|
|
|
project(OpenMW)
|
|
|
|
|
|
|
|
# We probably support older versions than this.
|
|
|
|
cmake_minimum_required(VERSION 2.6)
|
|
|
|
|
|
|
|
# Add path for CMake scripts
|
|
|
|
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
|
|
|
|
|
|
|
|
# Local files
|
|
|
|
|
|
|
|
set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
|
|
|
|
set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
|
|
|
|
|
|
|
|
set(NIF nif/nif_file.cpp)
|
|
|
|
set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
|
|
|
|
nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
|
|
|
|
nif/data.hpp nif/nif_file.hpp nif/property.hpp)
|
|
|
|
|
|
|
|
set(NIFOGRE nifogre/ogre_nif_loader.cpp)
|
|
|
|
set(NIFOGRE_HEADER nifogre/ogre_nif_loader.hpp)
|
|
|
|
|
|
|
|
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
|
|
|
|
set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
|
|
|
|
|
|
|
|
set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
|
|
|
|
|
|
|
|
set(OGRE ogre/renderer.cpp)
|
|
|
|
set(OGRE_HEADER ogre/renderer.hpp)
|
|
|
|
|
|
|
|
set(INPUT input/oismanager.cpp)
|
|
|
|
set(INPUT_HEADER input/oismanager.hpp input/listener.hpp)
|
|
|
|
|
|
|
|
set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
|
|
|
|
set(GAME_HEADER game/cell_store.hpp game/esm_store/reclists.hpp game/esm_store/store.hpp)
|
|
|
|
|
|
|
|
set(GAMEREND game/render/mwscene.cpp game/render/cell.cpp)
|
|
|
|
set(GAMEREND_HEADER game/render/cell.hpp game/render/mwscene.hpp)
|
|
|
|
|
|
|
|
set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
|
|
|
|
esm/loadskil.hpp
|
|
|
|
esm/esm_reader.hpp esm/loadclas.hpp esm/loadglob.hpp esm/loadmgef.hpp esm/loadsndg.hpp
|
|
|
|
esm/loadacti.hpp esm/loadclot.hpp esm/loadgmst.hpp esm/loadmisc.hpp esm/loadsoun.hpp
|
|
|
|
esm/loadalch.hpp esm/loadcont.hpp esm/loadinfo.hpp esm/loadnpcc.hpp esm/loadspel.hpp
|
|
|
|
esm/loadappa.hpp esm/loadcrea.hpp esm/loadingr.hpp esm/loadnpc.hpp esm/loadsscr.hpp
|
|
|
|
esm/loadarmo.hpp esm/loadcrec.hpp esm/loadland.hpp esm/loadpgrd.hpp esm/loadstat.hpp
|
|
|
|
esm/loadbody.hpp esm/loaddial.hpp esm/loadlevlist.hpp esm/loadrace.hpp esm/loadweap.hpp
|
|
|
|
esm/loadbook.hpp esm/loaddoor.hpp esm/loadligh.hpp esm/loadregn.hpp esm/records.hpp
|
|
|
|
esm/loadbsgn.hpp esm/loadench.hpp esm/loadlocks.hpp esm/loadscpt.hpp)
|
|
|
|
|
|
|
|
# Platform specific
|
|
|
|
if (WIN32)
|
|
|
|
set(PLATFORM_INCLUDE_DIR "platform")
|
|
|
|
else (WIN32)
|
|
|
|
set(PLATFORM_INCLUDE_DIR "")
|
|
|
|
endif (WIN32)
|
|
|
|
|
|
|
|
# Dependencies
|
|
|
|
|
|
|
|
find_package(OGRE REQUIRED)
|
|
|
|
find_package(Boost REQUIRED COMPONENTS system filesystem)
|
|
|
|
find_package(OIS REQUIRED)
|
|
|
|
include_directories("."
|
|
|
|
${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
|
|
|
|
${PLATFORM_INCLUDE_DIR})
|
|
|
|
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
|
|
|
|
|
|
|
|
# Specify build paths
|
|
|
|
|
|
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
|
|
|
|
|
|
|
|
# Other files
|
|
|
|
|
|
|
|
if (WIN32)
|
|
|
|
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
|
|
|
|
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
|
|
|
|
else (WIN32)
|
|
|
|
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
|
|
|
|
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
|
|
|
|
endif (WIN32)
|
|
|
|
|
|
|
|
# Main executable
|
|
|
|
add_executable(openmw
|
|
|
|
${BSA} ${BSA_HEADER}
|
|
|
|
${TOOLS} ${TOOLS_HEADER}
|
|
|
|
${OGRE} ${OGRE_HEADER}
|
|
|
|
${INPUT} ${INPUT_HEADER}
|
|
|
|
${NIF} ${NIF_HEADER}
|
|
|
|
${NIFOGRE} ${NIFOGRE_HEADER}
|
|
|
|
${MANGLE_VFS}
|
|
|
|
${GAME} ${GAME_HEADER}
|
|
|
|
${GAMEREND} ${GAMEREND_HEADER}
|
|
|
|
${ESM_HEADER})
|
|
|
|
|
|
|
|
target_link_libraries(openmw
|
|
|
|
${OGRE_LIBRARIES}
|
|
|
|
${OIS_LIBRARIES}
|
|
|
|
${Boost_LIBRARIES})
|