctrl - > getTextures ( ) . begin ( ) ; it ! = flipctrl - > getTextures ( ) . end ( ) ; + + it )
{
osg : : Texture * tex = * it ;
tex - > setFilter ( osg : : Texture : : MIN_FILTER , mMinFilter ) ;
tex - > setFilter ( osg : : Texture : : MAG_FILTER , mMagFilter ) ;
tex - > setMaxAnisotropy ( mMaxAnisotropy ) ;
}
}
}
private :
osg : : Texture : : FilterMode mMinFilter ;
osg : : Texture : : FilterMode mMagFilter ;
int mMaxAnisotropy ;
} ;
/// Set texture filtering settings on textures contained in StateSets.
class SetFilterSettingsVisitor : public osg : : NodeVisitor
{
public :
SetFilterSettingsVisitor ( osg : : Texture : : FilterMode minFilter , osg : : Texture : : FilterMode magFilter , int maxAnisotropy )
: osg : : NodeVisitor ( TRAVERSE_ALL_CHILDREN )
, mMinFilter ( minFilter )
, mMagFilter ( magFilter )
, mMaxAnisotropy ( maxAnisotropy )
{
}
virtual void apply ( osg : : Node & node )
{
osg : : StateSet * stateset = node . getStateSet ( ) ;
if ( stateset )
applyStateSet ( stateset ) ;
traverse ( node ) ;
}
void applyStateSet ( osg : : StateSet * stateset )
{
const osg : : StateSet : : TextureAttributeList & texAttributes = stateset - > getTextureAttributeList ( ) ;
for ( unsigned int unit = 0 ; unit < texAttributes . size ( ) ; + + unit )
{
osg : : StateAttribute * texture = stateset - > getTextureAttribute ( unit , osg : : StateAttribute : : TEXTURE ) ;
if ( texture )
applyStateAttribute ( texture ) ;
}
}
void applyStateAttribute ( osg : : StateAttribute * attr )
{
osg : : Texture * tex = attr - > asTexture ( ) ;
if ( tex )
{
tex - > setFilter ( osg : : Texture : : MIN_FILTER , mMinFilter ) ;
tex - > setFilter ( osg : : Texture : : MAG_FILTER , mMagFilter ) ;
tex - > setMaxAnisotropy ( mMaxAnisotropy ) ;
}
}
private :
osg : : Texture : : FilterMode mMinFilter ;
osg : : Texture : : FilterMode mMagFilter ;
int mMaxAnisotropy ;
} ;
SceneManager : : SceneManager ( const VFS : : Manager * vfs , Resource : : ImageManager * imageManager , Resource : : NifFileManager * nifFileManager )
: ResourceManager ( vfs )
, mShaderManager ( new Shader : : ShaderManager )
, mForceShaders ( false )
, mClampLighting ( true )
, mForcePerPixelLighting ( false )
, mAutoUseNormalMaps ( false )
, mAutoUseSpecularMaps ( false )
, mInstanceCache ( new MultiObjectCache )
, mSharedStateManager ( new SharedStateManager )
, mImageManager ( imageManager )
, mNifFileManager ( nifFileManager )
, mMinFilter ( osg : : Texture : : LINEAR_MIPMAP_LINEAR )
, mMagFilter ( osg : : Texture : : LINEAR )
, mMaxAnisotropy ( 1 )
, mUnRefImageDataAfterApply ( false )
, mParticleSystemMask ( ~ 0u )
{
}
void SceneManager : : setForceShaders ( bool force )
{
mForceShaders = force ;
}
bool SceneManager : : getForceShaders ( ) const
{
return mForceShaders ;
}
void SceneManager : : recreateShaders ( osg : : ref_ptr < osg : : Node > node )
{
osg : : ref_ptr < Shader : : ShaderVisitor > shaderVisitor ( createShaderVisitor ( ) ) ;
shaderVisitor - > setAllowedToModifyStateSets ( false ) ;
node - > accept ( * shaderVisitor ) ;
}
void SceneManager : : setClampLighting ( bool clamp )
{
mClampLighting = clamp ;
}
bool SceneManager : : getClampLighting ( ) const
{
return mClampLighting ;
}
void SceneManager : : setForcePerPixelLighting ( bool force )
{
mForcePerPixelLighting = force ;
}
bool SceneManager : : getForcePerPixelLighting ( ) const
{
return mForcePerPixelLighting ;
}
void SceneManager : : setAutoUseNormalMaps ( bool use )
{
mAutoUseNormalMaps = use ;
}
void SceneManager : : setNormalMapPattern ( const std : : string & pattern )
{
mNormalMapPattern = pattern ;
}
void SceneManager : : setNormalHeightMapPattern ( const std : : string & pattern )
{
mNormalHeightMapPattern = pattern ;
}
void SceneManager : : setAutoUseSpecularMaps ( bool use )
{
mAutoUseSpecularMaps = use ;
}
void SceneManager : : setSpecularMapPattern ( const std : : string & pattern )
{
mSpecularMapPattern = pattern ;
}
SceneManager : : ~ SceneManager ( )
{
// this has to be defined in the .cpp file as we can't delete incomplete types
}
Shader : : ShaderManager & SceneManager : : getShaderManager ( )
{
return * mShaderManager . get ( ) ;
}
void SceneManager : : setShaderPath ( const std : : string & path )
{
mShaderManager - > setShaderPath ( path ) ;
}
bool SceneManager : : checkLoaded ( const std : : string & name , double timeStamp )
{
std : : string normalized = name ;
mVFS - > normalizeFilename ( normalized ) ;
return mCache - > checkInObjectCache ( normalized , timeStamp ) ;
}
/// @brief Callback to read image files from the VFS.
class ImageReadCallback : public osgDB : : ReadFileCallback
{
public :
ImageReadCallback ( Resource : : ImageManager * imageMgr )
: mImageManager ( imageMgr )
{
}
virtual osgDB : : ReaderWriter : : ReadResult readImage ( const std : : string & filename , const osgDB : : Options * options )
{
try
{
return osgDB : : ReaderWriter : : ReadResult ( mImageManager - > getImage ( filename ) , osgDB : : ReaderWriter : : ReadResult : : FILE_LOADED ) ;
}
catch ( std : : exception & e )
{
return osgDB : : ReaderWriter : : ReadResult ( e . what ( ) ) ;
}
}
private :
Resource : : ImageManager * mImageManager ;
} ;
std : : string getFileExtension ( const std : : string & file )
{
size_t extPos = file . find_last_of ( ' . ' ) ;
if ( extPos ! = std : : string : : npos & & extPos + 1 < file . size ( ) )
return file . substr ( extPos + 1 ) ;
return std : : string ( ) ;
}
osg : : ref_ptr < osg : : Node > load ( Files : : IStreamPtr file , const std : : string & normalizedFilename , Resource : : ImageManager * imageManager , Resource : : NifFileManager * nifFileManager )
{
std : : string ext = getFileExtension ( normalizedFilename ) ;
if ( ext = = " nif " )
return NifOsg : : Loader : : load ( nifFileManager - > get ( normalizedFilename ) , imageManager ) ;
else
{
osgDB : : ReaderWriter * reader = osgDB : : Registry : : instance ( ) - > getReaderWriterForExtension ( ext ) ;
if ( ! reader )
{
std : : stringstream errormsg ;
errormsg < < " Error loading " < < normalizedFilename < < " : no readerwriter for ' " < < ext < < " ' found " < < std : : endl ;
throw std : : runtime_error ( errormsg . str ( ) ) ;
}
osg : : ref_ptr < osgDB : : Options > options ( new osgDB : : Options ) ;
// Set a ReadFileCallback so that image files referenced in the model are read from our virtual file system instead of the osgDB.
// Note, for some formats (.obj/.mtl) that reference other (non-image) files a findFileCallback would be necessary.
// but findFileCallback does not support virtual files, so we can't implement it.
options - > setReadFileCallback ( new ImageReadCallback ( imageManager ) ) ;
osgDB : : ReaderWriter : : ReadResult result = reader - > readNode ( * file , options ) ;
if ( ! result . success ( ) )
{
std : : stringstream errormsg ;
errormsg < < " Error loading " < < normalizedFilename < < " : " < < result . message ( ) < < " code " < < result . status ( ) < < std : : endl ;
throw std : : runtime_error ( errormsg . str ( ) ) ;
}
return result . getNode ( ) ;
}
}
class CanOptimizeCallback : public SceneUtil : : Optimizer : : IsOperationPermissibleForObjectCallback
{
public :
bool isReservedName ( const std : : string & name ) const
{
if ( name . empty ( ) )
return false ;
static std : : vector < std : : string > reservedNames ;
if ( reservedNames . empty ( ) )
{
const char * reserved [ ] = { " Head " , " Neck " , " Chest " , " Groin " , " Right Hand " , " Left Hand " , " Right Wrist " , " Left Wrist " , " Shield Bone " , " Right Forearm " , " Left Forearm " , " Right Upper Arm " ,
" Left Upper Arm " , " Right Foot " , " Left Foot " , " Right Ankle " , " Left Ankle " , " Right Knee " , " Left Knee " , " Right Upper Leg " , " Left Upper Leg " , " Right Clavicle " ,
" Left Clavicle " , " Weapon Bone " , " Tail " , " Bip01 " , " Root Bone " , " BoneOffset " , " AttachLight " , " ArrowBone " , " Camera " } ;
reservedNames = std : : vector < std : : string > ( reserved , reserved + sizeof ( reserved ) / sizeof ( reserved [ 0 ] ) ) ;
for ( unsigned int i = 0 ; i < sizeof ( reserved ) / sizeof ( reserved [ 0 ] ) ; + + i )
reservedNames . push_back ( std : : string ( " Tri " ) + reserved [ i ] ) ;
std : : sort ( reservedNames . begin ( ) , reservedNames . end ( ) , Misc : : StringUtils : : ciLess ) ;
}
std : : vector < std : : string > : : iterator it = Misc : : StringUtils : : partialBinarySearch ( reservedNames . begin ( ) , reservedNames . end ( ) , name ) ;
return it ! = reservedNames . end ( ) ;
}
virtual bool isOperationPermissibleForObjectImplementation ( const SceneUtil : : Optimizer * optimizer , const osg : : Drawable * node , unsigned int option ) const
{
if ( option & SceneUtil : : Optimizer : : FLATTEN_STATIC_TRANSFORMS )
{
if ( node - > asGeometry ( ) & & node - > className ( ) = = std : : string ( " Geometry " ) )
return true ;
else
return false ; //ParticleSystem would have to convert space of all the processors, RigGeometry would have to convert bones... theoretically possible, but very complicated
}
return ( option & optimizer - > getPermissibleOptimizationsForObject ( node ) ) ! = 0 ;
}
virtual bool isOperationPermissibleForObjectImplementation ( const SceneUtil : : Optimizer * optimizer , const osg : : Node * node , unsigned int option ) const
{
if ( node - > getNumDescriptions ( ) > 0 ) return false ;
if ( node - > getDataVariance ( ) = = osg : : Object : : DYNAMIC ) return false ;
if ( isReservedName ( node - > getName ( ) ) ) return false ;
return ( option & optimizer - > getPermissibleOptimizationsForObject ( node ) ) ! = 0 ;
}
} ;
bool canOptimize ( const std : : string & filename )
{
size_t slashpos = filename . find_last_of ( " \\ / " ) ;
if ( slashpos ! = std : : string : : npos & & slashpos + 1 < filename . size ( ) )
{
std : : string basename = filename . substr ( slashpos + 1 ) ;
// xmesh.nif can not be optimized because there are keyframes added in post
if ( ! basename . empty ( ) & & basename [ 0 ] = = ' x ' )
return false ;
// NPC skeleton files can not be optimized because of keyframes added in post
// (most of them are usually named like 'xbase_anim.nif' anyway, but not all of them :( )
if ( basename . compare ( 0 , 9 , " base_anim " ) = = 0 | | basename . compare ( 0 , 4 , " skin " ) = = 0 )
return false ;
}
// For spell VFX, DummyXX nodes must remain intact. Not adding those to reservedNames to avoid being overly cautious - instead, decide on filename
if ( filename . find ( " vfx_pattern " ) ! = std : : string : : npos )
return false ;
return true ;
}
unsigned int getOptimizationOptions ( )
{
using namespace SceneUtil ;
const char * env = getenv ( " OPENMW_OPTIMIZE " ) ;
unsigned int options = Optimizer : : FLATTEN_STATIC_TRANSFORMS | Optimizer : : REMOVE_REDUNDANT_NODES | Optimizer : : MERGE_GEOMETRY ;
if ( env )
{
std : : string str ( env ) ;
if ( str . find ( " OFF " ) ! = std : : string : : npos | | str . find ( " 0 " ) ! = std : : string : : npos ) options = 0 ;
if ( str . find ( " ~FLATTEN_STATIC_TRANSFORMS " ) ! = std : : string : : npos ) options ^ = Optimizer : : FLATTEN_STATIC_TRANSFORMS ;
else if ( str . find ( " FLATTEN_STATIC_TRANSFORMS " ) ! = std : : string : : npos ) options | = Optimizer : : FLATTEN_STATIC_TRANSFORMS ;
if ( str . find ( " ~REMOVE_REDUNDANT_NODES " ) ! = std : : string : : npos ) options ^ = Optimizer : : REMOVE_REDUNDANT_NODES ;
else if ( str . find ( " REMOVE_REDUNDANT_NODES " ) ! = std : : string : : npos ) options | = Optimizer : : REMOVE_REDUNDANT_NODES ;
if ( str . find ( " ~MERGE_GEOMETRY " ) ! = std : : string : : npos ) options ^ = Optimizer : : MERGE_GEOMETRY ;
else if ( str . find ( " MERGE_GEOMETRY " ) ! = std : : string : : npos ) options | = Optimizer : : MERGE_GEOMETRY ;
}
return options ;
}
osg : : ref_ptr < const osg : : Node > SceneManager : : getTemplate ( const std : : string & name )
{
std : : string normalized = name ;
mVFS - > normalizeFilename ( normalized ) ;
osg : : ref_ptr < osg : : Object > obj = mCache - > getRefFromObjectCache ( normalized ) ;
if ( obj )
return osg : : ref_ptr < const osg : : Node > ( static_cast < osg : : Node * > ( obj . get ( ) ) ) ;
else
{
osg : : ref_ptr < osg : : Node > loaded ;
try
{
Files : : IStreamPtr file = mVFS - > get ( normalized ) ;
loaded = load ( file , normalized , mImageManager , mNifFileManager ) ;
}
catch ( std : : exception & e )
{
static const char * const sMeshTypes [ ] = { " nif " , " osg " , " osgt " , " osgb " , " osgx " , " osg2 " } ;
for ( unsigned int i = 0 ; i < sizeof ( sMeshTypes ) / sizeof ( sMeshTypes [ 0 ] ) ; + + i )
{
normalized = " meshes/marker_error. " + std : : string ( sMeshTypes [ i ] ) ;
if ( mVFS - > exists ( normalized ) )
{
std : : cerr < < " Failed to load ' " < < name < < " ': " < < e . what ( ) < < " , using marker_error. " < < sMeshTypes [ i ] < < " instead " < < std : : endl ;
Files : : IStreamPtr file = mVFS - > get ( normalized ) ;
loaded = load ( file , normalized , mImageManager , mNifFileManager ) ;
break ;
}
}
if ( ! loaded )
throw ;
}
// set filtering settings
SetFilterSettingsVisitor setFilterSettingsVisitor ( mMinFilter , mMagFilter , mMaxAnisotropy ) ;
loaded - > accept ( setFilterSettingsVisitor ) ;
SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor ( mMinFilter , mMagFilter , mMaxAnisotropy ) ;
loaded - > accept ( setFilterSettingsControllerVisitor ) ;
osg : : ref_ptr < Shader : : ShaderVisitor > shaderVisitor ( createShaderVisitor ( ) ) ;
loaded - > accept ( * shaderVisitor ) ;
// share state
// do this before optimizing so the optimizer will be able to combine nodes more aggressively
// note, because StateSets will be shared at this point, StateSets can not be modified inside the optimizer
mSharedStateMutex . lock ( ) ;
mSharedStateManager - > share ( loaded . get ( ) ) ;
mSharedStateMutex . unlock ( ) ;
if ( canOptimize ( normalized ) )
{
SceneUtil : : Optimizer optimizer ;
optimizer . setIsOperationPermissibleForObjectCallback ( new CanOptimizeCallback ) ;
static const unsigned int options = getOptimizationOptions ( ) ;
optimizer . optimize ( loaded , options ) ;
}
if ( mIncrementalCompileOperation )
mIncrementalCompileOperation - > add ( loaded ) ;
mCache - > addEntryToObjectCache ( normalized , loaded ) ;
return loaded ;
}
}
osg : : ref_ptr < osg : : Node > SceneManager : : cacheInstance ( const std : : string & name )
{
std : : string normalized = name ;
mVFS - > normalizeFilename ( normalized ) ;
osg : : ref_ptr < osg : : Node > node = createInstance ( normalized ) ;
mInstanceCache - > addEntryToObjectCache ( normalized , node . get ( ) ) ;
return node ;
}
class TemplateRef : public osg : : Object
{
public :
TemplateRef ( const Object * object )
: mObject ( object ) { }
TemplateRef ( ) { }
TemplateRef ( const TemplateRef & copy , const osg : : CopyOp & ) : mObject ( copy . mObject ) { }
META_Object ( Resource , TemplateRef )
private :
osg : : ref_ptr < const Object > mObject ;
} ;
osg : : ref_ptr < osg : : Node > SceneManager : : createInstance ( const std : : string & name )
{
osg : : ref_ptr < const osg : : Node > scene = getTemplate ( name ) ;
return createInstance ( scene ) ;
}
osg : : ref_ptr < osg : : Node > SceneManager : : createInstance ( const osg : : Node * base )
{
osg : : ref_ptr < osg : : Node > cloned = osg : : clone ( base , SceneUtil : : CopyOp ( ) ) ;
// add a ref to the original template, to hint to the cache that it's still being used and should be kept in cache
cloned - > getOrCreateUserDataContainer ( ) - > addUserObject ( new TemplateRef ( base ) ) ;
// we can skip any scene graphs without update callbacks since we know that particle emitters will have an update callback set
if ( cloned - > getNumChildrenRequiringUpdateTraversal ( ) > 0 )
{
InitParticlesVisitor visitor ( mParticleSystemMask ) ;
cloned - > accept ( visitor ) ;
}
return cloned ;
}
osg : : ref_ptr < osg : : Node > SceneManager : : getInstance ( const std : : string & name )
{
std : : string normalized = name ;
mVFS - > normalizeFilename ( normalized ) ;
osg : : ref_ptr < osg : : Object > obj = mInstanceCache - > takeFromObjectCache ( normalized ) ;
if ( obj . get ( ) )
return static_cast < osg : : Node * > ( obj . get ( ) ) ;
return createInstance ( normalized ) ;
}
osg : : ref_ptr < osg : : Node > SceneManager : : getInstance ( const std : : string & name , osg : : Group * parentNode )
{
osg : : ref_ptr < osg : : Node > cloned = getInstance ( name ) ;
attachTo ( cloned , parentNode ) ;
return cloned ;
}
void SceneManager : : attachTo ( osg : : Node * instance , osg : : Group * parentNode ) const
{
parentNode - > addChild ( instance ) ;
}
void SceneManager : : releaseGLObjects ( osg : : State * state )
{
mCache - > releaseGLObjects ( state ) ;
mInstanceCache - > releaseGLObjects ( state ) ;
mShaderManager - > releaseGLObjects ( state ) ;
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( mSharedStateMutex ) ;
mSharedStateManager - > releaseGLObjects ( state ) ;
}
void SceneManager : : setIncrementalCompileOperation ( osgUtil : : IncrementalCompileOperation * ico )
{
mIncrementalCompileOperation = ico ;
}
osgUtil : : IncrementalCompileOperation * SceneManager : : getIncrementalCompileOperation ( )
{
return mIncrementalCompileOperation . get ( ) ;
}
Resource : : ImageManager * SceneManager : : getImageManager ( )
{
return mImageManager ;
}
void SceneManager : : setParticleSystemMask ( unsigned int mask )
{
mParticleSystemMask = mask ;
}
void SceneManager : : setFilterSettings ( const std : : string & magfilter , const std : : string & minfilter ,
const std : : string & mipmap , int maxAnisotropy )
{
osg : : Texture : : FilterMode min = osg : : Texture : : LINEAR ;
osg : : Texture : : FilterMode mag = osg : : Texture : : LINEAR ;
if ( magfilter = = " nearest " )
mag = osg : : Texture : : NEAREST ;
else if ( magfilter ! = " linear " )
std : : cerr < < " Warning: Invalid texture mag filter: " < < magfilter < < std : : endl ;
if ( minfilter = = " nearest " )
min = osg : : Texture : : NEAREST ;
else if ( minfilter ! = " linear " )
std : : cerr < < " Warning: Invalid texture min filter: " < < minfilter < < std : : endl ;
if ( mipmap = = " nearest " )
{
if ( min = = osg : : Texture : : NEAREST )
min = osg : : Texture : : NEAREST_MIPMAP_NEAREST ;
else if ( min = = osg : : Texture : : LINEAR )
min = osg : : Texture : : LINEAR_MIPMAP_NEAREST ;
}
else if ( mipmap ! = " none " )
{
if ( mipmap ! = " linear " )
std : : cerr < < " Warning: Invalid texture mipmap: " < < mipmap < < std : : endl ;
if ( min = = osg : : Texture : : NEAREST )
min = osg : : Texture : : NEAREST_MIPMAP_LINEAR ;
else if ( min = = osg : : Texture : : LINEAR )
min = osg : : Texture : : LINEAR_MIPMAP_LINEAR ;
}
mMinFilter = min ;
mMagFilter = mag ;
mMaxAnisotropy = std : : max ( 1 , maxAnisotropy ) ;
SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor ( mMinFilter , mMagFilter , mMaxAnisotropy ) ;
SetFilterSettingsVisitor setFilterSettingsVisitor ( mMinFilter , mMagFilter , mMaxAnisotropy ) ;
mCache - > accept ( setFilterSettingsVisitor ) ;
mCache - > accept ( setFilterSettingsControllerVisitor ) ;
}
void SceneManager : : applyFilterSettings ( osg : : Texture * tex )
{
tex - > setFilter ( osg : : Texture : : MIN_FILTER , mMinFilter ) ;
tex - > setFilter ( osg : : Texture : : MAG_FILTER , mMagFilter ) ;
tex - > setMaxAnisotropy ( mMaxAnisotropy ) ;
}
void SceneManager : : setUnRefImageDataAfterApply ( bool unref )
{
mUnRefImageDataAfterApply = unref ;
}
void SceneManager : : updateCache ( double referenceTime )
{
ResourceManager : : updateCache ( referenceTime ) ;
mInstanceCache - > removeUnreferencedObjectsInCache ( ) ;
mSharedStateMutex . lock ( ) ;
mSharedStateManager - > prune ( ) ;
mSharedStateMutex . unlock ( ) ;
}
void SceneManager : : clearCache ( )
{
ResourceManager : : clearCache ( ) ;
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( mSharedStateMutex ) ;
mSharedStateManager - > clearCache ( ) ;
mInstanceCache - > clear ( ) ;
}
void SceneManager : : reportStats ( unsigned int frameNumber , osg : : Stats * stats ) const
{
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( * mIncrementalCompileOperation - > getToCompiledMutex ( ) ) ;
stats - > setAttribute ( frameNumber , " Compiling " , mIncrementalCompileOperation - > getToCompile ( ) . size ( ) ) ;
}
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( mSharedStateMutex ) ;
stats - > setAttribute ( frameNumber , " Texture " , mSharedStateManager - > getNumSharedTextures ( ) ) ;
stats - > setAttribute ( frameNumber , " StateSet " , mSharedStateManager - > getNumSharedStateSets ( ) ) ;
}
stats - > setAttribute ( frameNumber , " Node " , mCache - > getCacheSize ( ) ) ;
stats - > setAttribute ( frameNumber , " Node Instance " , mInstanceCache - > getCacheSize ( ) ) ;
}
Shader : : ShaderVisitor * SceneManager : : createShaderVisitor ( )
{
Shader : : ShaderVisitor * shaderVisitor = new Shader : : ShaderVisitor ( * mShaderManager . get ( ) , * mImageManager , " objects_vertex.glsl " , " objects_fragment.glsl " ) ;
shaderVisitor - > setForceShaders ( mForceShaders ) ;
shaderVisitor - > setClampLighting ( mClampLighting ) ;
shaderVisitor - > setForcePerPixelLighting ( mForcePerPixelLighting ) ;
shaderVisitor - > setAutoUseNormalMaps ( mAutoUseNormalMaps ) ;
shaderVisitor - > setNormalMapPattern ( mNormalMapPattern ) ;
shaderVisitor - > setNormalHeightMapPattern ( mNormalHeightMapPattern ) ;
shaderVisitor - > setAutoUseSpecularMaps ( mAutoUseSpecularMaps ) ;
shaderVisitor - > setSpecularMapPattern ( mSpecularMapPattern ) ;
return shaderVisitor ;
}
}