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#include "mainmenu.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwstate/character.hpp"
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#include "savegamedialog.hpp"
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namespace MWGui
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{
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MainMenu::MainMenu(int w, int h)
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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, mButtonBox(0), mWidth (w), mHeight (h)
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, mSaveGameDialog(NULL)
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{
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updateMenu();
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}
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MainMenu::~MainMenu()
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{
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delete mSaveGameDialog;
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}
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void MainMenu::onResChange(int w, int h)
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{
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mWidth = w;
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mHeight = h;
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updateMenu();
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}
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void MainMenu::setVisible (bool visible)
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{
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if (visible)
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updateMenu();
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OEngine::GUI::Layout::setVisible (visible);
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}
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void MainMenu::onButtonClicked(MyGUI::Widget *sender)
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{
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std::string name = *sender->getUserData<std::string>();
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MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
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if (name == "return")
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{
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MWBase::Environment::get().getSoundManager ()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
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MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
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}
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else if (name == "options")
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MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
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else if (name == "exitgame")
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MWBase::Environment::get().getStateManager()->requestQuit();
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else if (name == "newgame")
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{
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MWBase::Environment::get().getStateManager()->newGame();
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}
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else
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{
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if (!mSaveGameDialog)
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mSaveGameDialog = new SaveGameDialog();
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if (name == "loadgame")
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mSaveGameDialog->setLoadOrSave(true);
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else if (name == "savegame")
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mSaveGameDialog->setLoadOrSave(false);
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mSaveGameDialog->setVisible(true);
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}
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}
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void MainMenu::updateMenu()
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{
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setCoord(0,0, mWidth, mHeight);
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if (!mButtonBox)
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
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int curH = 0;
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MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
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std::vector<std::string> buttons;
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if (state==MWBase::StateManager::State_Running)
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buttons.push_back("return");
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buttons.push_back("newgame");
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if (MWBase::Environment::get().getStateManager()->characterBegin()!=
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MWBase::Environment::get().getStateManager()->characterEnd())
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buttons.push_back("loadgame");
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if (state==MWBase::StateManager::State_Running &&
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MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1)
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buttons.push_back("savegame");
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buttons.push_back("options");
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//buttons.push_back("credits");
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buttons.push_back("exitgame");
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// Create new buttons if needed
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for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
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{
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if (mButtons.find(*it) == mButtons.end())
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{
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MWGui::ImageButton* button = mButtonBox->createWidget<MWGui::ImageButton>
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("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
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button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
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button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
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button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
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button->setUserData(std::string(*it));
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mButtons[*it] = button;
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}
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}
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// Start by hiding all buttons
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int maxwidth = 0;
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for (std::map<std::string, MWGui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
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{
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it->second->setVisible(false);
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MyGUI::IntSize requested = it->second->getRequestedSize();
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if (requested.width > maxwidth)
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maxwidth = requested.width;
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}
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// Now show and position the ones we want
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for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
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{
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assert(mButtons.find(*it) != mButtons.end());
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MWGui::ImageButton* button = mButtons[*it];
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button->setVisible(true);
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MyGUI::IntSize requested = button->getRequestedSize();
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, requested.height);
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curH += requested.height;
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}
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mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
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}
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}
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